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2025-03-29 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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This article comes from the official account of Wechat: ID:chuappgame, author: DLS_MWZZ
"Little Ball 2" may be an unexpected friendly fire support for the Chinese game industry.
After watching the movie wandering Earth 2, in addition to the rhyme that seems like the soul is shaking, I soon realized that it had made a more detailed and complete world outlook design based on the previous film wandering Earth, as well as a multi-line staggered three-dimensional main plot. This feature has created a very special effect-it may be a rare friendly fire support for the Chinese gaming industry for many years, and it is the support of all-round saturated artillery coverage.
Ah, don't cross out, this article is really not sponsored by any manufacturer. Of course, as an officially authorized work, it will certainly be involved in the article, but in short, I just want to talk about the "movie adaptation game" in detail and talk about the right to start fishing after the festival. In addition, this article has automatically opened the spoiler protection barrier, as far as possible not to affect the effect of readers watching the movie for the first time, please rest assured to read.
After watching it, I especially want to play the related game "Movie adaptation Game". Looking back on the past, it is not difficult to find that the early development of video games is closely related to movies.
Take the United States as an example, many Hollywood studios we are familiar with, such as Paramount, Disney, Warner Brothers, Columbia and so on, can basically be traced back to the early 20th century. Although there are twists and turns in the development, most of them have come all the way to today, and these companies have quite mature genetic heritage in all aspects.
By the 1970s, when Atari and other companies were founded and commercial video games gradually became popular, the American film industry had been running for half a century and accumulated the heritage of two or three generations. These two or three generations include ordinary consumers and those who are likely to become video game practitioners. It is an exaggeration to say that American movies were the spiritual and material thighs of the American video game industry at that time.
Where are the thighs? The complete collapse of the Atari console in the 1980s was triggered by the sci-fi movie E.T. "the adaptation of the game is too lame. This is a good illustration of the proportion of movies in the structure of the game industry in the Atari era-the same thing is hard to imagine today, because the film industry has far less impact on the game industry today.
Mention these, can not get around the "E.T." adaptation of the game of course, in our impression, many foreign film adaptation games are generally relatively bad, there will always be a variety of distractions, but this is precisely because the base of foreign film adaptation games is large enough, can be "too many to bad", just like Britain and France and other countries must have lost more games in the World Cup than China. Even, some games are completely part of the three-dimensional offensive of the product on one side of the film, the important thing is that "there is such a thing", quality and sales are not important, and there is often a safe zone where "you don't have to work very hard to make money." In short, at the beginning of the game industry, the role of the film industry in supporting the game industry is very obvious.
In this kind of adapted works that do not care much about quality, game manufacturers can pay more attention to trying to play, technical testing, training new people, and so on. Reduce the risk brought by "nine pieces of garbage before a boutique"-this is precisely the "auxiliary wheel" that was lacking in the development of China's video game industry in the past, and even a group of newcomers have to grope and gamble for their lives every time, and then break their heads.
Compared to the well-known SFC version of Aladdin, the developer is still new to the "biochemical crisis" series of biological father Meiji in Japan, which is also strong in cultural products, early on, animated IP was used to support game adaptation. Japanese modern animation originated in the 1960s, after the 1970s formed a mature commercial operation mechanism, although there is no American film half a century, two generations of accumulation, more than 20 years is enough to cultivate a generation of loyal users, especially by the time FC appeared in 1983, Japan has even raised "Mobile Warrior Gunda" and other phenomenal brands. Today, the reason why we have the feeling that "ACG is not separated" has a lot to do with this Japanese-style mutual support mode of operation to a certain extent.
Furthermore, if we go beyond the strict scope of film and television adaptation and extend it to the field of creative inspiration, then the image of "zombies" awakened by George A. Romero, "the Land of the living Dead," I do not know how many games have been indirectly "fed". The famous "biochemical crisis" series alone has accumulated sales of more than 100 million.
