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2025-03-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
Thank CTOnews.com netizens for the delivery of clues to homing pigeons! CTOnews.com January 31 news, in order to fully tap the positive value of e-sports and show the important role of e-sports in economic, cultural and urban development, the 2022 China e-sports Industry Annual meeting jointly sponsored by the China Audio-Video and Digital Publishing Association and the people's Government of Shenzhen Nanshan District will be held from February 16 to 17, 2023 at Hilton Nanhai Hotel, Shekou, Shenzhen.
The annual meeting of China Game Industry in 2022 aims to promote the healthy and standardized development of China's game industry and comprehensively summarize the overall situation of China's game industry in the past year.
According to the annual game industry research report given by China Audio and Digital Association Game work Committee (GPC) and China Game Industry Research Institute. China's e-sports industry was hit by the epidemic in 2022, but with the deepening of e-sports 's infrastructure construction, the international recognition of e-sports 's value and potential and the opportunity for e-sports to enter Asia, e-sports 's long-term development trend is still good.
As a result, the China Audio, Video and Digital Publishing Association has set up an e-sports working committee and released the annual e-sports industry data for the first time. For details, please see CTOnews.com 's previous report.
According to the data, the revenue of China's e-sports industry reached 144.503 billion yuan in 2022, down 14.01% from the same period last year; the number of e-sports users in China was about 488 million, down 0.33% from the same period last year. Shooting, multiplayer online tactical sports and sports games are the three types with the largest number of products, accounting for 25.7%, 17.1% and 10.0%, respectively. A total of 108 e-sports events have been held in China, and 38% of them are held online.
Officials also said that China's e-sports industry is mainly reflected in overseas e-sports events, some of which have shown extensive influence around the world.
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