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SNK and CAPCOM compete with each other in the same year, and the players are the big winners of this unprecedented battle.

2025-04-04 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

In fact, we understood many years ago that everything is the same, there is no competition, there is no progress.

The same is true of the game industry. CAPCOM has been making money for many years since the launch of Street Fighter 2, now Street Fighter 2 'TURBO, now Super Street Fighter, and now Super Street Fighter 2X. Yes, each version of the system and play are different, but also added new characters, it feels like a new game.

Although the quality of each version is very high, we can obviously feel that this is to eat the old money! This also makes the popularity of "Street Fighter 2" slowly down.

Why did CAPCOM dare to do this in those days?

No opponent is the main cause! Can you find out that there are comparable games in the same year? Only the Legend of the hungry wolf can barely fight.

Later, SNK also felt that this routine was feasible, so after the release of the King of Boxing 94, there was a "new version" every year, so there were 95, 96, 97, 98, 99, 2000. But it is clear that there is basically no change in the modeling of the characters before Boxing King 11.

Each new version only needs to add new plots, games, characters and skills, that is, the new version. Almost all the players are very impressed. The production cost has been reduced to the extreme.

The games developed by CAPCOM tend to surpass the times and are relatively high-end, while the production costs of SNK games are not very high, but they are very close to the people.

It is estimated that everyone is curious about who is "better than others" in the era of competition in the field of arcades.

The Wrath of 1986 and the Great Dart of the Wild in 1987

Anger created a trilogy on this side, which appeared on many platforms at that time, and its popularity was relatively high, and even the protagonist became a "boxing king" character.

"the Great Dart of the Wild" was also popular at that time. But now the "Wild Dart" we find through search is the near-perfect 3A masterpiece. The game has nothing to do with arcades or FC. It comes from CAPCOM's Red death revolver, which was released on the PS2 platform and created after the copyright was sold to R Star.

However, R Star's "Wild Dart" does originate from CAPCOM.

In 1987, CAPCOM's "Locke" and SNK's "Iron bullet Tank" met on the FC platform.

Both games are the best of the boutiques, but it is obvious that the "Locke people" is more influential because, after all, so many sequels have been released, even forming a separate meta-universe.

In 1988, both "out of Prison" and "Big Devil's World Village" once occupied the C position in each game hall.

The game of "getting out of prison" is relatively simple, and it has a lot of blood, and the fatality rate is not so high.

The "Great Devil World Village" inherits the difficulty of the Devil World Village, but it still explodes its armor as soon as it is touched, and dies when it is touched again.

However, when we measure it many years later, we will find that the influence of the "Demon World Village" series seems to be higher.

In addition, the lost World, released by CAPCOM in 1988, has few rivals in the field of shooter games. After all, this game has a quality that surpasses the times, and it's hard for today's players to imagine that the picture quality came from 88 years ago.

87 "Street Fighter" and 89 "Street fight"

After the release of "Street Fighter 1", SNK was unable to sit still and immediately launched a game called "Street Fighter". The protagonist in the game is the later famous prototype of Toma Sakazaki.

As for the popularity of the two games! Everyone knows one model, and no one knows one.

In 1989, CAPCOM went its own way, releasing "attack the Dragon" and "fight the whirlwind"

In order to follow the trend, SNK has created a game called "Hot Blood Quick fight". Unfortunately, it has been 91 years since its release, and the main opponents we are facing at this time are "famous players" and "Knights of the Round Table".

In 1990, SNK "NAM-1975", CAPCOM "double unicorn"

The influence of the two works is similar, depending on which game players come into contact with first. Generally speaking, what we saw most in that year was SNK "NAM-1975", which was a more lively game in the game hall.

At this time, the NEOGEO substrate is matched with the CPS1 substrate, which can be said to be neck and neck at that time. SNK's "idea of taking the arcade home" has dominated for a long time.

