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2025-01-19 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
CTOnews.com January 17 news, the domestic open world game "Yanyun Sixteen Sound" developed by EVERSTONE announced developers' questions and answers to some questions that players pay close attention to yesterday evening.
Q: why does the live broadcast show so little about the battle?
First of all, we must admit that we did underestimate the player's attention to the battle during the live broadcast. Because we have always been positioned as an open world game, we originally planned to show open world exploration, freedom, puzzles and other games in the live broadcast. The focus of the battle is also designed to defeat monsters through many different means, such as tai chi, explosion, acupoint, and so on. This is indeed our mistake, we should admit it.
Secondly, we have also seen some of your questions and pertinent suggestions about the battle. On the one hand, these problems are caused by improper LVB planning and operation, on the other hand, the unfinished versions such as monster AI, sense of attack, and time-stop performance are still in the stage, which are all in our optimization plan.
Our vision for the combat system is to be able to strike a balance between maneuverability and strategy, and to achieve good difficulty layering, not only the fun of diverse customs clearance, but also challenging BOSS. At present, some BOSS has been done in the game, and many students have experienced it at the trial meeting. The Northern League shown in the live broadcast is the first monster gathering point in the early stage of the big map, so the combat mechanism is relatively simple. In short, we also admit that we have not done a good job in this part. Q: why not find someone who is familiar with the game to show the game?
This is strange that we really have no live broadcast experience, ignoring the difference between playing games and watching live broadcasts. Because puzzle solving tends to be an one-time experience, we want to restore the real player's perception of exploring and solving puzzles, but we have played it too many times internally, and we are afraid that going straight to the answer will affect the player's feeling. so I decided to find a student who has never played this level to show it, which is closer to the perspective of the real player. And because we deliberately did not let the little sister know the contents of today's checkpoint before the live broadcast, she was very nervous and not very skilled before getting on the computer. We are really sorry for this, which has not only brought a bad experience to the audience, but also affected the little sister who is willing to support our activities over the weekend.
In the future, we will seriously improve similar live streaming activities, not only to find proficient operators, but also to pay attention to the differences between live streaming perspective and game perspective, pay attention to the needs of live streaming viewers, and make better preparations.
We are carefully recording and discussing the suggestions put forward by you. Because the completion of the game itself is not high, many of the contents are still unfinished versions, and some of them are even tried in the first edition. At the same time, considering the seamless needs of the open world and accommodating large amounts of content at the same time, taking into account both mass and quality, to be honest, the technical challenge is really big. But please rest assured that we will strive to improve, leaving no room for the pursuit of what we can achieve.
Q: when will it be officially tested?
We plan to launch an online test on the scale of 1,000 people this spring. You can go to the official website to make an appointment for the test.
Official website address: friends who have already signed up by yysls.cn do not need to re-sign up.
Q: is it stand-alone or MMO?
-- We are neither stand-alone nor MMO. In the words of players who have participated in offline auditions, "we are playing something very new." most of the open world in the market is single, but we want to make an open world of martial arts, and we always feel that "where there are people is rivers and lakes." I believe that many martial arts enthusiasts can understand this feeling, so we decided to make an open world of martial arts that is compatible with single and multi-player. Different choices are made between single-player mode and multi-player mode in the game. These two modes are independent of each other. Players can switch independently and at any time. When they want to immerse themselves, they can explore in the single-player world. When you want to attract friends, you can go to the multi-person world to feel different fun.
Q: what is the payment model?
Although everyone has been asking questions, we really have not reached a final conclusion yet, but what is certain is that we do not intend to take the heavy payment route of "forcing the liver to force the krypton", hoping to achieve a "large user base". But the per capita amount of payment is small. We have also been investigating the reference experience of successful long-term operation of games at home and abroad, and exploring better business models. If you have any ideas, you can also discuss with us.
CTOnews.com learned that "Yanyun Sixteen Sound" has opened its first test registration on the official website and will be released throughout the platform, and the game will focus on "high degree of freedom" at design time, so the game will include a powerful professional system that allows players to focus on "various identities and professions that exist in the oriental martial arts world." Yanyun Sixteen Sound officially says that single-player mode and multi-player mode in the game are two independent worlds, and players can switch between them on their own.
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