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An Analysis of the experience of the Blade of different degrees-- the fantastic Adventure carried out under the dispute between Man and Machine

2025-01-31 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

Game introduction 1. The three works "different degree Blade Xenoblade Chronicles" is produced by Monolith Soft and published by Nintendo. The series includes three games: the transplant version of Wii platform "different degree Blade 1" and 3DS "different degree Blade x", the WiiU platform orthodox sequel "different degree Blade X", and "different degree Excalibur II" which is released on the Nintendo Switch mainframe platform on December 1, 2017. In May 2020, Nintendo, in order to enable more players to experience this classic Japanese RPG masterpiece, optimized and reproduced the character scenes and other content in the game with the popular aesthetic of the Wii platform, and released the "different Blade decision version" after a series of more humanized optimizations to the original system and ui interaction. Therefore, currently on the NS platform, players can play a series of different games including "Excalibur 2" and the reset version of "different Blade decision".

The Hetero Blade series on the cover of the three works was produced by Takahashi Takahashi, who directed the development of the "Alien Armor" and "Alien Legend" series, and is independent of the "Alien Armor" worldview, taking the remains of ancient giant gods and machine gods as the stage to narrate the fantasy adventures launched under the dispute between human and machinery. "different degree Armor" and "different degree Legend" are both veteran works, with their complete worldview, storyline and high popularity among players from decades ago to the present, along with the final Fantasy series as Skwell's original masterpiece, but at the beginning of the 21st century, JRPG hit rock bottom in the Japanese game market, a large number of American games squeezed into the game market, a large number of producers left, and art collided with capital. In such a depressed situation, the 2010 "different Blade" was born. With its excellent plot, magnificent world view and excellent battle, it was praised as the revival work of JRPG. IGN and GS also scored 9 points for it and became the top RPG at the end of Wii. Different Blade 2, which launched its exclusive NS console on December 1, 2017, is also very popular among gamers, and players and other developers are amazed by the legend that the cassette still sells for 400 + three years after its release.

2. When developer monolith talks about the "different Blade" series, he has to mention its developer Monolith, an electronic entertainment company owned by Nintendo, which is mainly involved in game development. It has developed different types of games for Nintendo GameCube, Nintendo DS, Wii and Switch, including the familiar Legend of Zelda: the breath of the Wild, Legend of Zelda: sword of the Sky, gathering Animals! Both the Senyou Club and Nintendo Star Battle X were involved in the production. After the success of Excalibur II, Monolith Studios has experienced several waves of expansion and is now internally divided into several departments responsible for different projects, and the project team opened the recruitment process for the Legend of Zelda: the breath of the Wilderness at the beginning of 1919.

Monolith released the recruitment of developers for Zelda and Weadu Blade in 1919. II, Game play and Battle 1, amazing map designer Takahashi Takahashi and "Iron fist" producer Katsuhiro Harada mentioned in an interview the concept of a Monolith stream, that is, his team does RPG to focus on map design. From the beginning of the original generation, Takahashi Takahashi's team devoted a lot of painstaking efforts to the part of map design. Compared with other types of games, JRPG pays more attention to the sense of fantasy and romance. For players, a large part of it is linked to the sense of exploration and worldview. Of course, for many open-world games, stimulating the desire to explore is as important as the sense of richness in the big world, but in the fantasy games of the alien blade series JRPG The sense of exploration and worldview are directly related to whether you can integrate into it and feel everything in this fantasy world. The map is a base-like existence in the alien blade series, and until now, there are still very few games that can travel through all corners of the vast open world like the alien blade x, while in the alien blade 1, the natural and mechanical world built by the two gods connected by the Great Sword Valley can still amaze new players. Players who are familiar with its developer Monolith should also know very well that they are indeed the king team in building maps, and the map design of the different Blade series and the Legend of Zelda have all left deep memories for players.

