In addition to Weibo, there is also WeChat
Please pay attention
WeChat public account
Shulou
2025-02-14 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
Share
Shulou(Shulou.com)11/24 Report--
What was the first fighting game that everyone played at that time?
Later players are generally exposed to more popular games, such as "Street Fighter", "the King of Boxing", "the Legend of the hungry Wolf", "serve the Soul", "World Hero", "overlord", "Star Wars", "Fae Gladiator", "fight Brenda" and so on.
Only the older generation of players may have been exposed to the original fighting game: Kung Fu Boy, released in 1985.
This game is not the first combat game in history, the rough picture gives people a very cheap feeling. But it was precisely this game that opened the original mode of the fighting game and added the blood trough setting for the first time.
In addition to punching, kicking and using weapons, "Kung Fu Kid" has also creatively added "flying props". Unfortunately, the game does not have a two-player mode and has never been able to become mainstream.
It is estimated that many friends have experienced this game on the red and white machine. The FC version of Kung Fu adds jump attacks and makes the attacks in the upper, middle and lower stages more explicit.
Because of the capacity, the FC version has deleted the characters, and the number of opponents that players can challenge is only five, and it forms an infinite cycle.
The first flying props in the flying props fighting game came from the Kung Fu Kid. The most representative ones are "darts" and "fireballs".
There is no set size of attack damage in the game. As long as hit, drop a grid of blood, each time after being beaten, the loss of blood is the same.
Although "Kung Fu" is the pioneer of flying props, it is "Street Fighter 1" who will carry forward the flying props. In the 1987 release of "Street Fighter 1" for the first time added "out of thin air" out of the "wave fist", the injury can reach more than 1/3. The prototype of the wave fist is the wave gun of the Universe battleship Yamato, and of course the prototype of Guipai Qigong also comes from here.
At that time, it was very difficult to issue the command of "Street Fighter 1" in the game hall. Players are a random shake, can be a wave fist all depends on fate. If Sheng long Quan can be played at random, it will certainly cause a burst of cheers. Every must-kill will be played in slow motion, which can be regarded as an initial special effect.
Wave fist has become one of the most representative skills in combat games during the period of Street Fighter 2, and this setting is basically available in all later fighting games.
Players with whirlwind legs who have come into contact with red and white machines should be no stranger to the "double interception dragon" series. The whirlwind legs in the second and third generations are very easy to use, and even many players rely on this move to get through. However, in the arcade version, the whirlwind leg is a complete decoration and has no practical value.
The "whirlwind leg" appeared for the first time in the arcade "double Dragon 1", but it can only turn once after jumping up, so it may not be a whirlwind leg at all, it can only be called a "whirlwind kick". The whirlwind leg in the real sense appeared in the "double Dragon 2". The attack judgment in the arcade version is very general, but the red and white machine has become a magic skill.
In addition, in the game hall, we also saw the whirlwind leg in Street Fighter 1, which had multiple attacks and could directly knock out 2/3 of the opponent's health.
So who is the creator of the whirlwind leg, "double Dragons" or "Street Fighter 1"?
Street Fighter 1 was released in 1987, while double Dragon 1 was also released in 1987. However, the whirlwind leg of "double-intercepted Dragon" is really reflected in the following year's "double-intercepted Dragon 2", which means that the first person to use the whirlwind leg is CAPCOM's Street Fighter.
In the later stage, whirlwind leg has become a necessary skill in many games, and the attack judgment and attack direction are completely different. It even appeared in many clearance games and became a life-saving skill.
In the Sheng long Quan plot, long used Sheng long Quan to defeat the "Thai Boxing Emperor" Sagat, leaving a long scar on his chest.
After the defeat, Sagat realized that he could not defeat long without similar moves, so he forcibly practiced "Tiger rising cut" under the waterfall. "Muay Thai Emperor" is indeed not a general generation. During the period of "Street Fighter 2", Sagat realized that "Tiger rising cutting" was far more powerful than "Shenglong Boxing".
Since there is this allusion, then the creator of Sheng Longquan should be indisputable. It's long and Ken from Street Fighter 1.
However, we found an uppercut action in the original version of Shuangjielong, and Sheng Longquan is indeed derived from the uppercut. So it's more or less controversial here. However, the upper hook that did not lift off is not a "ascending dragon fist" at all. So we can say for sure that Sheng Longquan was created by the "Street Fighter 1" development team.
The influence of Sheng Longquan on fighting games far exceeds other skills. In similar games in the later stage, as long as the protagonist or popular character can play a move similar to Sheng Longquan. Sheng Longquan not only has the ability of air-to-air, but also can be brought into the segment. Most of the Sheng long boxing has an invincible moment, as well as a sad landing stiff.
The so-called "failure to hit the dragon will have serious consequences" comes from this allusion.
