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2025-02-14 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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The preface to "the Legacy of Hogwarts", a game produced by Avalanche Software with the theme of "the Wizarding World of Harry Potter", was initially announced for release in December 2022, followed by a ticket jump and a final schedule for February 10. In the game, the player will play a fifth grader who cuts into Hogwarts, enjoying campus life while taking adventures outside the school. With your unique talents, you will work with mentors to discover the secrets of powerful ancient magic and thwart the plots of villains.
The first thing that comes to mind when it comes to Avalanche is probably the avalanche that made "justifiable Defense 4" and "Fury 2". But the Avalanche is not them. The production team has been working for Disney, producing games such as Racing Story, Toy Story and Disney Infinity. Now Warner has chosen to hand over the IP of Harry Potter to them to produce a very high-end 3A game, which shows Warner's trust in Avalanche.
UCG was lucky to get the full game ahead of time and had an emergency experience for more than 20 hours (not yet cleared). In this evaluation, we will share the experience of playing for you.
Perhaps the most anticipated part of the Hogwarts Heritage for fans of Hogwarts is a complete, freely explorable Hogwarts Castle. At this point, the game completes the task perfectly.
It's a very enrollment opening. Although the story happened much earlier than the original, the castle is still the castle we are familiar with. It contains almost all the famous scenes, and many of the places where the stories take place, have been perfectly restored in the game. If you are familiar with the original, just walking in the castle, you will feel deja vu everywhere and remember what is going to happen here--
At the sorting ceremony, you can discuss the sorting issue with the sorting hat, just like some guy with glasses in the future.
In the prefect's bathroom, he will crack the secret of the golden egg later.
It's the same guy who won't sleep after drinking bone water in the school hospital in the future.
In the future, he will be attacked by Mandrake in the eardrum like you.
He will also be taught by the teacher for playing tricks in the potion class.
It seems to be a tradition since ancient times to secretly cook potions in toilet compartments.
The naughty ghost bullied the students without changing their original mind.
Gryffindor and Slytherin complain about each other in a continuous line.
In the corner of a corridor, the secret passage to the Honey Duke of Hogsmeade is waiting to witness the legend.
There are so many stalked scenes in this castle that it can take hours to wander around and go on a "holy land tour" before you know it.
At the same time, the game systematically designs the whole castle to make it more real and complete, as if it really exists. A school should have all the facilities, such as canteen (auditorium), public lounge, dormitory, classrooms for various courses in the teaching area, professors' offices and bedrooms, school hospitals, libraries, greenhouses. The playground, courtyard, corridor, shipyard and so on outside the castle.
An overview of the castle. Among them, the public lounge is a bright spot. The lounge of each college has been carefully designed, and the code for entering the door and the decoration of the lounge are full of college characteristics. For example, in Hutchpatch, which is close to animals, there are many portraits of magical animals hanging on the walls of the lounge, and the overall interior design is very much like a botanical garden. The careful design of various facilities makes you feel the functionality and rationality of Hogwarts as a school.
Hutchpatch's green lounge. To make such a fully functional castle, it is not enough to restore the movie scene. Movies don't use cameras to take audiences around the school, but games can't stop players from exploring themselves, so outside the classic scenes, it's the most challenging part of the production team's design. In a live broadcast of the production team, their designer said: no two corridors are the same at Hogwarts. And the final product did do it. The roads of the castle are intricate and extend in all directions. Without the pathfinding function, players can easily get lost in school. We may have teased Harry that he was always late for class, but now we realize that the road fool is me.
The road is not only complex, but also the corresponding corridor scenes have their own characteristics. The production team injected a lot of details into the game, adding recognition and fun to the scene. Some corridors stink, and the stone ghosts on the walls keep complaining. The portraits on the walls of some corridors form an orchestra that takes passers-by to perform one by one. Some corridors display armor that salutes passing players and reacts funnily when touching fish.
A stinky corridor. At the same time, there are plenty of secrets in the castle. For example, small keys flying everywhere can take you to college treasures, an inconspicuous figurine around the corner can transport you to unexpected places, and moving portraits may give you a key task. there are a lot of doors, corridors, and new areas that can be unlocked later. Even from the students' gossip, you can understand the campus gossip, and with a wave of the manifest spell, you may find a dusty past in the wizarding world.
A large number of details and secrets are not only lively and interesting, but also very consistent with the magical temperament of Hogwarts. It can be said that the game really gives this campus the vitality it should have, and the whole castle is a large theme park for fans. However, as a collection element of the actual combat guide page number is quite large, the pursuit of full collection of players may be more tired. Probably can only rely on the collection of elements of the wizarding world stories, as well as fresh castles to dilute a little fatigue.
In addition, the amount of NPC on campus is also considerable. From afar, the logic of their actions and the content of their chat also convince you that they are part of this fantasy world. Unfortunately, this work uses a relatively lazy dialogue design, and the facial expressions of the characters are stiff and unnatural, which reduces the original excellent sense of immersion.
