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2025-01-30 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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There is no spoiler in the full text.
Flying over Room 13 is an interactive movie game developed and released by ALT Lab, which was officially released on the Steam platform on January 9.
In this work, the player will play a "rebellious teenager" who loves games and is forcibly sent by his mother to an Internet addiction treatment institution called the International Thanksgiving Education Center. Here, oppression and bondage are called "correction".
In such a dangerous environment, players need to make choices over and over again to determine the direction of the plot; to understand the truth behind the story by constantly investigating the secrets in the scene; and to deal with partners who are also in prison. Your interaction with them will determine their fate. Eventually, you will find your own way home.
This work is mainly based on real-life images, excellent image quality, photography, scenery, performance and other good performance, providing players with an excellent audio-visual experience, as if chasing a good play; interactive play is rich, complete elements, plot selection, QTE, realistic interaction, clue collection, reasoning synthesis and so on. Although there are occasional plays in the plot, the theme derived from practical problems and the serious tone of the story are thought-provoking enough.
Exquisite images, unforgettable "Principal Yang"
In "Flying over Room 13", players spend most of their time facing live images taken by the production team. As an audience who has been tortured by domestic dramas all the year round, I can responsibly tell you that there is no beauty filter with ten levels of skin grinding, no scenes of unknown meaning, and no mental retardation of elevated blood pressure.
The tone of the image is always highly consistent with the development of the story, following the character's situation and emotional ups and downs. The "Professor Yang" and "Thanksgiving Center" in the camera are full of pressure and make people shudder.
Generally speaking, although limited by the shooting conditions and cost, the photography of this work is far from perfect, but it is competent for the function of narrative and emotional mobilization. For players, this adventurous audio-visual experience can also be called enjoyment.
In addition, the International Thanksgiving Education Center in this work is taken from a school in Vietnam. The production team cleverly adapted to local conditions, packaging this stranger from a foreign country into a frightening sense of unknown, deepening the impression of the Internet addiction correction center in the story in the minds of players. Add "space" to the narrative, enrich the narrative level of this work, and most importantly, give the player an immersive feeling.
Finally, it is worth mentioning that the principal of the International Thanksgiving Education Center and the actor of Professor Yang Yongen contributed an unparalleled performance. In appearance, he bears an uncanny resemblance to the real prototype; his gestures, laughter and anger are suffocating.
When he appears in the picture, you can hardly take your eyes off him. When the protagonist in the story receives electroshock therapy, his big face will fill the whole screen, and players must be psychologically prepared.
Have all the ways to play
As an interactive movie game, the interactive play of "fly over Room 13" can be said to be a large collection of various elements of play under this category. In addition to the most basic plot choices, QTE, realistic interaction, clue collection, reasoning synthesis and so on, they will appear at the right time when the plot advances to a certain node.
For example, in a certain process of the game, the protagonist is locked in an office, and the game will give the player a decryption of a click-and-click adventure game to find a way to escape by investigating the scene. The escape is followed by a fierce chase, and players need to respond quickly to a series of QTE events according to the prompts on the screen.
Click on the survey in a later process, players also need to sit in front of the monitor and watch the surveillance video repeatedly to find out the key information. Sometimes, the game also allows players to reason and synthesize existing clues to get new plot clues.
There is a feeling that as the highlight of this work, players have to click precisely on the words that Principal Yang likes to hear in a pile of pop-up sentences in a limited time. Although this form is not new, it is a good way to restore the mental process in which the protagonist was beaten into a confession when he was electrocuted, with a full sense of substitution.
Rich play brings a rich experience, so that the whole process of this work is full of a sense of interaction, players are not only watching the story, but also highly involved in the narrative.
As far as difficulty is concerned, these games are also quite simple. There is no high-intensity operational requirements, decryption and reasoning parts are also quite mild, the game also gives sufficient hints to avoid blocking. In other words, this is a game that makes it easy for everyone to use and play to the end.