The scene of the character's Life in the Blade of different degrees: the Giant God and the Machine God

The machine armour in different Blade x flies in "different Blade 2". Although it has cut the whole world into several parts compared with the first two works, the amazement of each part will not fail the player's expectation at all. Although its functional picture accuracy is not very good due to the limitation of switch, its map level is still the highest even if it is not limited to JRPG. For players, the map needs to be not only good-looking but also useful in the game, and every part of the different blade 2 map is indeed practical and good-looking to a fairly high level. Due to the overall art design of the game and the very long visual distance, in some relatively broad scenes, the impression to players is broad and vibrant, such as the vision of the Great Plains shown through narrow areas such as spider holes in the first generation. with the blessing of bright background music, it presents a rich number and variety of wildlife and ecology, which are all out of practical considerations. The map design and tasks also have a strong relationship, in the main line and regional tasks will be for players to show this open and complex zone. In terms of good-looking, I believe that each map has a lot of impressive places for players, especially under the special weather, the style and ecology of many areas give people a different feeling. If players are lucky enough to encounter the weather of cherry blossom rain on the way to King du, it will become one of the most unforgettable scenery in the game career.

The map scene of "different Blade 2" is criticized by many players because of the planarization problem in "different degree Blade X". In "different degree Blade 2", it is more three-dimensional map design, adding a lot of rugged mountain roads and complex secret passages. However, this also leads to new map guidance problems, and most new players should have the experience of being "lost". Under the relatively three-dimensional and complex circumstances, only a single distance indication is really difficult to give players a clear goal guidance, because the character in the different blade does not have a series of climbing and taxiing operations like Zelda. Many players always have the experience that it is difficult to find the target point in some three-dimensional scenes with height difference. For example, in the early mission, players were guided to invade the battleship along the roots of trees from the town of Torrig, and novice players who are not familiar with the terrain find it difficult to find mission points along the guidelines on the ruler. And comparing the mini-map design of chicken ribs and not even being able to quickly cut out the map menu before updating some changes are serious problems in the experience. The same problem exists in the different Blade generation of the wii platform, but the production team also made some minor improvements to the map guidance function when the 20-year decision version was released, but there are still problems. However, while guidance is indeed a pity as one of the most criticized defects by players, it is also a problem that is difficult to solve due to the complexity of the map, as players become more familiar with the game. the problems with map guidance will gradually be accepted by most players.

2. Rich enough mainline and feeder task system in the "different Blade decision version", the game's task system continues a set of design methods of the traditional JRPG, and players basically follow the plot. As the map pathfinding of different Blade 2 has been criticized by many players, when the first generation is reset, the developers have made some enhancements to the task pathfinding, and the task guidance has done a fool-like guide with dotted lines on the mini-map, which is also considered to take good care of the new players. The switching choice of different tasks is very convenient and the goal is relatively clear. There is no rating card progress mechanism for the task, which allows players to make the experience a lot smoother on the main line without a sense of fragmentation.

As the "different Blade decision Edition" only resets the content of the art, and the content of the game and the way of play have not changed, there is also a big problem in the task setting, that is, the lack of plot and dehumanization of the regional task. Therefore, in "Divine Sword 2", the plot outside the main line is very substantial, in addition to retaining a generation of rich main plot, in the feeder plot setting also made a lot of efforts, a variety of feeder lines and tasks greatly enrich the playability. In terms of regional tasks, different blade 2 combines regional tasks with different blade tasks, and the tasks are rich enough for players to play. although there are many regional tasks of collection, they are also interspersed with a large number of other contents, which strengthens the proportion of the plot, which makes the regional tasks no less interesting than the main line. At the same time, some branch lines also continue part of the main line of the plot. For example, Grandpa Cole, seen in Chapter 3, the player may wonder what happened to him, leaving a little suspense, and in the final chapter the player will be given a task called "Cole's illness". But the player will be substituted to find ways to treat him. In addition, in the later period, there are a series of interesting branch lines, such as building schools for the hometown, defeating Barnes, who disappeared from the main line, and so on. At the same time, the different blade task also expands the game's play, which can better let the players understand the stories of those rare different blades. It can also save a little time in training different blades.

