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A report on the trial experience of "Wild Heart"

2025-04-06 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

Preface

"Monster Hunter" series has become synonymous with the game of fighting and hunting. Today, few manufacturers challenge it on this track. In this context, the emergence of "Wild Heart" is undoubtedly full of curiosity. At present, the game has a pre-emptive experience for XGP users and EA Play users, and UCG is the first time to enter the game and start hunting. Let's take a look at the early performance of "Wild Heart".

Performance is the first aspect of performance. This time, we tested the XSX and PC dual platforms of the game. On the XSX platform, this work has 1080p, 60 frame performance mode and 4K, 30 frame picture quality mode. As a hunting action game, the performance mode will undoubtedly be the choice of most players. Under this mode, the overall frame number of the game is stable.

But on the PC platform, the performance of the game can only be described as bad, not only dropping frame stutters very frequently, but also often crashing problems, coupled with less automatic saving in the early stages of the game, players are easy to "roll back" in the event of a crash. I hope the first day patch can solve or improve this situation.

Such a sudden collapse is very common. Dexterity and weapon "Wild Heart" is undoubtedly the most eye-catching system called "dexterity". According to the different structure, this system can be divided into three types: basic dexterity, fusion dexterity and flying dragon machine dexterity.

Basic dexterity and fusion dexterity can be quickly built in combat, with a variety of uses, such as the basic smart "casing", where players can step on the casing to jump and perform jump attacks, or they can use it to climb to higher ground.

And players use six casings to form a fusion machine "wall", you can use the reaction force to make the monster fall to the ground when using the dragon cart.

Making these tricks requires the use of "smart strings", which can be obtained by collecting rocks and trees in the map. Whether you can skillfully use these tricks will become the key to the player's hunting.

Does "cutting down trees" collect clever Tianxian, does it have the inner flavor of "Fortnite"? Flying dragon machine is more special, they do not play a direct role in hunting, but also closely related to hunting. For example, camps, bonfires, flying vines and training stakes are all skillful of flying dragons. Camps can be used as fast-moving transport points, while flying vines can create shortcuts on maps. Building them requires dragon vein power, which is a resource that exists only in a specific location on the map. Players can gain a new dragon vein power point (dragon hole) every time they advance a certain process.

In terms of weapons, this book provides a total of eight weapons, but at the beginning of the game, players can only use five of them. Try to play down, it can be said that each weapon has its own characteristics, even paragraph, power, rigidity, management are quite different. Each weapon has an energy slot called "weapon slot", which accumulates damage to monsters and strengthens the weapon when it is full. Take the original weapon "dexterous knife" as an example, after enhancement, the dexterous knife can be turned into a chain knife, which has a very large attack range and will cause multiple damage. It can be said that in terms of weapon design, this work is interesting enough to be worthy of the name of "unparalleled group".

The number of attack segments of chain knives is very high. Hunting and cultivation in the ten-hour trial of the game, there are only three kinds of large monsters for players to hunt, but from the performance of these monsters, we can roughly get a glimpse of the monster design ideas of this work.

First of all, they are all animal + some kind of natural element: the flower house is a mouse plus a bud, the amber is a raccoon plus resin, and the mountain mallet is a wild boar and a vine. In the style design of the three kinds of monsters, we can also see that the habits and natural elements of many of these animals, the small jump of the lodging and the straight run through the mallet are very similar to the rats and wild boars in our impression; the resin spray of the amber master and the vine call through the mallet are also intuitive. In this respect, the action of the monster is interesting enough, but after rising to the level of interaction with the hunter, the monster's move design begins to expose its shortcomings.

On the basis of opening and closing their movements, they are still very large and often make players lose their field of vision. When the monster causes damage to the environment, there is no volume determination for a large number of debris falling from the environment, but the player does not optimize the perspective when he approaches, and the field of vision is often blocked, thus falling into "who am I? where am I?" The dilemma. This problem is particularly evident in the mountain mallet, and it is hoped that this will continue to be optimized in subsequent updates to the game. In addition, the monster is not very good at adjusting moves according to the position and state of the hunter. "introduction" is very difficult. I don't know if there is other logic in the monster move, or whether the production team intends to do it.

The equipment system of the game is roughly the same as that of similar works: by collecting materials from monsters, making and strengthening equipment. However, the derivation of this weapon has certain inheritance elements, and when enhanced, the existing skills of the weapon can be inherited from the new weapon, but there is a limit on the number of strengthening slots, which sometimes requires a trade-off.

In addition, the derivative routes of weapons are complicated, but they can only follow one route, so if players want to get the weapons they want, they must plan the enhanced route from the very beginning. It can be expected that the weapons in the hands of each player will be quite different in the later stage of the game. As a common fight game that needs to be brushed, the diversity of equipment can be said to be a top priority. after all, no one wants to see everyone wearing the same equipment when they are online. You can still keep looking forward to it.

Weapon skills will be inherited with enhancement. When it comes to online, the current online experience is not ideal, regardless of the offline stutter in the game, whether it can be successfully connected to the server is a test. We also have the problem of repeatedly reporting errors and being unable to invite friends in our game.

To sum up, after having a certain understanding of the dexterity, weapons and monsters of this work, it is time to answer the questions that we are most concerned about. How do these systems combine in the game?

We can answer clearly here that although there is an obvious gap between the hunter and the monster in the Monster Hunter, it still has many merits. Although the dexterous system can assist the output, what players really have to rely on is the weapons in their hands, usually rely on rubbing knives to accumulate weapon slots, then use dexterity to avoid monster attacks, and finally take advantage of the monster's rigid use of powerful moves for output, is the core idea of the fight. Although this system has shortcomings in perspective and monster AI, it is still worth affirming as a whole.

Whether it is fun or not, the price and optimization of the game will definitely become an important reason for players to choose it or not. the price of this work on the mainframe is not cheap, and the performance of the PC version is full of worries, so it is difficult to have both cost-effective and game experience. However, the game offers ten hours of trial play for XGP and EA Play users. Although it will limit the progress of the game, qualified players can still try to see if the game is really to their taste. In addition, EA Play Pro users can play "Heart of the Wild" with no time limit, and can hunt subsequent monsters, but the price of EA Play Pro is not "beautiful" and there is likely to be a lack of online objects. It is suggested that players who are still hesitant may wish to wait and see.

This article comes from the official account of Wechat: UCGmedia (ID:UCG_Media), author: panda

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