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2025-04-05 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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This article is from the official account of Wechat: game Research Society (ID:yysaag), author: Lushark
"from the Abyss" is a cartoon serialized by the local calligrapher since 2013.
In recent popular terms, this is a rather "writer" work, that is, it contains many unique elements, giving people the impression that "only this author can draw such a thing."
After ten years of art work in Kelome, after switching to serial comics, the world he wrote still has that distinct "game illustration" style. The story of "from the Abyss" itself is very similar to the settings used by some RPG games-a giant cave named "Abbas" appears on the ground, which contains biology and technology beyond human understanding, and people continue to explore the depths of the cave.
The setting map of the Abyss abyss, of course, "from the abyss" is what readers like to talk about most is its "contrast".
On the one hand, most of the protagonists painted by the native calligrapher are lovely Lori and Zhengtai, and many of them have the attribute of "Fu Rui", which is obviously mixed with his own preferences.
Most of the characters have this style. on the other hand, the development of the story from the abyss has gone beyond the general category of "black and deep disability", and there are often some plots that are completely different from ordinary ethics, but are extremely reasonable in the story. let the reader feel as if he is suffering from mental torture, but the meaning is still not enough.
For this reason, when readers of other comics are usually most afraid of the author shutting down for physical and other reasons, readers of "from the Abyss" are worried about whether the local pen will be arrested for being too "perverted".
"from the Abyss" has been adapted into a series of animations since 2017, with excellent production standards, which has added a lot of popularity and gained more public recognition for the original work. it also prompted the work to be adapted last year as the game "double Stars from the Abyss to Dark" (hereinafter referred to as "Dark Twin Stars").
This low-cost game has not caused much response, but it deserves a place in the cartoon works.
With an all-round faithful restoration of the original, the game goes beyond the usual standard of "fun or not fun", so much so that players have coined a new word corresponding to "gameplay"-"profundity".
1 "Dark Twin Stars" is produced by Chime Corporation and released by Spike Chunsoft. Before that, the former has only made one film, "Re: a different World Life from scratch," which is also a cartoon game, while the latter's representative work is the "Pill talk" series. With such a lineup, not many people would expect Dark Twin Stars to contain many action elements, and most followers thought it would be a word-based adventure game.
However, after its official release, "Dark Twin Star" is really an action adventure game-- playing strange, exploring, platform jumping and other elements, and its picture and operation feel is as disaster as expected. The experience is about the same as that of online games ten years ago.
On the home page of the official website, the producer defined the type of game as "hopeless action role-playing", which was originally a line stalk, and "hopeless" is the oral fetish of the protagonist in the cartoon. Players are saying that this is the most authentic game promotion they have ever seen-the action elements of the game are indeed hopeless.
Putting aside the barren action system of the game, the monster in the game has a strange refresh mechanism. once the player's perspective leaves the monster's refresh point, the monster will be refreshed, and then take the initiative to attack the player. interrupt the collection, climbing and other operations that players are doing. So players have to stare at the refresh points to do other operations and develop the ability to work in SCP shelters.
At the same time, players are easy to encounter various collision volumes of Bug in the game, and often fall inexplicably as they climb the slope, which is far more malicious than the various traps deliberately set in the scene.
In the unpredictable Bug. If you change the game, this level of production will be sprayed with blood, but in fact, "Dark Twin Stars" has received most of the praise after its release, and most of the dissatisfaction comes from the belief that the game is priced too high. after the recent discount, it even got "special praise".
Is this because the fun provided by the game at the play level is enough to offset the deficiency at the production level? The opposite is true.
As hopeless as the production level, there are all kinds of anti-human settings in the game.
"explore the abyss" is the main content of the game, players need a layer of downward strategy environment more and more dangerous map, but players suffer the most is not the various traps and monsters in the game.
Here we would like to mention a setting in the original work: there is a force field called "rising load" in the Abyss abyss. Once people in the grottoes move from low to high, they will suffer all kinds of burdens caused by the force field. And the deeper the position, the stronger the force field. The influence of the force field is stronger, light dizziness, seven orifices bleeding, serious loss of human form, death on the spot.
Therefore, a visit to the depths of the cave means an adventure of no return.
The game faithfully restores this setting, and players in the game, not to mention rock climbing, will accumulate vertigo values for a few jumps, whether in combat or rock climbing, as long as the "rising load" accumulates to a certain extent. the character will begin to vomit uncontrollably, be beaten in place or fall from a height.
This means that once a player falls from a height, it will take a lot of work to get back to the same place, which is a perfect match with the many Bug mentioned earlier.