3. Character development as a JRPG type game, the RPG system is a set of lineup and training system that serves for the combat system outside the battle. In the decision version of the Blade of different degrees, the cultivation is mainly focused on the character itself, and the different blade exists only as the weapon of the protagonist Shurke. The development of the game is divided into four parts: equipment, gems, skill tree (character) and combat skills. The equipment is acquired by fighting or trading with npc, the gray quality cannot be set with gems; the blue quality equipment can be set with gems freely, and the red quality can bring its own gems. On the other hand, the inlaid gems are obtained by making and smelting. At the npc of the initial map, players can choose two characters to use the melting furnace to smelt the gems. The cooperation of different characters will have different adaptability and melting times, and the attributes and grades of the melted gems are also related to the attribute entries and grades of the selected smelting materials, and the attribute entries of gems are also varied. Including the basic combat strength, the speed of attack, the level of attack power, as well as a variety of resistance and attribute attacks and so on. The ability to equip a suitable gem to a large extent determines whether the character can play its due role in battle.

The equipment of the Ultimate Edition of the Blade of different degrees and the setting of Gems

The gem melting skill tree of "different Blade Ultimate" is similar to the talent system in other games. Each character initially has three different basic personality biases, and players can choose one of them to cultivate. For example, the protagonist Schulke has three basic personalities of fraternity, honesty and intuition, corresponding to the three bonuses of etheric power, blocking power and agility, and there will be some traits under each character's branch. It includes two types: the active type and the permanent type, which are expressed by different shapes. The permanent type is generally a direct addition to the attribute, while the active type takes effect when the character initiates the skill. When a character is equipped with a character, it will gain SP values while fighting to gradually unlock subsequent features of that character, and if players want to unlock additional quests, they must complete a variety of regional quests. In addition, the skill tree system also includes skill links. When the goodwill between different characters is improved, you will get tie coins, and you can use coins to connect skills, then the character has its own personality traits. You can also equip other connected characters with up to five traits each. This also gives players more diversity of play and the possibility of horizontal character training, so that the development of play becomes more rich and interesting.

"different Blade decision Edition" skills and skills link within the combat technology system, each skill of the character can be upgraded, and the upgrade costs skill points, and each skill is divided into four nodes. after arriving at the node, the skill can be further upgraded by using the corresponding skill book.

In addition, the game also includes the fetter system between characters, which has a very close relationship with other systems. the skills carried by different characters and gifts before the characters will increase the fetters between characters, and the increase of the value of fetters will give obvious hints to many places in the game, such as the trigger of QTE in battle, the increase of probability of smelting gems, and so on. In the scene, there are many places where players can interactively trigger a fetter dialogue between different characters, which allows players to understand their own inner world and emotions from the character's perspective, so as to enhance the player's sense of plot substitution. In addition, the npc between characters and different scenes can also establish bonds. After establishing ties with npc, you can improve your ties with npc by completing its entrusted tasks, giving gifts, etc., and by reaching ties with npc in different places and promoting fetters as much as possible, improving regional friendliness and unlocking hidden branches, so as to unlock new character and skill books and other rewards is also very interesting.

In the different Blade 2, the play development system is quite different from the generation. In addition to strengthening the characters in a similar generation, it also needs to strengthen the different-blade characters, such as the enhancement of different-blade weapons and core equipment. As a key element of "different Sword 2", the different blade exists not only as a weapon in the game, but as a separate character to provide weapons and corresponding must-kill effects for the blades operated by the player. the two combine to form a complete combat unit. Although the different blade is not hurt by the enemy's direct attack, it remains present throughout the battle, providing an important heterogeneous identification and combat performance point for the game. Therefore, in 2, the training of games is mainly different blade. First of all, the cultivation of controllable roles, the growth of attribute skills of different roles is different, and the level of roles, equipment and props should be considered, followed by different blades, each role can carry three different blades, and the combination of different blades is the different occupations of the characters. What requires more painstaking efforts for players is that each different blade needs to be cultivated independently, because different blade proficiency binding skills are independent, and each character needs to be matched.

The strengthening of the martial skills of the character "Blade of different degrees 2"

The character of "different Blade 2" is matched with the different Blade.