In addition to Hogwarts Castle, in addition to the famous scenic spot Hogsmeade Village, there is a large open world and a number of new small villages. In Hogsmeade, you can naturally feel the most authentic wand selection experience, as well as the surprises of the magic business district. Although all kinds of shops are small, they vividly present a wealth of details, and some shops even have hidden organs. The breath of life in the magical world is coming, walking in it, as if you can empathize with Harry who came here for the first time. In contrast, other villages in the open world are slightly homogenized, and there is not much difference in the overall style.
The overall appearance of Hogsmeade. The open world of this work is mainly the forbidden forest around Hogwarts and the river valley south of Hogwarts. The overall area is so large that it is difficult to explore on foot before unlocking the broom. Field map design is not so particular, in addition to the location of the mission, the other is to ride a broom to follow the punctuation on the map to explore, there is not much value for strolling. After all, there is no description of this in the original work. In addition, here is a small complaint, the game world can be described as "cats everywhere", it is simply a paradise of the cat school. But the dog is very subtle, the most seen is the wild "evil dog", dog players strongly condemn.
Generally speaking, the game world of Hogwarts is essentially a restoration based on the original novel and film, plus the expansion made to serve the gameplay. In those places that once appeared in the original works to highlight the characteristics of the wizarding world, the scene design of the game is extremely high, while in other places where there is no basis for the original works, it can also be said that a skillful housewife cannot make bricks without rice, and the effect can only be said to be very ordinary.
In addition, the picture performance and modeling materials of the game can only be said to be in order, and it is a pity that it has not been presented at a higher screen level. At the same time, we also encountered a lot of small BUG in the early experience version, which didn't affect the game experience, but it was almost interesting. Officials say they will update the first-day patch after the work goes on sale, one of which is the addition of ray tracing. I hope the screen and BUG can be optimized at that time.
The bright spot of the game system in addition to the scene design and screen performance, let's take a look at the core of the game.
This is a classic A ·RPG, players can customize the protagonist, based on the template, a limited choice of face pinch and wand customization. The sorting hat will assign you a college according to your choice in the ceremony. Of course, as mentioned earlier, if you are not satisfied with the result, you can discuss with it on the spot and be free to choose the college you want to go to.
Sorting hat bargaining link. Through a variety of collections and regional tasks in the open world, you can upgrade your level and get advanced equipment. Doing the main task can advance the plot, and the task is often limited by levels and conditions. for example, we often need to complete the professor's training task and acquire new spells before we can carry out the new main task.
The process design of the main line tasks is maintained at the average level. Simple tasks tend to come true for fans, such as practicing flying spells in spell class, dueling with classmates in Defense against the Dark Arts class, riding a broom over Hogwarts, or sneaking into the no-book area in the middle of the night to look for books. Most of the complex tasks require players to enter the special copy area to explore and solve puzzles, as well as high-intensity combat, which is not bad on the whole, but not very outstanding. The most regrettable thing is that there is no Quidditch game, can only ride a broom hovering in the deserted arena, hope that the follow-up game can join this aspect of the game.
Herbal medicine class keeps the program. The feeder part is a little worse, the protagonist is the classic type of this kind of game, that is, the most warm-hearted neighborhood committee in the universe, running around because of a few words from NPC. Except for the tasks related to classmates, most of the other tasks are to go somewhere to do something and come back, but the regional tasks are generally not long, so they don't take too much time.
In the process of running away from the task, you can unlock a large number of various kinds of collection elements. There are book pages, college badge, moon and so on on campus. Outside the school, there are Merlin trials, butterfly treasures, caves, enemy camps and so on. Basically, each collection has a special teaching task in case players don't know what to do, but it's possible to be at a loss as to what to do in a pure puzzle collection like Merlin's trial.
Merlin trial can increase the upper limit of the backpack. Although the overall task design of the game is average, under the blessing of the IP of "Harry Potter" and years of waiting for finally receiving the admission letter, under the freshness and excitement of the wizarding world, many essentially meaningless tasks will be completely different after being packaged by IP. For example, the above-mentioned class task is essentially two steps, watching the plot is over, but you are to help Weasley students in Gryffindor sneak into the teacher's office to steal potions, while "two steps" is to "watch the plot" to change the basin of Mandrake. It seems that I didn't play anything in the task, but I was really happy, and I was even moved by the realization of some dreams.
The game's combat system is a bright spot. The wand battle may seem confusing, but under the framework of instant combat, players can achieve a variety of effects through a combination of functional magic and damage magic. In battle, the protagonist's spell will automatically point to the highlighted target in the camera, and players can also lock the target on an enemy or aim manually with the left trigger button, which is more flexible.