In addition to the rising load, the game also has the "hunger value" common in the survival game, where players have to ensure that they eat in order to run and jump normally; props and weapons also have "endurance", which is unarmed and difficult to move once exhausted; at the same time, the player's backpack still carries a heavy load, and the more props are stuffed, the faster the endurance declines.
In short, the game has added to the common negative restrictions in the game world. But the most fatal thing is that after some exploration, after defeating the Boss of this layer and getting the key props, the players who run out of ammunition still have to go back slowly under the "rising load". Only then can the real adventure begin.
At this time, players are easy to fall into a dead cycle-if you want to climb a mountain, you can't climb, if you want to collect ingredients, you have to fight strange, if you want to fight strange weapons, you have to run out of weapons, and you have to climb the mountain to find materials. In a dilemma like this, giving up tasks in emptiness and despair is common in the course of the game.
All this is finally summed up as the "depth" of the game, which, like the Abyss abyss in the original, will bring all kinds of intentional or unintentional torture to the explorer, beyond the scope of artificial design. You never know what kind of disaster you will encounter in the next adventure.
But it is precisely for this reason that this "Dark Twin Star" is thought by players to be the only game in game history, which "restores" not only the story or setting of the original, but also the "spirit" of the original.
It is undeniable that many people were initially attracted by the work from the Abyss because of its many novelty-seeking gimmicks.
After all, just showing a story of children suffering in order to take risks in the cute style of painting is already quite powerful. When the topic of "parents bombarding the" China Strange talk "went viral, many people left messages on Weibo," Let your child go to see "from the Abyss". The implication is naturally to "show you what is really unsuitable for children and the shadow of childhood."
Nowadays, it is hard to imagine that this kind of animation was officially introduced by iqiyi and broadcast "Dark Twin Stars" to restore this contrast to a certain extent. It is clear that the picture of the game reveals poverty everywhere. The production team just made "execution animation" for the protagonists to encounter accidents in different scenes.
Being killed by different monsters has a corresponding animation in which some of the stories are obviously distorted.
Many cave explorers have abandoned the basic human ethics in a harsh and desperate environment. Among them, the cave hunter, known as "Li Mingqing," takes advantage of the rule that "human beings can share the rising load for their loved ones" to adopt orphans to cultivate emotions. then turn them into portable consumables "ammunition bags" so that they can easily communicate with the deep on the ground.
The production process of "ammunition bag" even animation enthusiasts who have not seen the original work, most of them have seen people brush "ammunition bag" and "cook rice", and its popularity as a hell Terrier is as well known as "Big Brother".
The game is also a favorite of pitchers, taking Li Mingqing as the main Boss, giving everyone a chance to beat him up.
But it's too clear, but beneath these surfaces, most viewers can feel that "from the Abyss" is not a "black for black" work, and the core of its package is actually quite "king" or even "positive"-even if the body is destroyed, the minor protagonists in the work have not been defeated at the spiritual level, whether it is to protect their friends at the sacrifice of themselves, or to forge ahead bravely. To a certain extent, it shows the most precious quality of human nature.
The same is true for the game "Dark Twin Star". At first, most players just aim at the "anti-human" gimmick to see how "dung" the game is, but in the end, there are not a few who can't extricate themselves.
Exploring the abyss in the game itself offers little fun, and players don't feel stronger in suffering like Soul. They only torture themselves when they fall off a cliff again and again: "Why am I paying for this?"
But it is precisely because it is the purest suffering that has no gameplay to speak of, on the contrary, it makes many players feel that "exploring the abyss is probably what it feels like", and after each successful attack on an abyss, they feel the excitement of the rest of their lives and resonate with the protagonists in the original work.
There is no doubt that this is an experience that ordinary commercial games are difficult to provide.
Conclusion, of course, if judged by more objective standards, "Dark Twin Stars" is not a good game in any case, and the so-called "depth" is more like a fan filter mixed with the "Stockholm effect".
Like many cartoon games, Dark Twin Star is well received after all because it is a fan work with a small audience, and fans who want to support related works can always find some merit in this kind of work.
However, in recent years, "changing the Game" has indeed stepped out of the quagmire of "ten works and nine bad" to a certain extent, producing some recognized high-quality works from time to time.
Had it not been for the recent "Dragon Ball Kill", the recent alteration of the "Dragon Ball" series can almost be called "must be a boutique". In the eyes of some players, this is mainly because manufacturers "want to make money and do mobile games directly". Also used to do stand-alone games is to save word-of-mouth, so most of them are sincere, so some of them are more willing to lower some standards to support this kind of games, while giving praise. On the other hand, he left a warning that "not true love fans".
I hope this is not the wishful thinking of fans and players.
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