When the camera turns back to China, what is the situation?
Generally speaking, it is not too late for the development of China's film industry, and there were many excellent works in the early 20th century and after the founding of New China. However, in our market, the essentially market-oriented and modern development of films also started in the 1990s, at about the same time as domestic video games. In terms of time, no one can give each other a hand-"never break up" was the box office champion in 1998, with 40 million yuan at the box office. "Iron Armor Storm" sold 300,000 sets a year and earned nearly 30 million yuan, which is already very strong in their respective fields. but on the whole, these two industries are still young, and people at that time could hardly imagine that the two industries could influence and promote each other.
"Iron Armor Storm", the Chinese "StarCraft", was also published in 1998, with a unit price of 98 yuan. Of course, from the point of view of the theme, there is no lack of film and TV drama-inspired game creation in our country. Martial arts and historical themes, which were all popular in the 1970s and 1980s, are elements that can shake foreign counterparts, so there are also "three swords" represented by the "Chinese Paladin" series, or with reference to foreign practices. relying on the old "Romance of the three Kingdoms" TV series launched in 1997, the game "Chibi" and so on.
But the emergence of these adapted games can only be described as rare. If it is strictly required that it must be adapted by a movie, the only game I can think of with a sense of existence is "Wind and Cloud", the subtitle of the movie version is "dominating the World", and the game version is "the World will be". That was in 1998. It can be said that even if there are no other factors, when it comes to creation itself, the Chinese game industry really has the effect of "crying" when it comes to the support of foreign counterparts in other fields. It is not easy to have a "great holy return" in 2015, which has been spoiled by the Japanese manufacturer HexaDrive.
With an out-of-date stalk: 20 years! Do you know how I have spent the last 20 years?
Chibi, a real-time strategy game developed by leading software, sold more than 100000 sets of film and television adaptation games. Today, foreign "carpet adaptation" has gone too far, but it also provides us with a lot of learning cases, which can relatively objectively sum up some experiences and lessons and take fewer detours.
To be able to adapt a movie into a better game, the most basic point is "original design". This refers to the degree of design of everything specific to detail in the fictional world, including worldview settings, role settings, etc. Video game is a relatively new form of entertainment, which has been developed for only half a century. Players' demand for novel ideas is far greater than that of the thriving audience of movies and TV dramas. If we target the stage of American film development, we are in a stage much like the period from the 1960s to 1980s, when a lot of "idea movies" were needed. Especially when the game is in a completely virtual space, the threshold for realizing creativity is lower than that of the film, and it is interactive and the upper limit is higher, so if the original design of the film IP itself is not enough and not in place, the adaptation works will inevitably lose points, or increase the difficulty of adaptation and the space to play.
Take the widely acclaimed "Let the bullets fly", for example, this is a very excellent film, but also an important anchor for the box office take-off of domestic films in recent years, now the topic is still on the Internet, I also like it very much.
If you were to adapt it into a game, what type would it be? If you manipulate the county magistrate to shoot in the form of FPS or TPS, how can you assist other content so that players who are used to modern weapons can stand the bomb load, change rhythm and firing speed made by Hanyang? During World War II, the US military had collar grenades to save the changing time, but the bandits didn't seem to have one. Even if you can press F to pretend to cry or Shift to beat the master, is it still a long way from the "Goose City crisis" or "Goose City Great robber" in the 3A open world? It seems even more unreasonable to have a game of "Master Huang's simulated management". Not to mention the business needs, there is some immobility in the cake painting stage. In short, racking one's brains, perhaps the best way to "let bullets fly" is an interactive novel.
Although it is a joke that the money can be changed when the money is in place, I really don't have a clue at the moment. I even have to excuse myself for saying that there are always some games "named and adapted" in our country, which are said to be adapted by movies. In fact, the original IP concentration is too low-- such as Jackie Chan's film "Myth", it has been adapted into an online game called Fairy, because many excellent domestic films still pay more attention to story depiction. It is a "feature film", not a world setting, which belongs to no matter how to rack one's brains to find enough ways to play outside the story, let alone restore and salute.
