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Take stock of the games and magazines bought at the newsstand that year.

2025-01-15 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Original title: "when I saw the game magazine I bought at the newsstand, the boss would imply," Hey, there's something new. "

In the 1990s, when games began to prevail, all kinds of game magazines became popular. For players at that time, there is nothing more enjoyable than customs clearance of a game, but most of the games are more difficult, there is no strategy to want to clearance is absolutely not.

At this point, the value of game magazines is reflected. At that time, the strategies of popular games can be found in magazines, and there are a variety of tricks and BUG instructions, so that we can experience more fun and go a long way less.

However, these magazines can only be seen in the county seat. There are newsstands and bookstores, but there are almost no such magazines in villages and towns. After all! For the young players of that era, they had to buy game coins for a few cents, and the people who could spend money on magazines were tuhao.

If the classmate has a copy, it is naturally extremely flattering and should be borrowed and read.

I don't know what magazines everyone read at that time.

"fighting Heavenly Book" to be honest, if you had a "fighting Heavenly Book" at that time, the whole campus would have been brothers.

How awesome is this book? This is specially prepared for players who love arcade games and fighting games, and it is the secret book of martial arts in the real sense. As long as you have this magazine, all the problems in fighting games can be easily solved and become the prettiest boy in the game.

The magazine contains lists, character names, game plots, character stories, and character features. It covers almost all the knowledge of the fighting game. At that time, we often called: Vulcan, Electric God, Elvis, Red Crazy, White Crazy. They all have names in magazines.

For players who have experienced the game hall, each game is more precious and worth savoring.

However, 80% of the players are unable to enter the fighting game, because the threshold is relatively high, do not want to waste money.

At that time, both unpopular fighting games and popular fighting games were recorded in the book. If you can play a variety of fancy operations on an unpopular game, it is possible to make the game popular in a short period of time.

I still remember that at that time, "the Legend of the hungry Wolf 3" had not been rubbed out with the strongest necessary killing skills, until one day a player from the city rubbed it out, and he was shocked.

The magazine with the most far-reaching influence of "Electronic Game Software" at that time was "GAME concentration Camp", that is, the later "Electronic Game Software". Many years later, we still think that this is a group of editors with the most backbone. After the video game was reported as "electronic heroin", only this magazine dared to correct the name of the game and even shouted for the injustice encountered by the game.

Just like this, "video game software" has been our spiritual pillar for a long time. In that era of games, young players could find themselves only in this magazine.

In the 1990s, when the information is blocked, it is not easy for editors to make such content. We can feel their love for the game between the lines. It feels as if every game has been played in person, in great detail.

The magazine provides an interactive column, often takes the initiative to reply to players, and even publishes everyone's questions directly in the magazine, treating players who also love games as friends.

Most of the secret books we know are basically from this magazine.

What kind of game is this? )

We can hardly find the people set up by "Diansoft" on the Internet. Its collection value can be imagined.

Take a look at "Takashi Sakazaki" in the picture below. It was called this 30 years ago, and we have only been corrected in recent years. At that time, they could not be typed out, so they could only use pheasants instead.

Times have changed, and now when we open the "video game software" again, we will find that the "electric soft" was "on the wrong side" and praised MD and SS relatively high. In addition, there are many mistakes in some articles, but they do not affect his status in our minds.

Because in the era when players need comfort most, it appeared in time, bringing us a haven from the wind.

Yes, the contribution of "electric soft" to that era will never be forgotten.

In addition, there are some "video game software" similar to the column of the magazine "Big Wall Reader", which now seems to be of great value.

The Great Wall Reader is estimated to be available only to experienced players. It is also relatively rare now. These include:

"Brother Dragon Hotline"

Treasure Book of Secret Technology

"three-living man"

"the original character setting of the game"

"Secret Technology Book 2"

"Game ladder classroom"

At that time, there were too many game magazines, and they were all quite attractive. How many players were attracted because these magazines specifically bought game consoles, and how many players were moved by the introduction of the game.

Every article in "Cainiaotong" is like fine wine treasured for many years, which is worth savoring carefully.

Although it is called "Cainiaotong", the content is from shallow to deep, and the introduction of each game is very detailed.

What's interesting is that all the covers of "Cainiaotong" are beauties. Here we have to complain that gamers are basically not interested in beauties. Changing the cover to a game character may be more helpful to sales.

It is a bit of a pity that Cainiaotong withdrew from the market without much issue.

"OHQ PC Engine engine Special", a magazine devoted to PC games.

PC Engine is what we later call PCE. It was a home game machine jointly developed by Japanese NEC company and Hudson. It was a game console with the ambition of defeating red and white machines at that time.

This game console has released a lot of classic games, but unfortunately, there is not much contact with domestic players.

Video Game Plaza was also one of the game magazines that had to be read at that time.

"Game Day", a veteran magazine of that year

Electronic games and computer games

"Game fortress"

"Simulation era"

"Video Game skills"

"Super Game Yearbook 94"

"nostalgic players" how many people are looking for resources nowadays! It's a pity that there are few on the Internet. After all, this book was released relatively recently.

Although other game magazines also want to use arcade, but in the end, they are mainly based on mainframe and PC. And most of what this magazine introduces is what we have played in the arcade.

Now when we look at these magazines again, there will always be a feeling of nostalgia, after all, there are our best memories of youth!

This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era

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