"different Blade 2" is also a feature of the game, but from the actual experience of the game, although there are no complex problems related to krypton gold and drop rate as a mainframe game, because the production team sets the probability of ssr acquisition complicated and confusing. Many players are saddened to find that the very attractive people in the publicity may only appear in other people's archives for a long time. As Switch currently does not support archive upload, the system will automatically save in the only generated archive when drawing cards (specifically shown as "crystal drawing" in the game), and there is no krypton gold option at all, so it can really make some "African" players extremely helpless.

Third, the core combat system has analyzed the game development system of "different Blade decision version" and "different degree Blade 2". In an excellent RPG game, character formation and core combat are indispensable. The former is responsible for the breadth of the game, while the latter is responsible for the depth of the game. Many players' evaluation of the different blade combat system is initially difficult to use, but unable to extricate themselves.

In the "different Blade decision version", the combat system of the game is an instant command selection system, and a strategy selection-oriented combat mechanism is designed around a core mechanism called "foresee the future". The player controls that the protagonist can move and needs to use instructions to release different skills at the right time to maximize output revenue. The game also has a similar hatred system and tactical pastoral professional positioning to the traditional mmo, so the staffing of the team and hatred control are also factors that players need to consider, which can be said to be a kind of real-time combat with strategy choice as the core.

The attack methods in the game can be divided into four kinds: ordinary attack, skill attack, serial attack and big move. Normal attack is an automatic attack. when the character controlled by the player moves, it will automatically attack the locked enemy target within the target range, and the basic attack will recharge the energy bar. Combat skills are commands that players can choose to release in the skill bar. The skills carried by each character when fighting can be assembled and upgraded in the combat technology system, and different types of skills will be represented in different colors. In combat, if the character releases skills of the same color, it will trigger attachments, which will double and stack the skill damage. another kind of attaching skill is that when the character releases the ability with defense breaking, falling to the ground, and vertigo in order, it will cause corresponding control to the target, and the character will definitely hit the enemy after falling to the ground and will add a bonus to the damage. Since the main character controlled by the player will not carry the skills with three control effects at the same time, the connection that occurs during the battle requires the cooperation of the other two uncontrollable characters, which is a random event. The other is that when the player's partner slot is full, you can release the chain skill initiated by the player to control each character in the team in order to release a skill, which is mostly used to play high damage and strategy use, and there will also be QTE keys to further fill the partner slot. In the center of each character's skill bar is the ultimate skill, marked as a white skill and accumulated by normal attack, which can be connected with any other type of skill, mostly according to the role positioning to determine different effects and the effect is more powerful. it is mainly used to improve the player's fault tolerance rate and optimize the battle rhythm. The ultimate skill of the protagonist Shurke is the Monado skill, which will release Monado's combat skills and have different types of combat skills when launched.

"different Blade decision version" is a strategy selection-oriented combat system designed around the core mechanism of foreseeing the future. the so-called "foresee the future" is that the protagonist has the weapon "Monado" gives the protagonist the ability to foresee the future, so in combat, the protagonist will be probabilistic trigger to be able to foresee the coming attack. The player uses the strategy to stop the foreseeable battle scene before the end of the reading. Prevent the defeated enemy from launching a high-damage attack according to the foreseen situation. The joy of fighting in the game is the process of using strategies to constantly change the future and win the battle.

The "different Blade decision Edition" foresees that in the future, the real-time combat system will also be used in the "different Blade 2", and the construction and output ideas of the whole combat team will be closely combined. and through the player's pre-war deployment, on-the-spot operation, different blade combo derivation and team attack to form a fan-shaped attack venation of point and area. Finally, the previous accumulated calculation results are bundled into a fusion combo that can do hundreds of thousands or millions of damage. In the process of combat, players need to pay attention to the process of attribute concatenation, while frequently operating in attack timing, skill release or cancellation, different blade switching, terrain and position judgment, the coordination of these operations can connect the whole set of tactics.

