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2025-02-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
New Year's Day three days, I did not go anywhere, all the time to the recent sale of the word-of-mouth work "the balance of God".
To describe the status of "Divine balance" in the domestic game circle, the word "dark horse" is more appropriate. Steam 96% praise, countless people in the "electronic Viagra", no one expected that this half-way out of the "JPRG Renaissance" will set off a heated discussion in China, all know that Chinese players like to play JRPG, but I did not expect that Chinese players actually like to play JRPG.
The Chinese rating is close to 90%. Of course, when "Divine balance" is released on a free game website in Japan, it is not difficult to understand the small number of Steam users, while there are not too many JRPG fans in Europe and the United States, so Chinese players have really become the main consumers of the Steam version of "Divine balance".
The main beauty of "Divine balance" learned from Chinese players that it is actually very difficult to talk about the meaning of "electronic ED". On the one hand, the biggest selling point of "Divine balance" lies in the plot, and this script happens to be a Japanese-style story with the coexistence of multi-layer reversal and super-expansion, and any little spoiler may destroy the game experience of an innocent player. On the other hand, my view of this work is "an unadorned good game". Apart from the fact that in the end, BOSS almost scrapped me by pressing the thumb of the handle, the game really didn't leave much impression on me. On the contrary, it was the off-site factor of the game, that is, the part of "the author sharpens a sword every ten years" makes me more interested.
The most impressive lines in almost all the long reviews of "Divine balance", you can find descriptions such as "the author's hardship of developing alone for more than a decade". This is not nonsense for the number of water words, but just this simple statement of facts. it can find reasonable excuses for the defects such as highly fragmented art, rough numerical distribution, perfunctory map design and so on.
In fact, automatic filtering shortcomings is a very good game habit, if you can think of "paradise disco" as a visual novel game, you can gain unexpected "gameplay" from it. The same is true of Divine balance, although we will say that it is "the work of the golden age of JPRG", but certainly no one will compare this game to the "wheel of transcendence", even though both have some elements of time travel. Everyone knows that the balance of God is an independent game.
The words "Japan" and "independent game" seem to be inherently out of tune. Several boutique independent games are born in the gaming world every year, but there are very few works from Japan, a gaming power. There is a saying that Japan's game industry is developed, and people who want to play games have gone to the company to do commercial games; there is also a saying that free games were popular in Japan in the early years, and talented people with ideas have left their works on RPG Maker. Both are fine, because around the world, Japan's "star producer" model is unique enough.
When it comes to FromSoftware, Miyazaki Yingko must be an unavoidable topic. Why is "Dark Soul 2" always expelled from the "soul"? Because there's something wrong with its style. It's not that it's not funny, it just doesn't taste right, just like not many people care about what Dream Diary is playing, some Japanese players' pursuit of "author sex" is actually far more important than the game itself.
Most people who often come into contact with Japanese-style ACG works will be curious and in awe of the position of creator. We will pay attention to the Staff behind the animation, will understand the life of the cartoonist, and will marvel at the ingenuity in the minds of the star producers, which is the embodiment of the author's nature.
In the just-concluded evaluation of the animation "Lonely Rock", the word "cooking power" is used more and more, which usually refers to the production team's love for the work and the extent to which this love is reflected in the animation level. The animation production of "chainsaw Man" is far higher than the average level of the industry, but audiences are not willing to praise the director of Zhongshan Dragon; also busy at the production scene to vomit blood, Mei Yuan P can make people more impressed. The relationship between cooking power and animation quality is somewhat subtle, because the word essentially evaluates the animation group rather than the animation itself, and in most cases cooking power is a vague concept.
The same is true of the game, when the author's love for the work is shown to the player through the screen, it is difficult for you to completely abandon this element to give a fair and objective evaluation of the game. As far as I am concerned, I will not hesitate to give the Tale of abandoned Capital a perfect score of 10 to 10, but I also admit that this is in view of the background in which the author is playing the game alone. If it is a beautifully packaged game officially launched on Steam, such as the upcoming remake of the Story of abandoned Capital, I may consider it a little bit and look at it with a stricter eye.
So is the balance of God good or not? It is very good, but not good enough, although the following are platitudes, but still have to repeatedly emphasize: "Divine balance" is rough, the sense of splicing is serious, the style is extremely Japanese, and brushes account for a large proportion. However, players who are still willing to try JRPG these days are certainly not so selective. It is very much like the Vanilla Society's 2D horizontal action game, with both fun and action, plus a little bit of RPG attributes, and if you are willing to give it a chance, it will probably not let you down.
If I knew it was done by a person for the first 14 years before playing a game, I would give it a full score before I started playing it.
-- CaesarZX
This article is from the official account of Wechat: game Research Society (ID:yysaag), author: Okny
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