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Is the subject of "wandering the Earth" scientific? This issue can be debated for another 20 years.

2025-02-14 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

This article comes from the official account of Wechat: ID:chuappgame, by Xiong Yu

Ten years ago, it would have been hard for sci-fi fans to think that there would be so many people talking about this topic.

The sci-fi movie wandering Earth 2 is officially released. Many years ago, when I first heard that wandering Earth was going to be adapted for film and television, I had doubts-there was almost no successful precedent for domestic sci-fi movies, and the rumored investment in wandering Earth seemed small. Can this really happen?

The fact gives a straightforward answer to this question, and the fact that it can have this "2" alone is very illustrative. Today, among the science fiction works familiar to the Chinese public, the degree of "out of the circle" of "wandering the Earth" may be second only to "three-body". Since the release of wandering Earth in 2019, there has been an endless discussion about it. A rather interesting question has also repeatedly appeared in people's timeline: is the launch of the earth scientific or not? After a series of media reports, expert comments, and then the cycle of media reports and expert comments, this issue has become a very hot topic. On Zhihu, you can find a lot of similar questions that have been answered more than a hundred.

Controversial topics are of course the most popular, but just as movies are replicas of nearly 20 years after the novel was published, these discussions are like "reproductions" of similar discussions for a longer time.

The original novel wandering the Earth was published in 2000. Many years ago, the scientific and unscientific descriptions in the novel have been discussed for a long time. For example, why do we need to wander the earth? The sun is fairly stable in the main sequence star, and it's hard to believe that people would make a mistake on such a major issue that they suddenly find themselves with only "400 years"-a millisecond on the scale of a star. For example, in the assessment of the vast majority of people, the "spaceship" policy of building a spaceship for interstellar travel is significantly more feasible than the "wandering" policy of launching the earth. the answer given in the novel is that the spaceship ecosystem is too small to complete a reasonable cycle-the question is, is it really less difficult to launch the earth? What's more, it is difficult for an earth separated from the sun to maintain its own ecological cycle. Perhaps the most fundamental of these problems is to push the Earth itself, because pushing the Earth forward could lead to the rupture of the earth's crust and the disintegration of the entire planet. In addition, the 150 trillion tons of thrust calculated in the novel is actually not enough to achieve the goal of pushing the earth out of its original orbit.

The above is a rather rough summary, mostly from my memory, some have been blurred, and there may be some omissions-almost all the relevant discussions that can be searched now come from after the release of the film. the early discussion about the novel is more limited to a small circle, and it is better not to talk about it now, and some of the discussion communities no longer even exist. Of course, the expressions of these questions are not as rough as those written above, and although there may be fewer people watching them than they are now, the discussion is not inferior to the level of detail-in an era when the Internet is not so developed, just to argue with friends about a problem. you may spend an afternoon in the library looking for materials that you don't understand.

Time flies, and after the release of "wandering Earth" in 2019, the discussion of "Science is not Science" has made a comeback. This time it is no longer a topic in a small circle, but has attracted more attention from people and fields-a topic that would have been hard for sci-fi fans to imagine a decade ago. Some participants have the same questions as they did then, but now more of them are new problems brought about by film and television adaptation. I like the movie version of wandering the Earth very much, but to be honest, it produces more Bug than the original novel.

In these new discussions, (more people who were not previously the audience of science fiction) learned about some unfamiliar nouns, such as what the "Roche limit" mentioned in the movie is (the distance when the gravity of the celestial body is equal to the tidal force caused by the second celestial body), whether it is wrong (indeed). People are also concerned about the "gravitational fluctuation" in the film's main line, which leads to a planning error in using Jupiter to accelerate the slingshot effect (in fact, it is hard to imagine such a mistake), which in turn leads to the problem of Earth falling into Jupiter (described in the movie as "tearing", but the more likely disaster is to fall), and the final solution is to "ignite Jupiter." There are many shortcomings in these contents from a purely scientific point of view, and they are also mentioned one by one in the discussion.

