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2025-02-27 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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CTOnews.com March 9, GDC 2023 will open later this month (March 20), AMD will be reported to be a communication session, focusing on Ryzen CPU optimization, DirectStorage, game optimization, performance raytrace global lighting and FidelityFX technologies.
At that time, AMD will also demonstrate DirectStorage to developers and explain how to integrate it to extract the best load time and streaming performance.
The era of circular storage technology in game systems is coming to an end, and the golden age of extremely fast storage technology is heating up. Personal computers with fast storage technology have been mainstream for some time, but most players have not experienced the expected performance benefits provided by hardware.
Join our demo to learn how to integrate DirectStorage for optimal load time and streaming performance. We will discuss why new API, code and material pipeline changes are needed, best practices, and pitfalls to avoid.
We will show the differences in loading time, streaming performance, frame rate, and player experience between DirectStorage and standard material loading.
AMD claims that DirectStorage needs a new API, but as things stand, developers are not making good use of DirectStorage, and only one game currently uses DirectStorage.
In addition, AMD will showcase the new FidelityFX technology at the GDC conference. During the FidelityFX SDK conference, AMD will allow developers to "give exciting rehearsals for the upcoming FidelityFX technology."
As CTOnews.com has repeatedly reported, AMD is preparing a new FidelityFX Super Resolution 3.0 technology, which is AMD's response to the Nvidia DLSS 3.0 Frame Generation feature, which should be one of the main features of AMD.
AMD's FidelityFX is an open source image quality toolkit that includes many familiar technologies, such as FSR super resolution, adaptive contrast sharpening (CAS), ambient occlusion, variable shadows, spatial screen space reflection or denoising, etc., are key tools for game development.
AMD has now confirmed that new technologies in SDK will be demonstrated during this GDK conference. Although it is not clear what the plan is, given that AMD is currently preparing FSR 3.0 super-resolution technology, which will be launched in the next few months, we can look forward to mentioning the improvements.
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