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This game that simulates alchemy pharmaceuticals also simulates the crazy research spirit.

2025-04-11 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

The deeper you study, the crazier you are.

In the world where the occult involves grotesque knowledge, alchemy, as one of them, can be said to be one of the most practical knowledge. Even if it still contains supernatural ideas and reviews human history, this technology still promotes the development of medicine and chemistry to a certain extent.

Fiddling with grotesque instruments, refining mysterious substances, or directly setting up a cauldron, throwing in a pile of strange materials, and garrulous mantras, whichever they are, have left a more or less fantastic impression on the world in works on the themes of "Middle Ages" and "magic".

In Pharmaceutical Technology: alchemy Simulator, "Pharmaceutical" and "Chemical smelting" are combined to be born in a world of sword and magic. At first I thought it would bring players the leisure of "selling drugs in other worlds", but the more I played, the more I could feel a kind of madness that went deep into mysterious research.

Unlike pharmaceuticals in other games, a list makes players wander around the world looking for materials, but in the end, just click on "synthesis", "pharmaceutical technology" focuses more on the pharmaceutical process.

The most important feature of the game is to visualize the specific process of pharmacy. When it comes to pharmaceuticals, the whole process is more like a big voyage, with all the effects you need scattered on a long medieval-style scroll, just like when human beings set sail to explore the unknown new world, as an alchemist, you need to control the "chart" of expanding pharmacy with small medicine bottles to find more and more effects.

Since it is compared to "sailing", then the journey will not be plain sailing. You can see the whirlpool on the long scroll, and when you heat the crucible blast, the whirlpool starts, rolls your medicine bottle, and transmits you directly; what's more, it's a restricted area of skeletons, and if your medicine bottle steps into it, it will quickly be sucked up and disappear, as if it represents the wrong step in pharmaceutical research, or research direction.

All kinds of medicines determine your "navigation route". Different medicines are put into the pot, which can make the medicine move in different directions and take you to unknown areas on the map, while the more advanced medicines, the farther they move, and the more strange the path.

You can see some classic alchemy knowledge in the game, such as Aristotle's quaternion theory, and on the basis of these four elements, the game also expands directions such as "life" and "death" to form an octagonal compass, representing the properties implied in this various materials, and the direction it roughly guides.

For example, click on the category of the "soil" element, and you will find that the plants under this element are often brown roots or mushrooms, while on the pharmaceutical map, they all represent a downward displacement, as if to go deep into the earth.

Making a dose of good medicine is by no means as simple as throwing it into the pot. Unlike the strict control of formulations by modern pharmaceutical processes, there is no absolute formula for every drug in the game. Instead, the key to pharmaceuticals is the reverse existence of "step by step"-imagination.

Individualized design of pharmaceuticals also requires imagination. Untreated herbs are often limited in effectiveness and allow bottles to move over a limited distance, but once ground, the efficacy of medicines will multiply, or even change dramatically. But which material to use, to what extent, and when to dilute it with water are the key to dividing the level of alchemists.

A thousand people have a thousand kinds of Hamlet, maybe a bottle of complex potions can have a thousand recipes. If you are an ordinary alchemist, in order to get a bottle of good medicine, you will use all kinds of materials and follow the rules until you succeed, while those legendary alchemists often have the courage to "make decisions against their ancestors" and take an unusual route with less medicine through amazing imagination.

Don't forget that according to the setting, you are a vagrant, so there is no one to sponsor your research, and if you want to go further, you have to change your bottles and cans for money.

As a newcomer, the guests in the town don't treat you as an outsider at all. every day, all kinds of people come into your store and buy potions from you.

The process of having a good time is like consulting. The guest may know nothing about alchemy and just express his difficulties, and then you need to make a judgment to "administer the medicine" so that you can make the right medicine.

This undoubtedly tests your level of development of efficacy, as well as your logical ability. When a guest said that he had been beaten and was in great pain, the therapeutic potion was undoubtedly the right answer, but when someone said he could not enter the house without his keys, the first thing that came to my mind was the explosive at hand. but the answer pissed the customer off.