Of the same generation, players can play three characters before battle, each with up to three different blades, each with three fixed martial arts skills plus a must-kill skill saved up to four levels. The character's ordinary attack is martial arts, the use of martial arts is necessary to kill skills, and the levels and attack attributes of must-kill skills can only be moved by multi-level superposition, and finally let the players' operations and tactics get one-to-one correspondence. This operation process throughout the game, with the increase in the number of different blades, players can try more output ideas and team configuration, after a long period of combat experience, players will be able to sum up their own tactics.

The main combat interface of "different Blade 2" requires players to spend a lot of time practicing the attribute relationships and interactions of up to dozens of weapons and different blades. In particular, another dimension of high-return chain means, such as "break the defense-fall to the ground-floating-critical strike", the whole set of moves requires players to spend a lot of energy when setting up a team, and the output opportunity must be strictly grasped in actual combat. Therefore, the threshold of the combat system of "Divine Sword 2" is relatively high, but on the contrary, it can withstand repeated deliberation by players, and it can be accomplished in one fell swoop after integration, enjoying the double pleasure of close-up of character skills and numerical explosion of damage. but also because the combat system design is very rigorous, to some extent, it limits the space that players can play and design independently.

"different Blade 2" character close-up cut in IV, plot and world outlook set "different Blade decision version" as a plot-driven game, paying more attention to the performance of the plot. At the beginning of the game, the warrior invaded the protagonist's hometown and caused him to lose his childhood, while Schulke, who picked up the magic sword Monado, unexpectedly found that he could give full play to the strength of the magic sword, so for revenge, the protagonist moved forward to the upper echelon of the giant god. The plot has always left players with doubts and suspense waiting to be excavated. For example, in the plot story in the first chapter of the game, the Excalibur Monado is supposed to be able to cut off all the mechanical matter, but there are continuous kinds of chopping in the warriors. Such doubts will continue to appear and gradually resolve as the plot progresses. For example, in the course of the game, it seems that the dead childhood sweetheart seems to be alive in another way. After the game by repeatedly emphasizing the strengthening of suspense to drive players to explore the plot.

"different Blade 2" tells the story of Lex's life has undergone earth-shaking changes after the protagonist, as a salvage man in Mixian village, became the blade of the Holy Grail of Heaven. With the help of many friends, such as Nia, Tiger, Yudam, Melef and Zigg, he found himself and overcome many difficulties, and finally arrived in Paradise.

The main plots of "different Blade decision Edition" and "different Blade 2" are the kingship stories of teenagers who meet girls and travel together to save the world in JRPG. The main line can clearly show the meeting of the male and female lead, the participation of other partners, as well as the growth and transformation of the male lead and the development of the world outlook, which is better than the integrity of most of the JRPG plots, and the shock that connects the world outlook of the second generation with the story of the first generation also amaze players. The plot itself is only one aspect of storytelling, performance performance, rhythm control, narrative techniques and so on can directly affect the final perception. Although the different blade series does not have any unique or amazing side in the narrative technique, it is more with the help of the performance performance, which is the most powerful weapon. Many players who have not come into contact with the first generation can obviously feel this in the second generation, and a lot of the show can cheer people up. There are the twists and turns of Grandpa's rescue, and the surprise of Fioran's reappearance. There are also some jokes and jokes that pop up from time to time.

At the same time, the quality of the characters is quite high. Under the works of the two master painters saitom and Tetsuya Nomura, each character has its own characteristics, beautiful, handsome, cute and lovely. When it comes to the character plot itself, each character has its own distinct characteristics, the character will be confused, but also will make mistakes, in the plot is reasonable and real existence, this is also the reason why these characters are talked about by players. In terms of plot performance, both the mirror operation and rhythm can be said to have reached the highest level of JRPG, with the light sky and melodious BGM, bringing players the same plot feeling as watching the movie. some of the stages and plots of the show itself are not necessarily very good, but they all feel a lot when the acting force can mobilize the emotions to the maximum extent.

Niya V, the popular character of "different Blade 2". On the whole, the reason why the different blade series can be loved by JRPG players mainly includes several aspects.

