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The domestic game "Black Cotton Wuneng" made me taste the game version of Braised Intestines in Brown Sauce.

2025-03-29 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Original title: "domestic 2B game" Black Cotton Wuneng ", let me taste the game version of Braised Intestines in Brown Sauce."

Wen? the passing years are like ink review (thousands of miles)

Typesetting Lianluo teeth

The whole job may not go far, but it must be very fast.

When I was watching Braised Intestines in Brown Sauce's happy slices the other day, I was muttering that luckily I was just a video game player, so I didn't have to show my face in front of a very bad-smelling large intestine like these food show raters. But when I opened the Steam gift "Black Cotton Wuneng" from one of my friends this morning, I realized that it was not an easy task to avoid all the answers in this age of black and red.

Black Cotton Woneng launched EA on the Steam platform on January 31, 2023, issued by Game Engineering Studio. Just looking at this sentence, I have a preliminary idea of what kind of medicine to sell in the gourd of the game-the name copy of "Black Myth Wukong", the publisher does not fall behind, learn "game science".

(coincidentally, "Black Myth Wukong" has just released a short film for the Lunar New year.) I thought this was a piece of work made by a fan who had been waiting for Black Wukong for a long time, but when I looked at its price tag of 30.4 yuan, I realized that it wasn't that simple, so I decided to taste it.

The background of this story has the flavor of paying homage to Black Wukong. In this westward journey to the world, Bai Gujing successfully caught and ate the Tang monk, and his skill increased greatly and beat Sun WuKong to death. Bajie incognito for 12 years, ready to start from scratch to resurrect the elder brother master, do a big fight.

Reduce the profile to one sentence and show it on the screen the first time the player opens the game. I don't know whether to say plain or direct.

After labeling the game as "seemingly unreliable", I was going to put it in window mode as I was used to, only to see a scene that made me laugh and cry again-as the resolution changed, the word "back" in the lower left corner of the screen almost escaped from the frame.

And after officially entering the game, it quickly hit me in the head-brother, turn the camera and paste it to me like this, dynamic blur is not what you do, is it?

Oh, it wasn't until I talked to NPC that I realized that the so-called adjusting resolution was simply "displaying only the screen in the window size you specified at 1080p resolution". The author is really a little genius.

After taking a little more time to fix the resolution, I was once again shocked by its innocence when I officially started to experience the game.

Look at this cloud, how beautiful it is floating in the sky. Take a few steps closer, ah, why is your cloud grounded? Take a few more steps, boy, and insert the cloud's map directly into the earth.

Look at the light, the water, on the surface, it is a serious lake. As soon as you walk into the water, there is not only no movement of swimming in the water, but also a piece of dry land below-daring water is just a layer of texture and no stuffing.

As an ARPG game, Black Cotton Wuneng does make some efforts in combat, not much, but bad enough.

Melee players can choose two combat methods: empty-handed and armed, through a series of moves to consume the opponent's endurance value, break the opponent's block and cause damage. The source of the equipment is also very simple, such as the novice equipment that can be seen on the initial map, the various rewards given by the mission NPC, and the monster drop.

But when you really pick up the sword to cut the monster, you will realize that the hit feel of this game can not be said to be bad, can only be said to have not done at all. Whether your attack hits your opponent or not depends on the word "block" or injury that appears on the opposite head. If you fight empty-handed without a weapon, you may even suspect that you haven't touched the other side at all when the damage is too low.

In addition to close combat, all kinds of long-range strike methods, such as bows and arrows, and spells are also available.

Mm-hmm. There are injury figures, barely qualified.

Of course, if you ask why there are so many Western Phantom weapons in a game in the background of a trip to the West-regardless of bows and arrows, Bajie's big sword looks like a well-known weapon sabotage sword from final Fantasy 7-the answer is also simple. this is because all the models that appear in the game use free materials that are available online.

