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2025-04-04 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
CTOnews.com February 21 news, it may not be clear that there is a kind of people in the console game circle who like to use the XIM adapter to connect the keyboard and mouse to the PS or Xbox to play games. In some ways, this mode of control is more direct and easier than the original handle control, but some people still feel that they suffer more than the handle players.
For example, CTOnews.com casually looked at NGA and found the following post, many people have expressed their dissatisfaction with the keyboard and mouse party in the console game, they all think that this is a kind of cheating. But in fact, there is no clear definition of whether XIM players cheat, but Ubisoft is now determined to crack down on these people, at least psychologically.
With the update of Rainbow 6: siege, players who cheat on third-party devices such as XIM will soon experience higher input delays, affecting their gaming experience, and this penalty will be faced by devices such as XIM, Cronus Zen and ReaSnow S1. (usually keymice are used in conjunction with scripts, such as auxiliary aiming, automatic gun pressing, automatic loading, and even some body techniques.)
In this regard, "Rainbow 6: siege" game programming team head Jan Stahlhacke said, "this is a problem in all mainframe shooting games, especially competitive games, there is no really reliable solution, in fact, the devices they use are specially designed so that they cannot be detected."
In this case, Ubisoft developed a system called Mousetrap, which can detect peripherals on the host. In fact, Ubisoft has revealed that it has been quietly using it backstage for several seasons, so it can now identify who is using the third-party hardware.
"We know exactly which players are cheating and when they are cheating," Stahlhacke said. "We also know that cheaters are becoming more common at the top level."
In this season's update, Ubisoft will begin to apply "extra delays" to these players to interfere with their targeting and movement. "it really went unnoticed at first, but it has been strengthened in several games and is sure to attract attention," Stahlhacke explained.
Of course, the current system does not guarantee 100% detection of cheating players. "We intend to continue to monitor the data, update our detection system, and continue to adjust penalties," Stahlhacke said. "We are committed to continuing our efforts to improve the fair playability of the siege."
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