In 1991, the fighting game ushered in the heyday of "hungry Wolf Legend 1" and "Street Fighter 2". It is estimated that the little friends are very hard to believe! Both games were released in the same year. How could it be such a coincidence? Does SNK know that CAPCOM will make a big move in the combat game market, and then release "the Legend of the hungry Wolf" to compete?

That's because the father of "Street Fighter" and "the Legend of hungry Wolf" are the same person: Xishan Longzhi.

It was precisely because of the different creative ideas that Xishan Longzhi left CAPCOM and joined SNK after the completion of the first generation of Street Fighter. On the SNK side, Takashi Nishiyama's talent has been brought into full play. SNK's chief producer of fighting games, and all the classics we play can only be released through his hands.

Nishiyama's ideas were finally realized in SNK's the Legend of the hungry Wolf.

At that time in the mainframe platform, although the "street bully" is popular, but the "hungry wolf legend" is not a false reputation, sales have been in hot pursuit, but also achieved a counterattack at a certain stage.

The Legend of the hungry wolf went to a stranger after the failure of 3D, which is a great pity.

In 1991, SNK "Mechine Armor" and CAPCOM "famous General"

Compared with the previous works, the painting style of the two games has been greatly improved. "famous General" this kind of clear version of the game seems to be more deeply rooted in the hearts of the people, as long as the hand speed that muddle through a level is still no problem. On the other hand, on the "mecha" side, most of the time they are beaten and don't know what's going on.

After this, the clear version clearance game began to break out, SNK here obviously has no ability to resist.

In 1993, "Battle inheritance 2" matched "Dinosaur Fast fight".

When the later "Alien Warriors", "Dungeons and Dragons" and "Battle Loop" were released, there were no rivals in the whole arcade field.

In 1992, "Street Fighter 2 four Heavenly Kings" played against "Dragon and Tiger fist". It is the enhanced, revised, integrated and transplanted version of the "hungry wolf legend", "dragon and tiger fist", "world hero", "serving the soul" and implying that "join hands to attack the Street Fighter".

The whole process is quite tragic! But at that time, the SNK game console shelf rate is very high.

It is estimated that everyone is very curious about what games are aimed at CAPCOM after the release of the King of Boxing.

Before that, SNK had basically pinned down Street Fighter 2.

The pressure faced by SNK in 1994 can be said to be unprecedented. CAPCOM released two game universe units, "Demon Warrior" and "Comic Hero", which means that the era of CPS2 has come.

It is in this atmosphere that Boxing King 94 and True Service Soul are released, shouldering the last hope of SNK. Fortunately, the two games were successful in one fell swoop, with extremely high sales at that time, and the two games' big IP came successfully.

In 1995, "the Legend of the hungry Wolf 3" was originally an important capital for the series to fight a turnaround, but it was designed to be anti-human. Resulting in being attacked by "teenage street bullies" and "demon hunters". Fortunately, "King 95" tried to turn the tide. In the same year, "serving Soul 3" and "the Legend of the really hungry Wolf" matched the "Comic Hero" and successfully blocked the enemy's reinforcements.

SNK didn't win, but at least he didn't lose badly.

In 1996, SNK's "implied record", "Dragon and Tiger Boxing 3", "Boxing King 96" and "serving Soul 4" successfully attacked "Comic Hero War Card Popularization", but it was turned around by "Young Street Fighter 2", and finally the two sides broke into 50-50.

1997 is destined to be a restless year.

This year from the "boxing king" miracle "boxing king 97" was born, in order to create momentum "really hungry wolf legend 2" simultaneous debut, with the momentum of swallowing the world. Their opponents are Demon Savior and Street Fighter 3.1.

Who can take the lead in this game dispute that affects the world pattern?

Some people say that "Street Fighter 3" won, while others say that "King of Boxing 97" won a complete victory.

In different countries, the answers are different.

Years later, we will find that whatever the impact of these games around the world, it seems to have nothing to do with us. Spare time, occasionally want to experience the game, it is the real No.1 in our minds.

Yes, only the players are the real winners in the end!

This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era

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