Perhaps the most famous thing on Jupiter is the Great Red spot, which is why there are repeated scenes of the Great Red spot in wandering Earth in 2019. This is actually a little unscientific-Jupiter is also trying not to turn itself in order to make a movie. These problems did not exist in the discussions 10 years ago. In fact, the main story related to Jupiter in the film appears only four paragraphs in the original work of wandering the Earth. In the original story, the wandering Earth didn't screw up the "simple" thing of using Jupiter to accelerate. People just looked at Jupiter's Great Red spot up close and quietly watched it go away.

However, these "mistakes" did not affect the success of the "wandering Earth" movie at all. The narrative of film and television themes needs a focus, while science fiction is often too grand, and some more specific plots are necessary. Besides, there are always scientific problems in science fiction, aren't there? The new plot is expected with the new Bug, just like you can't expect a programmer to write 1000 lines of code without any errors.

Not to mention, the requirement of "science is not scientific" itself is included in these discussions. Of course, people understand that science fiction is not the pursuit of complete truth, unless fantasy never exceeds the limits of facts, it is always "unreal" or even wrong. Even Liu Cixin himself "admitted his mistake" many years before he announced that he was going to adapt the film: the driving force of the earth in the novel was indeed miscalculated, and if he really faced the choice of related problems, he was actually a "spaceship faction."

But I can fully understand Liu Cixin's "defection" to his own position: "launch the earth" and let the earth wander in the universe. What an unforgettable idea! Although there are many commendable things in wandering the Earth, the core reason for its success is naturally the idea itself. This idea has changed from an idea to a text, and then to an image, and it is still going on, trying to move into more fields.

This means that more possibilities collide with many new things, which must contain more wonderful content. For example, you may think that "launching the Earth" is not scientific, but is it much more scientific than "launching a wasteland Earth full of zombies"?

This is the movie released on the same day (January 22), the waste land after the launch of "after tomorrow" and "wandering Earth 2" joint activity reminds me.

The event was launched on the first day of the first lunar month, and it was also the first day of the movie, a very ingenious time, "Hello, I am Moss. Now I have an emergency broadcast to all the survivors after tomorrow: in the past, you have overcome numerous difficulties to gradually restore civilization and order here, and you are the heroes of mankind. But a bigger crisis is coming that you cannot foresee, and with a unified mandate, Moss will start from now on and activate the emergency plan after tomorrow. "

With the debut of Moss, the world of "after tomorrow" has also encountered the same crisis of "wandering Earth 2"-an impending small planet. As a result, in this linkage, the story of wandering Earth 2 also has another interpretation in after tomorrow: players need to board mysterious planets and work together to solve possible celestial impact problems.

Spring Festival customized blessing is a very convenient function, but let Moss to send always feel to add some sense of crisis? The story of "wandering Earth 2" is more like a prequel to the previous film, and things have not gone so far as to launch themselves, which may reduce a lot of pain for the writers of "after tomorrow". After all, it is difficult for any work to suddenly cram into a floating earth in the worldview. This enables joint activities to have a high degree of reduction. in addition to this reduction, things in movies and games also have something in common, although the fundamental crises they face are different. but "wandering the Earth 2" and "after tomorrow" both tell the story of mankind's response to the apocalyptic disaster, and there is a bit of stubbornness in which all mankind unite to protect their homeland, which gives them a wonderful space to collide. At first glance, the combination of many elements is magical, but it is also ingenious to think about it.

