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2025-03-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
Original title: "push players into a desperate game labyrinth and see what our generation has been through."
Some people say that at that time we contributed all our perseverance to the maze of RPG games.
Now it seems to make sense, and only in the early years would games be designed with such high difficulty and complex maze. If you put it up to now, it is estimated that many people do not even dare to start!
In fact, many people hope that the old games can be reset, but how many people dare to start again after the real reset?
Before "Jin Yong Group chivalrous Story", a great god made a 3D version, in addition, "Swordsman Biography" also has a follow-up "chivalrous Story", these games have made us pay a lot of painstaking efforts, but also reaped a lot of happiness. But now if you play again, you will find that you are a little powerless.
Those painful memories of "Chinese Paladin" remember that in the past, people often asked for a reset of "Chinese Paladin 1". As a result, it really made many people collapse.
Originally, I already knew the original maps like the back of my hand, and then I played "New Chinese Paladin" and found that the maps had all been reset and that it was easy to break through in the past, but now we need to explore again.
Even the hidden dragon grottoes and Baihe village are linked to each other, and even after they have already passed through the hidden dragon grottoes, Lin Yueru should be allowed to go again to get the medicine.
And the maze of the general mound, the trial grotto and the lock demon tower unexpectedly gave me a creative reset.
Don't you know how miserable we were?
If the maze is too complex and preoccupied with finding a way out, the treasure chest you encounter will not smell good.
And many treasure boxes in the labyrinth can not be found, if you put the artifact here, it would be a little too much.
I dare not look back on the Caohai of "Chinese Paladin 3" up to now, it hurts too much.
The heart of Pangu in "Chinese Paladin 3 questions about Love", it is estimated that no one wants to go for a second time.
After that, the difficulty of the maze of "Xianjian" has been greatly reduced, and the slightly challenging ones are: "Immortal 4" Huainan King Mausoleum, Nu Luoyan and Liu Mengli's family, "Xianjian 5 prequel" Danfeng Valley, and "Xianjian 6" Luojia Maze, but there is not much difficulty.
The Tomb Yuquan Company, which is dizzy in the head of the "new god carving chivalrous couple", should be familiar to everyone! At that time, he developed "The Smiling、Proud Wanderer", "Divine Swordsmen", "Fengyun 27 weapons", "Xiao Li Flying Dao", and the most popular "Meteor Butterfly Sword".
Every time I see this LOGO, I know it's a good game.
The Sculpture Swordsman was one of the most popular games at that time and won many awards. Friends who have seen TV dramas and novels should be familiar with the plot. And a lot of scenes can be easily handled.
The game is relatively simple, and almost all operations can be done through the mouse.
But even with such a large IP, it is still interspersed with some complex mazes. And the frequency of encounters is surprisingly high, basically a three-step minefield. To play a strange game, I don't know the east, south, west and west anymore.
This seems to be similar to games such as "Atlantis knot", and the maze makes the game more difficult. No matter how high your level is, as long as you can't kill in a group, you're unlikely to get through the scene quickly.
In 2000, when 3D technology was not yet mature, many game manufacturers were already tasting it. Although the effect didn't look good, it was very attractive at that time.
In fact, the game did not deliberately arrange the maze, but the 3D technology at that time was not good enough, resulting in misleading changes in the perspective of the scene. Make some uncomplicated scenes become "unfathomable", and even turn their heads around in place.
The map of "undercurrent secret passage" is placed in front of you to let you go, but you can't get out.
In addition, Yuquan International's "The Smiling、Proud Wanderer" the first East is invincible, the strategy book to teach you to walk the labyrinth is also lost.
I remember that there was also a game "Heaven Sword and Dragon Sabre" adapted for Jin Yong's novels, in which the labyrinth of the five elements was hideously complex. If there was no strategy or did not understand the five elements, it was estimated that he would never be able to get out.
So, are there any other game mazes that give you a shadow that won't go away?
The resurrection of Qin Wan, the Mausoleum of the Yellow Emperor and the last dungeon are nightmares.
Even if the picture is dark, the map is very large, and the resolution is not high, which was definitely a kind of torture at that time. Take a look at the Diablo 2 map, no matter how dark it will not be difficult for players!
The Legend of Thunderbolt narrowly escaped death. At that time, how many players had to use the SL method here, taking all the treasures as much as possible, and all the things in it had a history.
It is a pity that the game has not been continued, and the plot is just the beginning.
The status of the series is still relatively high in the minds of players, but there are also some painful places.
The Steam Pillar in NDS's "heavy trooper 3" and Noah's "circuit version" maze at the end of the "reloaded soldier steel season".
Final Fantasy final Fantasy 6 final Maze all our personnel are divided into three groups and need to cooperate with each other to get through. The same is true of the GBA version of the additional maze "Dragon's Nest", which requires cooperation.
The "final Fantasy 15" ruins of Pentiworth, the hidden jumping maze, the entry area needs to be unlocked.
Compared with the early games, the labyrinth of Gu Jian Qitan 1 is not very difficult. But there are still some players who have left a deep impression, such as Iron Pillar View, Leisure Villa, and Qin Shihuang Mausoleum.
The Dragon Warrior 3 Dead Desert game takes full advantage of PS's 3D processing power to combine 2D and 3D graphics.
In those days, before adapting to changing perspectives, some tricky positions were added to the game. I remember playing hide-and-seek in the city when the princess joined, and it was hard to find the place where the bear child was hiding. (remember that four generations also had a Mini Game that grabbed children, which simply ran off a leg.)
The most frightening place is this desert.
Here must be saved at any time, otherwise the three protagonists, as long as there is a dead game will be played directly.
In addition, there are many labyrinths in "True-Goddess reincarnation", "Light and Dark 1", "New double arrogance 3", "Magic Gate", "Hero Legend" and "Magic Stack", which need to be studied slowly in the later stage.
This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era
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