A wealth of options and branches
As the core choice and branch of interactive movie games, "Flying over Room 13" also gave a satisfactory answer. In terms of quantity, the selection and branches of this work are quite rich. There are ten to twenty selection points in each chapter, and each selection point will be extended to display two or three branches, some of which will show up in this chapter and some later.
The choices and branches are not independent of each other, but will have an impact together. sometimes players need to make the right judgment in a series of choices, and sometimes at the beginning, midpoint and end of a chapter. and even the key nodes scattered in several chapters to make the right judgment.
And the resulting branches will affect your next choice. For example, if you choose to return some key evidence to your partner in advance, you will not be able to choose to use it in the next stage of proof.
The player's choice not only determines the direction of the plot, but also affects what the people around you think of you. Depending on their attitude towards you, some additional plot lines will be unlocked. For example, if a partner is cold to you, in a plot, he will beat the protagonist and confiscate a key clue from you. If a partner has a high opinion of you, you will have a chance to learn more about his or her personal plot.
This system highly tests the player's careful understanding of the story and the player's ability to observe each character's character and background. Players can feel the impact of every decision they make. When stories and characters' destinies turn for the better, players will feel full of joy and fulfillment in their choices.
Its potential has been fully demonstrated in chapters 4 and 5 of this work. In these two chapters, the protagonist is subject to Principal Yang and needs to investigate strange events in the school for him. Players will mediate between many characters, if you want the story to develop in a good direction, you need to protect yourself in front of Principal Yang, maintain the relationship with other companions, and dig out as much truth as possible.
You need to carefully consider each choice and consider the change in the attitude of Principal Yang and other companions towards you. The atmosphere of suspense events and the nervous excitement of double agents have been fully demonstrated under this system, and people can't stop.
In addition, in my personal experience, the completion of each chapter is between 40% and 60, and the game also provides a certain degree of repeatability.
A thought-provoking story
If you evaluate the story of "flying over room 13" without spoilers, my answer is: serious but not lack of entertainment.
The story of "Flying over Room 13" is adapted from real events, and the attitude of the production team towards restoring reality is obvious to all. We will follow the steps of the protagonist and witness all aspects of the so-called "International Thanksgiving Education Center" from the beginning of entering the school. In the realistic tone, all kinds of absurd people and things are shocking, disappointment, betrayal, greed, numbness, repeated in this side of the world, until our grief turns into helplessness, until the sigh also turns into an echo if there is nothing.
Although there are occasional relaxed and witty moments in the game, this work is by no means a relaxed and humorous work. The seriousness that continues from reality is always filled with the game, which is the background and tone of this work.
Fortunately, the production team chose to use the type of suspense film creation as the adjustment of the story. A large number of suspense and decryption elements in the story, various game-related eggs and prison break adventures all dilute the serious reality to a certain extent, adding more entertainment as a game. This may make some players unhappy, but on the other hand, it does make this shocking story not difficult to read.
Prison break classic, but at the same time, the production team does not hold the attitude of consumption, their interpretation of this proposition is not just superficial. This work does not point the question directly at a particular character, there is no simple answer to a complex question, and the production team does not try to give an answer. On the contrary, they integrate their answers into the unspeakable atmosphere of the game.
This is not a didactic story, the game leaves room for players to think, and these thoughts are perhaps the greatest gain from appreciating the story.
It is true that greedy people, this story also has its shortcomings, such as abrupt emotional lines, slightly facial supporting roles, and so on. But the shortcomings outweigh the shortcomings. on the whole, the production team succeeded in conveying what they expected to convey through the story.
Summary
Flying over Room 13 is an interactive movie game that offers exquisite images, a variety of games, a wealth of options and branches, and a thought-provoking story. Under limited conditions, ALT Lab achieved above the level of this type, for such a subject that affects all players, they handed over a satisfactory answer.
The title of this work, "Flying over Room 13", pays homage to the classic movie "Flying over the Bedlam". At the end of this ups and downs and ill-fated adventure, I believe every player will ask from the bottom of his heart: who is the real madman?
This article comes from the official account of Wechat: UCGmedia (ID:UCG_Media), author: DianDian
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