The perfect shield can bounce back the enemy's attack. Functional spells such as Feilai spell and repulsion spell can control the enemy, while fire spell, cut spell, armor spell and other spells can kill the enemy, release armor spell and bounce off the enemy's attack when they are about to be attacked, and trigger the coma spell to fight back.
The introduction of the rebound system gives more interactive sense to the battle, and you can't just shake your head while playing. You must always pay attention to the situation around you. The enemy will also shield himself. We need to match the color of the enemy's shields. Choose the same color spell to break the shield.
The talent system is to give players more genre choices. Is it stealth assassination, or throwing combat aids, whether to strengthen their own spells, or to use evil curses. Each route can also enhance the effect of the corresponding skills, further enhance the differences between spells, and strengthen the basic performance of the protagonist, making the fight more and more enjoyable.
Unforgivable spells can be learned. After such a set of combat transformation and design, the combat system of "Heritage of Hogwarts" is strategic and dynamic, and it is more interesting to play, which dilutes the sense of repetition of open world inventory.
As a RPG, the game has a relatively simple numerical system. The clothes on the player can provide the character with both attack and defense values, and by acquiring more advanced and rarer equipment, you can increase the damage of the spell and reduce the damage when attacked. After unlocking the loom in the middle of the game, players can also strengthen the equipment, type their favorite entries, and so on. This set of simplified equipment system, gives the player a certain power to hit the feeder and clear the map, and does not force the player to brush, which can be regarded as a relatively good mild system.
A simple and mild equipment system. In terms of solving puzzles, the design of the game is not successful, and the puzzles in the main flow are very good. It will not be too difficult and tricky, but it is well designed and requires players to think and observe. The puzzle solving in map exploration is a few fixed modes, which either interact with the scene or have multiple modes, so it will not be very boring to play with it as a whole.
Generally speaking, the game system of this work is rich in magic, with potions, combat plants, magic pets and so on, ensuring that players will not be disappointed by the lack of magic experience. The equipment and numerical values that are not very magical are relatively simplified, and players will not be bothered by trivial RPG content.
The whole plot of the magical love letter "the Legacy of Hogwarts" is very simple, even in a few words. The protagonist played by the player enters Hogwarts as a fifth grader. During this period, I accidentally found that I had the ability to use ancient magic, and I was so gifted that I mastered and mastered all kinds of magic and skills at the speed of light while studying a few years less than others. Then it is to accept all kinds of trials and fight against the villains. On the whole, it can be regarded as a more authoritative RPG plot.
Admission notice. Among them, the game pays great attention to the shaping of school life. As a class jumper, the protagonist needs to complete the teachers' extra homework to catch up with the progress, so he gets the opportunity to communicate with the teacher on a daily basis, to learn about their wonderful past and to feel the inheritance of Hogwarts. In class, I will get to know friends from various colleges, communicate with them, help each other, and gradually establish a profound friendship with teachers and classmates. Although old-fashioned, it combines school classes with out-of-school adventures, so that the plot on both sides is not too stiff and fits well with Harry's life experience in the original book.
And in the plot, the details reflected in the works are to the satisfaction of fans. For example, at the beginning of the game, the protagonist goes to school in a horse-drawn carriage of Vernon. At the beginning, he has never seen the dead TA and cannot see the figure of Thestral, but after experiencing an accident, the figure of Thestral immediately appears. Or, for example, in a main task, we need to find the missing page of an ancient book. Depending on the college, the roles of asking us for help and providing page clues will be different, and you will learn about the same event from different entry points. In the process, the protagonist of an unexpected college even has to go to Azkaban.
It's a pity that Azkaban is just a formality. The love of the production team for Harry Potter IP can be seen from the details of the game design, scene elements and plot flow. Maybe they didn't plan to create a maverick adventure story in the first place, just to bring every fan what he wants most-to come to Hogwarts and experience the experience of life in the wizarding world. As a result, they even add a lot of scenes similar to Harry's experience to the protagonist's school experience in the preface. Regardless of off-court factors, just for the game itself, it can be said that "the Legacy of Hogwarts" is indeed a love letter dedicated to fans and a belated admission letter. On the other hand, the "four years" missed by players as shift students have also been made up for in a satisfactory and sincere way. At least from our current 20-hour experience, we can make this judgment for the time being.
To sum up, the Legacy of Hogwarts is an European and American A RPG work with an overall game level above average and occasionally bright spots. It has excellent industrial standards, excellent scene and map design, unexpected depth of the combat system, and, more importantly, excellent understanding and description of the original IP, which makes some common problems of the open world RPG seem less serious in the light of IP. If you are a fan of the series, this work is not to be missed, but also the best choice to go to Hogwarts at this stage. For non-IP fans, such an excellent RPG work for young and old is still worth trying in February, when there are a lot of blockbuster works.
This article comes from the official account of Wechat: UCGmedia (ID:UCG_Media), by Sandman and Hitachi
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