Network Security Internet Technology Development Database Servers Mobile Phone Android Software Apple Software Computer Software News IT Information

In addition to Weibo, there is also WeChat

Please pay attention

WeChat public account

Shulou

In 2022, China's e-sports industrial income of more than 144.5 billion yuan fell by about 14%, and the number of e-sports fell by 0.33% compared with the same period last year.

2025-01-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

Share

Shulou(Shulou.com)11/24 Report--

Thank CTOnews.com netizens for not screaming clues delivery! CTOnews.com January 14 news, China Audio and Digital Association Game work Committee (GPC), China Game Industry Research Institute every year in conjunction with gamma data and other enterprises to give the annual game industry research report.

The China Game Industry report points out that since e-sports was approved as a formal sports event by the State Administration of Sports in 2003, e-sports, as a new form of industry that integrates technology and culture and promotes the common development of digital economy and real economy, has made remarkable progress in industrialization, standardization and quality, and plays a more and more prominent role in the implementation of digital China strategy.

In 2022, the epidemic situation of COVID-19 had an impact on China's e-sports industry, but with the deepening of e-sports 's infrastructure construction, the international recognition of e-sports 's value and potential and the opportunity for e-sports to enter Asia, e-sports 's long-term development trend is still good.

As a result, the China Audio, Video and Digital Publishing Association has set up an e-sports working committee and released the annual e-sports industry data for the first time.

According to the report, the revenue of China's e-sports industry reached 144.503 billion yuan in 2022, down 14.01% from the same period last year; the number of e-sports users in China was about 488 million, down 0.33% from the same period last year. Shooting, multiplayer online tactical sports and sports are the three types of games with the largest number of products, accounting for 25.7%, 17.1% and 10.0%, respectively. A total of 108 e-sports events have been held in China, and 38% of them are held online.

In addition, Shanghai is the city that hosts the most e-sports events, accounting for 22.39% of the country's total. Chinese e-sports job seekers are mainly distributed in provinces with a high level of Internet development, and the largest number of e-sports job seekers live in Guangdong, accounting for 17.52%. According to the distribution of Chinese e-sports enterprises in the whole country, the number of e-sports enterprises in Guangdong, Shanghai and Jiangsu accounts for 17.31%, 9.72% and 8.42% respectively, which is the three regions with the largest number of e-sports enterprises. the main businesses of e-sports enterprises are e-sports game research and development, e-sports venues and e-sports competition services, accounting for 23.32%, 23.09% and 22.23%, respectively.

Officials also said that China's e-sports industry is mainly reflected in overseas e-sports events, some of which have shown extensive influence around the world.

Tuyuan PexelsCTOnews.com reminds you that the following are some of the important data provided in the China Game Industry report:

The revenue of China's e-sports industry in 2022 was 144.503 billion yuan, down 14.01% from the same period last year. Of this total, revenue from e-sports games in China was 117.802 billion yuan, down 15.96 percent from the same period last year. China's e-sports industry earned a total of 26.701 billion yuan from live content, events, clubs and other income, down 4.17% from the same period last year.

The number of e-sports users in China in 2022 was about 488 million, down 0.33% from the same period last year. Among them, 56.4% are male users and 43.6% are female users. 42.5% of the users have bachelor's degree or above, and 26.4% of the users have college degree.

Among the Chinese e-sports game products in 2022, shooting, multiplayer online tactical sports and sports games are the three types with the largest number of products, accounting for 25.7%, 17.1% and 10.0%, respectively.

A total of 108 e-sports events were held in China in 2022, less than in 2021. 38% of e-sports events are online, 31% of e-sports events are offline, and 31% of e-sports events are online and offline.

Shanghai is the city that hosts the most e-sports events, accounting for 22.39% of the country's total. The number of e-sports events held in Chengdu, Hangzhou and Shenzhen also accounted for more than 5%.

Chinese e-sports job seekers are mainly distributed in provinces with a high level of Internet development. The largest number of e-sports job seekers live in Guangdong, accounting for 17.52%, 14.69% in Shanghai and 8.63% in Sichuan, respectively.

According to the distribution of Chinese e-sports enterprises in the whole country, the number of e-sports enterprises in Guangdong accounts for 17.31% of the national proportion, the number of e-sports enterprises in Shanghai accounts for 9.72% of the national proportion, and the number of e-sports enterprises in Jiangsu accounts for 8.42% of the national proportion. It is the three regions with the largest number of e-sports enterprises.

The main businesses of e-sports enterprises are e-sports game research and development, e-sports venues and e-sports event services. The proportion reached 23.32%, 23.09% and 22.23% respectively. The number of enterprises in hardware and equipment, e-sports Club, e-sports Education and other businesses is relatively small.

Welcome to subscribe "Shulou Technology Information " to get latest news, interesting things and hot topics in the IT industry, and controls the hottest and latest Internet news, technology news and IT industry trends.

Views: 0

*The comments in the above article only represent the author's personal views and do not represent the views and positions of this website. If you have more insights, please feel free to contribute and share.

Share To

IT Information

Wechat

© 2024 shulou.com SLNews company. All rights reserved.

12
Report