Backwave since there are flying props in the game, then there will naturally be ways to deal with "flying props". In the "Dragon and Tiger fist" for the first time can return to the wave of the characters such as Moon Shadow II, with a very innovative skill "shadow array".
The character was not very popular, but he became the first person to eat crabs. In later popular games, there will be echo this setting, specifically used to crack and counter-attack the opponent's "flight props."
The return wave increases the variables on the battlefield and makes the game more exciting.
The emergence of the return wave does open a new era, players need to have a high degree of predictive ability to successfully return the wave. The returning flight props are generally undefensible, because the person who makes the waves is still in a stiff state at this time.
Backwave skills are reflected incisively and vividly in the related games released by SNK, such as "the King of Boxing", "serving the Soul" and "Heroes of the World". There are many characters used, among which the ones that impress players most are: Lexi Road, Bawang Maru, Nakolulu, Yamazaki Ryuji, Asamiya Athena, Bao, Ignis, Gulichari, Viking Eric. Wait
Interestingly, the super-must-kill ability of the return wave appeared for the first time in "Young Street bully 3". You can return all the opponent's super must-kill flight props and add your own flight props. If the opponent eats it completely, it will be hurt by more than half of it, which is very scary.
Therefore, Hao Ghost and long do not dare to send "vacuum wave fist" and "kill hao wave" naked in front of Rose, as long as they are returned to the wave, they will suffer heavy losses.
Which game did the initial pitching come from? Maybe it's "double Dragon 1" from TECHNOS!
There are two kinds of pitching skills in the game: you can throw the enemy soldiers out during the fight, or catch them while the enemy soldiers are stiff, and throw them out after hitting. Maybe this is not the real throwing skill in the fighting game, after all, the way and judgment are different. But after all, it was the initiator of the original casting.
The games created in the later period of TECHNOS will really carry forward the casting technology: there are a lot of funny pitching techniques in the hot-blooded series released by the red and white machine platform; the arcade version of "Battle Tribe" is a flower; and the final casting technology of TECHNOS appears in the "transformed ninja". Tiangu alone has five or six different pitching skills.
Throwing is a very important "life-saving skill" in combat games, which can be captured at close range. Street Fighter 2 players only need to use the middle hand, middle foot and heavy foot to use pitching. It is very convenient, and the damage is also very high.
During this period, Street Fighter 2 has developed a large number of innovative throwing techniques, such as Blanca's bloodsucking, Honda's kicking in the chest, Benson's head bump, and even creating a character who makes a living by throwing skills. there are as many as ten non-repetitive pitches (including command throws).
Sanjiff's pitching can produce a variety of different effects according to different distances and different instructions used. And these pitches are ordinary pitches.
With the improvement of the version, the throwing instructions in the later fighting game have changed to some extent. Some games need to be triggered by pressing two keys together, which greatly increases the difficulty of use. Even in the True Legend of Extraterrestrial Wonderland, the warring States Maru will put down the weapon after using the throwing technique.
Over the years, the "King of Boxing" series has maintained the original way of use, as long as direction + heavy hands or heavy feet can be achieved, which is the most gratifying for players.
Command throwing is indefensible in the game, as long as it is used at close range, it will have a chance to catch the opponent. The first game with command casting is "Street Fighter 2", using the role of Sangelv's "screw pile driver". At that time, the damage caused by the screw pile driver was the highest, which was more powerful than the current super must-kill.
It is in the "King of Boxing" series that the instructions can be brought into full play. "Boxing King 97" has established the historical status of the command vote, as long as the characters with the command vote, can be ranked at the top. In many platforms, "King 97" is not allowed to kill naked, and the command to cast super must kill is not within the scope of naked killing, it can be used directly.
It is indisputable to be the founder of physical skills, which can already be used in the first generation of the Legend of the hungry Wolf.
Chance is the soul of the Hungry Wolf Legend series. Even if the exit has been announced in the previous two generations, it is too popular and representative. SNK had to find all sorts of reasons to keep him on the stage. Chance's influence in the Legend of the hungry wolf is equivalent to that of Lukar in the King of Boxing series. His super-must-kill skill "gas storm" even created an era.
Gis's body skills in the later stage is divided into upper, middle and lower stages (some are upper and lower stages), whether the opponent is the upper or lower part of the attack may be counterattacked by him, is a very tricky BOSS. When players fight against each other, they generally need to make predictions in order to hold their opponents. And if the man-machine fight, the player's moves will often be held up. After all, AI's response is beyond that of humans.
In the later stage, as a representative of SNK, Keith participated in a lot of foreign games. No matter in which version, his body skill is the most troublesome skill for his opponent. Even BOSS dare not attack easily in front of him.
