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Callisto kicks employees who have worked for it off the developer list.

2025-03-27 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

The only trace left by the developers behind the scenes was easily erased.

Although most players will skip the last developer list after clearing a game, for those who contribute to making the game, the list is like a certificate of honor. it reflects their professional value and proves their professional experience.

However, some developers of Callisto have recently found that their names have disappeared.

As the debut work of Striking Distance Studio, the Callisto Agreement has been published with such important titles as "4A work" and "Dead Space" spiritual sequel, but the game's reputation was met with a Waterloo after its release.

At present, the reviews of the game in Steam are still "mixed". However, for the developers behind the scenes, there is no doubt that it is still the result of hard work.

At first, the reason for the disappearance of employees' names was attributed to the fact that they had left before the game was officially released, but not all of those who left had their names erased. some of these "disappeared employees" have served the company for more than a year, which makes people more willing to believe that factors such as "office politics" and "interpersonal politics" are involved.

Others found themselves thrown out of their department and classified as "miscellaneous." according to media reports, many people who had left the Striking Distance studio expressed surprise when they learned of the incident, which, according to their guess, might be a punishment for "betrayal" by the studio management.

As early as 2004, the International Federation of Game developers issued a specification document on the developer list, which made it clear that any team member who had worked for the company for at least 30 days, including co-contractors, should be added to the list, and as long as this time limit was met, employees who left should be treated equally.

Faced with an area that is often overlooked, Scott Lowe, a former public relations manager at the naughty dog company, also expressed his views on Twitter. He said that for 3A-level games, it is inevitable that all kinds of people will flow in the long development cycle, which makes it difficult to determine the developer list.

And how to better deal with such events, he also gave a simple answer: do not be limited to the time limit of work and subjective judgment of the value of employees, that is cruel and confusing, just add all the people who have worked hard to the list.

This article is from the official account of Wechat: game Research Society (ID:yysaag), author: Leon45

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