For example, "after tomorrow" already has the classic "one man, one dog" image setting in the wasteland world, which makes room for the robotic dog in wandering Earth 2, which accompanies Liu Dehua's loyal companion Tu Hengyu to blow up the planet in space instead of ordinary pet dogs in the linkage version. In addition, the humans in "wandering the Earth" have gradually moved to dungeons, which happens to be the elements that have existed before in "after tomorrow"-although they all have a completely different function, they do have a bit of a "new home" meaning. "after tomorrow" also continues the plot of Liu Peiqiang in order to win the dungeon qualification for his family and then run as an astronaut. Players will be paid after completing their first space mission-- a voucher for winning a dungeon. You can fill in who you want to give it to. It is precisely because of the blessing of these clever collisions that although it is impossible to really shoot the earth out of the game, such a seemingly magical linkage is also appropriate everywhere.

Whether the "robot dog" is a dog or not is open to question, but according to the official publicity video, it seems that he thinks he is a dog based on the machine's imitation of the dog. If the above content can be regarded as "secret cooperation", then the unique characteristics of the game need to "play" give the linkage more supplementary space.

"after tomorrow" also has a setting, Moss will assign players to space after the type of work-in the movie, whether it is a space elevator across the sky, or a huge space station, want to operate without the cooperation of different types of work, but the film is limited to the length of time it is difficult to show these things. The linkage of "after tomorrow" just makes up for this imagination. You can be a lunar vehicle driver, or a planetary engine architect, or even a lunar base dietitian. This makes the game in addition to the content of the film, but also based on a different worldview, provides a new imagination of the theme of "wandering the Earth".

Building a base on a small planet is an element in both the film and "after tomorrow".

The popularity of the domestic sci-fi IP of the completed base is somewhat unexpected. Many of these works were born many years ago, at first just written sci-fi ideas, some niche, and then seem to have become more niche for some time. I once thought that domestic science fiction had gone downhill, but they were hot again many years later-the term "again" was not true, it was actually hotter than ever before. They appeared on the screen, from novels to movies, and into games like "after tomorrow". People began to call them "IP", which more or less means that many of them are out of the inner circle.

Yao Haijun, deputy editor-in-chief of Science Fiction World, also liked the space station in "after tomorrow." When the novel wandering the Earth was first published in 2000, he served as the responsible editor of the novel, which is a unique feature of cultural products, and it is a wealth that will not depreciate. Wider dissemination and "use" by more people will not only not wear it out, but will make it more alive-just like the discussion about whether the wandering Earth is scientific or not, regardless of whether the work itself is scientific or not, the work itself, together with these discussions, gives them greater vitality. And we can say that all this is still just the beginning, and there is a broader space for the future. According to a four-paragraph Jupiter story adaptation of a "wandering Earth" movie, this series may be able to produce "wandering Earth 11", which is similar to the algebra of "the Warrior fighting the Dragon".

From a selfish point of view, I would also like to see more works. In fact, in addition to "three bodies" and "wandering the Earth", there are many domestic sci-fi works worthy of film and television adaptation, even if only take Liu Cixin's works, examples are almost endless: "the country teacher" is quite suitable to make another film in a more serious tone, and the clip of "Chaowendao" can also be short and full of philosophy. If you are willing to write a long novel, "Poetry Cloud" is also a good subject matter, along with previous works in the same series, including intelligent dinosaurs, Star Wars, and abstract and romantic enumeration algorithms. There are countless topics that can be talked about in any movie, such as "whether the wandering Earth is Scientific or not".

Game adaptation is a vast space, in this regard, domestic sci-fi theme games can be called a wild, whether original or like "after tomorrow" such joint cooperation are rare. From this point of view, "after tomorrow" this cooperation is a valuable exploration, but also quite interesting. It proves that even if the subject matter does not match completely, careful cooperation and collision can produce wonderful chemical reactions.

If you ask me, now that you've tried "collision", you might as well collide a little more. How about really launching the earth in the next big update of "after tomorrow"? The reasons are ready-made: the proliferation of zombies is irreparable, but can they withstand the extreme cold of the surface where the atmosphere does not exist? In order to regain dominance on the surface, man returned to the ground and decided to launch the planet and kill all the walkers once and for all, and a new story begins.

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