With the development of fighting games, body skills are no longer limited to ordinary attacks. Even in the later stage can hold: must kill, super must kill and MAX super must kill. Opponents work hard to accumulate energy to play the strongest super must-kill skills, may be broken by a small trick, but also lose a certain amount of blood.
Takashi Sakazaki and Fujita Xiangcheng is the first to use "when the body skills must be killed" characters, after the moves will not move, the duration is not long, and seems to be full of flaws. But as long as the opponent dares to attack, he will suffer a highly destructive counterattack. It's likely to turn around when there's residual blood.
In the battle, even if the opponent has a certain prediction, it is difficult to prevent this move, and the shot is held up at any time.
The first super must kill appeared in two games, Dragon and Tiger 1, released in 1992, and Fae Gladiator, released in 1992. The two games were released in the same year and both have the original Super must-kill setting.
The super must-kill of "Fae Gladiator" cannot be used directly. After the character is full of energy, you must first fight with your opponent. If you win, there will be a snatch, at this time immediately use the "+ B" command to use the super must kill. And the super must-kill special effect is also relatively simple, there will be a lot of light and shadow in the background, and then the user grabs the opponent and throws it into the sky and steps on it.
The first super must kill in Dragon and Tiger 1 requires residual blood + energy to trigger. The whole process of super must kill is a random dance attack. And this kind of attack is our common super must-kill template in the later stage.
Therefore, it can be concluded that the "Dragon and Tiger fist" is the trailblazer that must be killed.
In addition, by the way, the first combat game to use disassembly settings is Fae Gladiator. In the game, players have to compare their strength with their opponents, and this is the process of unlimited disassembly.
If the player is skilled, he can catch the opponent directly after the demolition, and then play a variety of moves or even kill.
Super must kill cancel a lot of fighting games in the later stage of the must kill can be cancelled through some ways, immediately after the cancellation can play a long list of very enjoyable segments. But how many players know that Super must kill can also be cancelled and can be connected to another Super must kill?
In the game hall period, the "Street Fighter EX" series pioneered this setting and became the first game to use the super-must-kill cancellation system. If players have three bars of energy, they can use Super must kill three times in a row in the game. As long as the three super must-kill are connected, there will be very cool special effects. When Super must kill is released again after cancellation, it emits special effects of different colors: the first release must kill is white, the second release must kill is yellow, and the third release is red.
As long as the three must-kill skills are all released, the opponent is generally in a state of residual blood. If the opponent is killed in these three super-must-kill series, the replay of the camera is very wonderful, and there are exclusive close-ups of the super-must-kill release. Let the player feel that these must-kill are too valuable.
During the game hall period, "Super Comic Hero VS Street Fighter" also had the same setting. Players can use the accumulated energy to hit out successively with three must-kill, but the power will be greatly reduced when the must-kill comes to the back.
Where does the most representative full-screen attack in the full-screen attack combat game come from?
It is estimated that the first full-screen attacks that most players come into contact with are from the serpent in Boxing King 97! It is the emergence of this move that has established the status of serpent in the minds of players. However, the latter version makes the full screen must kill the street, and even become a necessary move for BOSS. CZERO, true ZERO, Ignis, curse, fast sacrifice, boundless can be used. Some popular characters can also be released, such as the frozen boundary of Kula and the sunshine of K9999.
The ability of the characters in "Street Fighter" is relatively well balanced, and there is no phenomenon of the collapse of the fighting power of "the King of Boxing". As a result, there are only a handful of people who can use the full-screen must-kill skill.
Split and split was originally the move of Chunli and Honda in Street Fighter 2, which is so effective that it only needs to be typed by pressing one by one. The light, medium and heavy of the button correspond to the speed of crack. When triggering a split, if you are close to your opponent, you can hit a certain combo, and the damage is also very high. In the game hall, we call it "shadowless hand" and "shadowless foot".
This trick has been continued in the later fighting game, but also added more innovation. In addition to a hundred split feet and a hundred split hands, there are also a hundred split swords and a hundred split sticks. The names, instructions and attack decisions are different in different games. But the effects of all the cracks are very similar.
The era of arcade has long passed, but for our generation of players, it is a very important memory in life! Only those who have experienced it will understand.
It was only after many years that we found that what we miss most is the smoke-filled arcade hall, because that is the youth that belongs to us.
This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era
Welcome to subscribe "Shulou Technology Information " to get latest news, interesting things and hot topics in the IT industry, and controls the hottest and latest Internet news, technology news and IT industry trends.
Views: 0
*The comments in the above article only represent the author's personal views and do not represent the views and positions of this website. If you have more insights, please feel free to contribute and share.
Continue with the installation of the previous hadoop.First, install zookooper1. Decompress zookoope
"Every 5-10 years, there's a rare product, a really special, very unusual product that's the most un
© 2024 shulou.com SLNews company. All rights reserved.