Customers who have a little research on alchemy and pharmaceuticals can tell you clearly what kind of magic potion they want, and while selling goods, you might as well try to bargain with each other, through a simple QTE game, you can earn a lot more.

Don't think that everyone who comes to buy medicine is a kind person, sometimes they often have ulterior motives. Killing people and imposing a curse. If you are willing to "help do evil", your reputation will decline.

Reputation determines what kind of people come to your store every day. If your reputation stays low, the store will become a veritable "grey area", with daily visitors telling you all kinds of evil plans without reservation.

Among all kinds of guests, you can also meet several old friends, such as a hunter. In order to work, he will buy healing potions and enchanted potions from you. At first I thought he was an ordinary hunter, but his prey was monsters such as vampires and ghouls. If you ask him why he doesn't make medicine, the answer will be like a hunter's demeanor.

And as you become more and more popular and begin to accumulate wealth, you will receive more guests every day, and their demands for potions are so varied that they even begin to engage in "private customization". What they don't know is that this is a street food stand.

New efficacy requirements, unique ingredient conditions. These changes prompt you to go one step further, constantly improve the recipe, and start to do in-depth research, but at the same time, you will feel that a pain is beginning to manifest.

In the world of alchemy, the word "sage stone" symbolizes the pinnacle of alchemy and is a mirage pursued by countless alchemists all their lives.

Whether it is the ultimate augmenter made with human flesh and soul in the Alchemist of Steel, or the strange stone that can make the elixir in Harry Potter, the Stone of the Sage is like Jerusalem that the West cannot lose in film, television and games.

And now in the game "Pharmaceutical Craft", this legendary substance, which had nothing to do with me, even made me experience the feeling of becoming a crazy researcher.

As the game progresses, you will find that the conditions leading to the next chapter begin to require the refinement of some legendary substances. What is collapsing is that these substances require many bottles of medicine as raw materials, and the effect requirements of the drugs are even more various. reflected in the "Pharmaceutical Chart", it is equivalent to allowing you to float from Asia to Africa and then to the Americas. I can't wait to see the world.

There is no doubt that such potions require a variety of herbs to withstand a long "voyage", and some special effects need to pass through those "no-death zones", and some special materials-minerals-must be used. these teleportation treasures are so rare that they can only be bought from occasional visits by dwarven miners or grocers.

Such a description is not difficult to guess, there is no doubt that it takes a lot of money to prepare these materials, and it is inevitable that it is immoral to do business with those villains for the sake of money. At this time, you are like a believer in it, willing to give everything in order to catch a glimpse of the legendary material, and in the end, you only get a variety of strange recipes to fill your notebook.

It can be said that at this time the game has entered a most evil and boring stage. There is no new content in the later stage of the game, and the ultimate goal is to refine legendary materials, but their complex and lengthy recipes are enough to bring mental madness at the visual level.

Another kind of "Hell drawing" left to the player at this time is either to run with the bucket, or to pursue the supreme existence of alchemy, and if you choose the latter, your SAN may be plummeting out of sight.

Imagine that when you calculate the required materials and possible paths on paper, you will consume a lot of resources in a few hours, or even make mistakes in the middle, such as when you pour potions into the machine, but because of dizziness and blindly wrong ingredients, a careless move, the whole game is lost, then the mysterious substance emerging from the machine will directly destroy your psychological defense line.

And even if you succeed, the recipe for the next challenge will only get more complicated, and after a few twists and turns, you'll wonder if you're really crazy.

An excellent basic method of playing with medieval painting style, "Pharmaceutical Craft" did exude a deep attraction in the first ten hours.

It is only the deficiency in the content of the game, even if it is bound with the legendary "Stone of the Sage", it is difficult to cover up the mistakes of its later design, and it is suspected of being a "dead end"-perhaps just like the "Stone of the Sage", which does not exist at all, even if it is refined out of the game with great hardships, it cannot fill the fatigue and emptiness of the players at this time.

This article is from the official account of Wechat: game Research Society (ID:yysaag), author: Leon45

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