The most interesting thing is that when I came back to see the Steam introduction to the game after this unpleasant game experience, I found that I really could not say that the author was engaged in propaganda fraud. Because there are really all the things introduced by him in the game-but all of them are youth versions.

(it feels like there is a big difference between the author and me in the definition of "high precision", "realistic" and "realistic". What is interesting is that the game's Steam rating area, whether it is good or bad, is complaining about its modeling, optimization and other problems, and has been unanimously rated as a defense.

After strolling around bilibili, I found that I underestimated the game-the game Catton is not my problem, and the 4090 top machine can't stand it; the whole game process adds up to less than an hour, but it can hang the original price of 38 yuan; the name "Black Cotton" probably comes from the cotton-like beating feeling of this game.

The question is, how did it be discovered that such a shoddy game sold at a high price?

A month ago, bilibili, a UP owner named "Game equation Studio", released a preview video of the game.

This trailer is the same as the introduction video on Steam, and you can see that even on the author's own device, the game is surprisingly stuck-of course, you have to be tough.

But we netizens also have something to say, ah, this thing of yours is rough and stuck, and you use all the things in the free material library. We still know how much sincerity and cost are. If it is the same as the original work, symbolically setting the price or releasing it for free, it may not be so harsh for everyone to have fun, but the 38 price is already in the middle of the domestic solo tour. Of course, people will examine it with a serious attitude and requirements when they spend money.

Compared with the unhappiness caused by stepping on a defense game, what worries me more is another thing-starting from "Black Myth: Wukong", there are more and more so-called "3A" solo trips in China. Simply looking at the picture does not seem to find any problem, thus deceiving people into killing, but also giving many new players and children a kind of original "3A" so easy to do. The illusion that the studio was set up casually.

At the end of last month, bilibili UP master @ Silence quietly uploaded a video titled "I, a 16-year-old high school student dropped out of school to set up a studio to develop games! this time, I'm going to play a big one." Have to admit, this title holds the flow, underage dropout to play games, it is a bit too rebellious.

And his uploaded game Demo has also been experienced by many netizens, and its evaluation is similar to that of "Black Cotton Woneng": the material is all free, the script all depends on copy and paste, and the reply is basically a piece of defense.

Although it looks a little more comfortable than Heiwu in UI design, the free material in English and Japanese, which is full of mistakes, and the game world, which seems to have nothing to do with interaction, does not do anything except walking.

When it comes to walking, I believe everyone can see that this is similar to the dynamic blur of "Black Cotton: Wu Neng". You can basically judge whether it is a preset that comes with the engine, and it has not even changed it. As for the controller script, it is not technically difficult to grab a lot from CSDN. What, you mean light and shadow rendering? Isn't that what the engine comes with?

It's not ideal to bet on your future but hand over such a "rookie can be done in a week, genius can do it in a day"-according to the UP master's contribution to bilibili, he has been working on the game for at least two months. It seems that the young man is not a genius in playing games, but he is really self-taught in drainage, or he should do it from the media.

Of course, what is even more frightening is that such things are not the same. The ages vary from high school students to junior high school students. At a similar time last month, a "Island Studio" made up of junior high school students experienced a story in three days from recruiting people in bilibili to being persuaded to go back and study hard.

As for whether there is no video but also blocked the future here, I do not know. As a serious gamer, although I understand their impulse to give up everything in order to play games, in any case, without enough outstanding development ability, it is undoubtedly naive to leave their studies to play games. Taking this gimmick to the studio to gain traffic is the end.

Before you develop a game, you need to understand how the game is made. Infoji has also interviewed a lot of real independent game producers, and from them, there are many technical difficulties that ordinary 3D games need to overcome. 3A game development is far more complex than those who play games and sucks.

I always hate the words that games are harmful to people, but after reading these things, I do want to say to them, "play games for moderate entertainment, don't get too into your head." After all, the works taken from these copying seams are a little different from 3A, so call it 2B.

This article comes from the official account of Wechat: ID:paperji, author: fleeting years like ink

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