This also reflects the habitual bias hidden in China's film and television themes, and a large number of films and TV dramas are intentionally or unintentionally relying on history. The important position of historical drama also causes the audience's cognitive inertia and cognitive dependence in creation to a certain extent. This effect persists after the transition to the game stage.
In the positive examples of foreign countries, the typical example is "Star Wars." In terms of original design, even after excluding many additional settings of the first film, its original design is sufficient, although the means are not difficult to understand today.
In terms of the storyline, the core of Star Wars is still European classical culture. By replacing the cross sword with a lightsaber, the Knight Templar becomes a Jedi Knight, but it has enough detailed and in-depth science fiction settings. Even a strange alien mount in the movie can be an interesting place to impress people. And it can be changed to the game to increase the sense of immersion-it's nothing new to ride a horse to cut people in the game, but it's different to ride an alien lizard to the Confederate den to greet.
This will be replaced by riding after motorcycles, and the fashionable value may have to be reduced a lot. The original design affects the width of the adapted content, and it is also very intuitive in Star Wars. With the support of a sufficiently perfect worldview, there are various types of examples of Star Wars adapted games today. From the STG in the X fighter (now iterated to the VR), to the ARPG who plays the Jedi Knight, and the FPS who plays the clone trooper, and so on, is the real "family bucket". Although most adaptations are mixed, there are also some relatively lucrative masterpieces, such as "Star Wars Jedi: the fallen Samurai", which has a good reputation in recent years. The Steam platform alone has more than 90,000 "excellent reviews", with total sales of more than 10 million units and hundreds of millions of dollars. As a result, even if several films in the film series fall short of expectations, the entire Star Wars brand has enough motivation to keep going.
Finally, it's time to talk about wandering Earth 2. In terms of original design, wandering Earth 2 does a really good job. The film has a large variety of delicate and worldview designs, not to mention one by one for space and preventing spoilers. Just looking at the whole design of the robot dog image of "Benben" has the effect of R2-D2 in "Star Wars"-just like many Star Wars fans want R2-D2, the audience of "wandering Earth 2" should have little resistance to this lovely robot dog.
Solemnly introduce, this is everyone loves clumsy so, from Benben this "wandering Earth 2" supporting role, it is actually very suitable for the game linkage, whether as a pet, summoner or decoration, will be very popular.
If you want to follow the movie's meticulous settings, it's okay to let Benben be the protagonist of the game: the first perspective is to play the role of Benben Moon engine in "PlanetCrafter"; the third perspective is to let Big Benben have a planetary engine version of "Dyson Ball Project"; and, like "Observation", to help Tu Hongyu work on the moon; Benben or military dog background, then in the dungeon or space station life does not directly come to a "Stray"? It is completely in line with the original work, and all have specific reference to play.
Benben is a multi-functional auxiliary robot, so it is natural to solve puzzles and take adventures. The predecessors of "Wall-E" are here. From the point of view of creation, this is a space for casual thinking and ready-made answers. For most domestic films at present, we may try our best to link some movie images with the game world, but it is difficult to reach the coverage of clumsy, which can satisfy robot romance, artificial intelligence romance and even more military dog romance than R2-D2, and has a multi-dimensional and high-design image. Moreover, Benben is only a small supporting role in the high-density story of wandering Earth 2, a quiet, intimate, loyal and height-afraid mechanical dog.
In short, the proportion of the degree of original design determines whether the world built by the film has enough depth and breadth, whether there is a three-dimensional space to provide the possibility and malleability in the future. Or, to be more concise, whether it is "alive"-if so, then there is a chance to get involved in the adaptation of games with a hard demand for gameplay, such as Alien, Spider-Man, James Bond, Matrix, Jurassic Park and so on.
