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2025-01-31 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
Legendary studio Firaxis Games, which participated in the development and production of Civilization 6, has brought an exciting new work, "Marvel's Midnight Suns", to Marvel's enthusiastic fans. This is a tactical role-playing game that will be released on the Steam platform on December 3, 2022. In addition to the well-known series of superheroes, the game also has original characters for players to customize. Under the double blessing of cool character skills and exquisite card tactics, players will feel a completely different taste from the traditional RPG.
The Game Ready driver released by NVIDIA on January 26, 2023 provides support for DLSS 3 technology, and the upgrade of ray tracing and DLSS 3 will undoubtedly lead to a more outstanding gaming experience. The editor can't wait for this. Here's a full experience of ray tracing and DLSS 3 through GeForce RTX 4070 Ti.
Ray tracing
Let the exquisite picture be stained with a layer of true texture
RTX series graphics cards of GeForce RTX 20 or above are required to turn on ray tracing. The light tracing settings in the game are located in the option → image → post-processing. The son of the Dark Night of Marvel supports the two light tracking features of raytraced reflection and Raytraced ambient light shadowing, and the following players can check the visual contrast they bring.
("Raytraced reflection" comparison)
RayTracing reflection characteristics in the game reflected in the reflection characteristics of the material, the effect is very obvious. Notice the mirror of the bar opposite the character above, the mirror under RTX OFF is dark except for a glimmer of dynamic light. On the contrary, the mirror under the RTX ON can reflect the character itself and the outline of the room outside the view, and even the shadows generated by the wine barrel and table rack can be preserved, the visual effect is greatly improved, the game picture is more realistic, and the sense of immersion is greatly increased.
("Ray tracing ambient light masking" comparison)
RayTracing ambient light masking is reflected in the shadows that exist between materials. From the bottom of the sofa in the middle of the image above, RTX OFF only exists in a very shallow preset shadow, and the shadow effect under RTX ON is more obvious, and can change accordingly according to the dynamic influence of the light source and the scene. The second difference lies in the shading change between the light source release of the wall lamp on the left side of the bookshelf and the back wall. You can see that the material under the RTX OFF does not show a good "light absorption" characteristic, which leads to the shadows around the bookshelves are almost generally black; and under RTX ON, because the light source has the property of diffusion, the light affects the indirect contact surfaces of the bookshelf and the wall, thus making the shadows strong and weak, and the transition is natural.
Summary
After the actual experience of the game, I found that the picture quality, special effects, particles and other aspects of Marvel's son of Dark Night are very excellent. The support of ray tracing technology goes beyond the original and fixed form of picture expression, and every card skill release, lens movement and plot progress of players are accompanied by real-time scene interaction, which is the meaning that ray tracing gives to players' experience.
DLSS 3
Get rid of the "frame" enjoyment under the hardware bottleneck
The DLSS setting path is available for → video → resolution scaling. GPU of GeForce RTX 20 series or above can adjust DLSS. Frame generation is only available for GeForce RTX 40 series GPU. What is the difference between regular pictures, DLSS 2 and DLSS 3 in terms of picture and frame number? Keep looking down!
Test platform
At first glance, there is little difference in picture quality among DLSS OFF, DLSS frame generation, and DLSS quality. In the back texture part of the Iron Man character after enlarging the picture, the DLSS frame generation is better than the DLSS OFF in the jagged processing, the graininess is controlled to a certain extent, and the visual effect is smoother. There is no significant difference in DLSS quality and DLSS balance between the picture and the original picture quality at high resolution.
After the special effects are all turned on, the above is the number of frames of GeForce RTX 4070 Ti with different DLSS settings at three resolutions. You can see that enabling DLSS frame generation has brought a huge increase in the number of frames. Compared with DLSS OFF, 1080p has a performance improvement of about 139% compared with DLSS OFF, and a performance improvement of about 77% compared with DLSS OFF. High frame rate games with full special effects can be fully satisfied at two resolutions. Presumably, players will have a question, why can DLSS 3 bring so much improvement?
In order to understand the reasons behind the performance improvement of DLSS 3, the editor also recorded the occupancy rate of GPU during testing. Many players should know that low-resolution "eat U", high-resolution eat "show" this jingle, from the results of the occupancy rate at different resolutions, no matter whether DLSS is opened or not, it really applies to this point of view. Compared with DLSS quality and DLSS OFF, DLSS frame generation has the ability to call more GPU resources, so that when other hardware causes bottlenecks to GPU, it can effectively release margin and improve game performance, which is also the "killer mace" that NVIDIA GeForce RTX 40 series GPU brings to players.
Summary
The picture level and battle scene of "the son of the Dark Night" are more elaborate, and the dynamic effect of the card skill is also eye-catching. The premise of carrying such an experience is a stable and smooth frame rate, which DLSS 3 can do. Under the premise of no loss of picture quality, the performance of doubling the number of frames is achieved, which effectively solves the dilemma of insufficient GPU resources. At present, more than 50 games support DLSS 3 technology, of which 26 have been released for play, DLSS technology has become an indispensable help for players, to the "frame" enjoyment, thus opening.
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