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2025-04-06 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
CTOnews.com January 15 news, a few days ago, the China Audio and Digital Association Game work Committee released the "2022 China Game Industry report", the report pointed out that China's game industry in 2022 affected by many factors, a number of market indicators declined.
According to the Tuyuan Pexels report, the actual sales revenue of China's game market in 2022 was about 265.88 billion yuan, down 30.63 billion yuan or 10.33 percent from the same period last year. The overseas market revenue of self-research games is about 17.35 billion US dollars, down 3.70% from the same period last year. The number of game users is about 664 million, down 0.33% from the same period last year.
In addition, according to the information released by the Game work Committee, after the annual meeting of the game, which was supposed to be held in December 2022, was postponed for some reason, the annual meeting of China's game industry in 2022 is officially scheduled to be held from February 12 to 14, 2023 at DoubleTree by Hilton Agra in Huihua, Guangzhou, and the Science City Convention Center in Guangzhou.
CTOnews.com attached the relevant core data of China's game industry in 2022 released by the Game work Committee:
In 2022, China's game industry was affected by the COVID-19 epidemic, and a number of market indicators declined. Enterprise production and R & D is limited, project schedule is seriously lagging behind; recruitment demand is tight, job optimization is frequent; lack of capital confidence, enterprise investment and financing difficulties; users reduce personal expenditure, entertainment consumption significantly reduced; overseas competition is more fierce, the resistance of enterprises to go to sea is increased. The industry as a whole is in the stage of pressure accumulation. Game enterprises take a variety of measures to actively deal with risk challenges and persist in leading development with the spirit of the 20th CPC National Congress. We have solidly promoted the work of preventing addiction, and the problem of minors' addiction to online games has been further solved; efforts have been made to develop high-quality products, and a number of excellent original games have gone abroad to seize overseas markets; and fulfill their social responsibilities. actively participate in supporting public welfare activities and social undertakings. Create many bright spots and features as a whole.
Detailed data disclosure:
The actual sales revenue of China's game market in 2022 was 265.884 billion yuan, a decrease of 30.629 billion yuan or 10.33% over the same period last year.
The number of game users was 664 million, down 0.33% from the same period last year.
The actual sales revenue of independent R & D games in the domestic market was 222.377 billion yuan, down 13.07% from the same period last year.
The actual sales revenue of independent R & D games in overseas markets was 17.346 billion US dollars, down 3.70% from the same period last year.
The actual sales revenue of China Mobile's game market is 193.058 billion yuan, down 32.48 billion yuan from the previous year and 14.40% from the same period last year.
The actual sales revenue of China's client game market was 61.373 billion yuan, an increase of 4.38% over the same period last year.
The actual sales revenue of China's web game market was 5.28 billion yuan, down 12.44% from the same period last year.
The actual sales revenue of China's e-sports game market was 117.802 billion yuan, down 22.379 billion yuan from the same period last year and 15.96% from the same period last year.
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