In addition to the threshold of the degree of design, one step further, as for the operation of adapting the game, it would be more appropriate if the original film has a "clear logical context" on the basis of rich design, which is a cognitive premise needed by the creators and assembly line operators involved in the industrialization of literary creation, so as to unify everyone's understanding and reach a consensus in the most efficient and reliable way. It's like the parameters of industrial manufacturing in real life.
Take Terminator as an example, what it needs is a "combat effectiveness distribution table" and so on. From Tmurl 1 to Tmur1000 robot models, their development sequence and capabilities are literally reflected directly, so in the adapted game, you can naturally see Tmurl 1 (or upgraded version Tmuri 4) as miscellaneous soldiers everywhere, while the more advanced Tmurl 600 may be a Boss in the early stage and a miscellaneous soldier in the middle, and the final Boss may be Tmur1000, Tmurx and so on. This intensity curve is very clear, and easy to convey to creators and players, no matter how to adapt the game, it will not be used as a miscellaneous soldier.
Although the Terminator movie does not do well at the box office in recent years, the adapted game is often new, and the evaluation is not bad in this respect, the "wandering Earth 2" of "Industrial Film" has been upgraded during the production period, and some props have hundreds of parts, if the core staff of the crew do not have a logical and efficient information sharing and management plan. It is simply impossible to put together many film designs in one place. This is not something that can be solved by creating meat and liver burning, but, as director Guo Fan said, 100 people and 1000 people need a completely different level of management system.
Of course, the main points of the movie adaptation of the game are more than these. Jurassic Park brings dinosaur lovers a sense of belonging in the world, and the James Bond series allows players to play Bond in person. these important supporting points also exist in wandering Earth 2, I will not say much, interested friends can continue to imagine and discuss.
In short, for game adaptation, "wandering Earth" can not only be changed, but also may be the best in recent years, and can change more than one type of domestic movie IP.
Jmur20 can't be transformed yet, so it must be true. Here's a picture of an airplane game. Some bolder and more casual prospects for the world created by wandering Earth 2 are very broad, a relatively complete interpretation of a sci-fi eschatological scene. Although the IP of "wandering Earth" can only be measured by the box office standards of movies at this stage, considering the precedents of "Star Wars" series, the pattern of "wandering Earth" may be even bigger in the future. This is also where industrial films are more advanced in terms of revenue. From a personal point of view, I hope the field of video game adaptation can also seize the opportunity.
In terms of content alone, there are so many possibilities that "wandering Earth 2" corresponds to the game world that people can't stop thinking. From the personal perspective of pilot Zhang Peng in the play, it can be "call of Duty"; Liu Peiqiang's selection of astronauts is a "fitness ring adventure" at all; and the full set of construction machinery joined by Xugong is almost a "simulated farm." Or go back to "wandering Earth", participate in saturated rescue, escort transport targets, ah no, repel the rebels, escort flint into the planetary engine, I also want to "watch the vanguard" …...
Of course, correspondingly, it is difficult to achieve these games overnight from type to play in a short period of time. In the final analysis, the quality of the adapted game still depends on the "game". The comprehensive and meticulous setting and clear logical context of the original can lay a good foundation, and after that, developers who are sincere and willing to make good games become the key-I hope there will be more such people.
"Lieutenant Colonel Liu Peiqiang, your wife's upper hook is not very standard, please see me demonstrate for you." (the Chinese dubbing of MOSS and Doomsday Iron fist is both Mr. Liu Ying, and the motive of the Black claw gang wisdom machine has been solved.) at present, the information released by the official authorized game of "wandering Earth" is very limited. I personally have some expectation that it is a SLG with production and construction elements. After all, there are many excellent works that can be used for reference. For example, last month's "Ixion" can be called "the daily simulator of Liu Peiqiang and MOSS." Of course, again, this time depends on the ideas and quality of developers, developers are extremely important. These are all crazy jokes made casually by Soul concussion after watching the movie, and please forgive me.
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