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The domestic game "Hero determined Biography" is the first to experience the launch of Steam, which costs 60 yuan in the national area.

2025-01-15 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

CTOnews.com March 8 news, the new martial arts theme "the Legend of Chivalry" has been released on February 7 at the Steam new game festival trial Demo, today officially launched a preemptive experience version, the national price of 69 yuan, the first launch of 60.72 yuan.

This is an open world pixel wind martial arts RPG game, but also a pixel version of the jianghu survival simulator, players will play a fledgling small potatoes, meet a variety of knight-errant in the rivers and lakes, learn nearly 100 martial arts, restore the counterattack experience of climbing and rolling at the bottom of the rivers and lakes and finally stand out.

For the v0.6 preemptive experience version of the game, the author said that the 0.6 version represents the current completion of the game, and the reverse ticket jump is for players to experience the game as soon as possible, and for players who want to experience the full game, it's not too late to wait for the official version to be released before entering the pit.

According to reports, the pre-emptive trial version will open the upper limit of level 100, adding new areas, events, skills, partners and hidden factions: Dao Xuanzong, and so on. The content of the preemptive trial version will be more than twice that of the trial version.

The following is the description of the official log:

Hello, Hi!

After talking to you about EA's plan last week, I saw that the fans in the group and the Steam comment area were more supportive. It relieves us a lot. Here, I would like to thank you for your trust. It is not how good the Legend of the Hero is, but more depends on your love. However, we should always reflect on ourselves and not be afraid. The habits or personalities of [extreme workaholics] have not changed over the years, and the game should continue.

It is different from doing Flash games and playing them for everyone for free. After all, the game is a buyout game.

Still turn on the self-blackening mode before the release:

"EA has risks, so you should be careful when you enter the pit."

Opening EA in advance not only does not want to continue to "draw a big cake" to raise expectations, which eventually leads to the God-killing movement, but more in the hope that fans who support us in the community can play in advance. In fact, we still encourage most players to become full-time and then enter the pit after half a year.

A summary of the EA version was released last week, taking the opportunity of the release date to introduce the content of the ea (pre-emptive experience) version:

How much content does the EA version have?

In a word, save the stream: this preemptive experience version, compared with the trial of the new product festival, will be 2 + times the content of the trial version.

The 30-day time limit that everyone is most concerned about:

In fact, 30 days is just a temporary solution for the trial version, and the abrupt end of the game just after 30 days is bound to make many players feel that it is still unfinished. In fact, the time setting of the game is not simply "how long you can play".

In the preemptive trial version (stage 1), some [days] are tied to [endings], and different endings will appear at different times of the game-the player's choice determines how many days each file can play.

Of course, the longest ending of the first version of EA is the 100-day jianghu invasion. (the current version of jianghu events is still relatively thin, and even if the content is 100 days, it will be boring for everyone to play with, so after we enrich the jianghu events within 100 days, we will continue to open the content for subsequent days. The most interesting part of the game is still the exploration of different endings. )

In fact, we do not reject evil ways of playing.

Previously, in the players' feedback questionnaire, we were surprised to find that half (50%) of the players actually played Shura. The main reason for the survey is not that the game is easier, but that there are more initial qualities that Shura difficulty can choose. All kinds of evil ways are easier to build. In fact, people are more concerned about [initial trait quantity].

In the EA version, the number of players' achievements determines how many initial traits [initial attribute points] can be mastered.

In the first phase of the version, players can get up to 2-4 initial traits and 18 attribute points; with subsequent version updates, the number of achievements will be expanded, and the optional initial features and attribute points will be further increased.

However, you don't have to worry that the game will be laid down all the way; the higher difficulty will also open up as the real ending in the game is reached. With the opening of the content in the middle of the game, in the case of few achievement points and insufficient characteristics, the follow-up difficulty will really be very "Shura".

About mobile manipulation

There are many players in the test process to reflect the sense of control delay, especially in the stealth play is not easy to control. This is really a problem for us. At the beginning of the design, the hero calculated the occlusion between the units by the grid, coupled with the idea of "scene destruction" and "seamless battle in any scene" in the 2D pixel game to improve the degree of freedom. it will give players the feeling of snake skin moving when they manipulate the character.

We don't have a particularly good solution for the time being after trying a lot of solutions. If you have any good suggestions, please give them to us through the administrator in the player group. Thank you very much!

This is a pixel version of jianghu survival simulator, you will play a fledgling small potatoes, experience a variety of identities, crawl in the rivers and lakes, and finally stand out.

Game features [more than a hundred martial arts methods]

Fists and swords, gun and stick rhythm, internal and external repair, can be matched on their own. If you become a sword saint on the cross slope, you can also be proficient in a hundred schools of thought.

[multi-branch direction]

There is no real main line in the game, so choose from the heart in the rivers and lakes full of choices.

[rich NPC interactive play]

Make friends with Wudu chivalrous people (couples), wander around the complex interpersonal forces, and manage your river-lake relationship network.

[real martial arts where adventures and dangers coexist]

Rivers and lakes are not black and white, you don't have to use fists to solve problems, take a variety of ways to deal with it, and calmly accept a different outcome.

[pixel knight-errant world full of fireworks]

There is a natural passage of time in the game, and each NPC has its own independent behavior AI.

In terms of configuration requirements, this work requires a minimum of Intel i3-3220 or AMD FX-6300 processors, a minimum of GT 730s or equivalent graphics cards, recommended i5-7600 or AMD R5-1600 processors, 8GB memory, Nvidia GTX 1050 or equivalent graphics cards.

The Steam address is attached to CTOnews.com.

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