The first is the plot, through the design of fascinating plot, to control the ups and downs of the player's emotional rhythm. Many parts of the main plot left suspense for the later plot discovery, and the players who went deep into the plot were amazed at the appropriate anti-transfer. For example, when the second-generation players began to experience the plot, they thought it was a teenager's gratitude story, and with the development of the plot, they thought it was an affirmative movement, and then it would give the player a feeling that the protagonist was desperate to destroy the world. and until finally found out is actually a teenager's gratitude story. The same feeling is also given to players in a generation. The plot of the protagonist Shurke's childhood love Fioren left him at the beginning, and then returned to him in another form, and the people around him who thought they were comrades-in-arms were enemies. I thought it was an incompatible enemy but saved my teammates at a critical moment. The overall plot development is reasonable according to the small stage, and after a whole story, plus a series of reversals and rhythm ups and downs, it is also amazing.

The second is to implement the core play of JRPG and design it to the extreme. Mentioned above the two generations of different degrees of the blade of the formation and combat play, the width of the two generations and the depth of play are its most prominent features. The combat system is the biggest selling point in the game. there are plenty of different characters and combinations in the second generation, so that players can't help but try to find the most efficient or gorgeous team configuration. The interlocking combat system enhances the depth of the strategy, requiring players to plan the sequence and timing of their skills in advance and master them skillfully. With the deepening of the game, players will enjoy the process very much. And eager to constantly challenge new difficulties and satisfactory performance.

Finally, I have to mention the soundtrack elements that are full of praise from players and the media. The musicians of the different series have long been famous in the music industry, and as Takahashi's old partner, their cooperation makes the integration of the plot and music seamless. It is reported that the soundtrack of "different Blade 2" has more than 300 people, uses more than 20, 000 chapters, and the amount of data developed has even reached the order of magnitude of 1tb. In terms of quantity and quality, the soundtrack of the different Blade series is quite luxurious. The open and magnificent Gula area, the tranquillity of the Sea of Cloud Islands, and the hustle and bustle of the Avalitya Chamber of Commerce are all reflected incisively and vividly in the soundtrack of the scene, and the emotional rendering of CG music is excellent enough to move players to tears. It can be said that the soundtrack of the different blade series is not only as part of the game, but each piece of music that sounds of nature can be taken out separately and recycled throughout the day.

Although the soundtracks of "different Blade 2" and "different Blade 2" on NetEYun music do not make this series into the first line of the industry with the help of the east wind of NS, they also greatly meet the rigid needs of users for this kind of games in the market segment. No matter the features, the scale of adventure or the content of the game, it is definitely good value for money. Perhaps in the eyes of some players, "different Blade 2" released for 17 years is indeed a work with a lot of minor flaws, but this is also because the entire game development cycle and team size are limited. In the collection of different Blade 2, many of the protagonists' settings were completed in mid-2016, which also means that the entire game development cycle may not be very long. In addition, in the list of production staff at the end of "different Blade 2", it can be found that the production team of Monolith in Alien Blade 2 is much smaller than that of "Alien Blade X". For example, the team size of map design is only six people. According to some previous Japanese media reports, the Legend of Zelda: the breath of the wilderness, which was also released in 2017, drew a lot of manpower from the development team of different Blade 2 to assist in the creation. in addition, some other works released at the same time, such as "Splatoon2", also had the assistance of their team in the development of the map part. All in all, after all, "different Blade 2" is also a for-profit commercial game, in the case of strict control of development costs, some picture quality and details of the problems and flaws can be understood.

Although the different blade series is not the kind of game for all players, in any case, in the different blade series, Monolith uses its team experience to play what they are best at, and deserves to be pursued and loved by the gamers of the different degree series. In addition, the new work "different Blade 3" of the different degree Blade series also announced the release of the reverse ticket to July 29 on April 22, 2022, so that countless fans of the different degree Blade series have rekindled their expectations for a new generation of divine works. I hope that the new generation of "different Blade 3" will once again move the players.

This article comes from the official account of Wechat: GameTube (ID:GameTube), author: Zoe

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