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2025-03-29 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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"Quick whirlwind" is the originator of the arcade platform clear version of the game, at that time, it seemed to be the most perfect game.
But what is strange is that the sequel is released on the SFC platform while it is very popular on the arcade platform, and the quality is a little bit unavailable. After the release of "Quick whirlwind 3", the whole series came to an abrupt end, so that all players do not understand what this wave of CAPCOM operations is like.
In fact, CAPCOM also had the idea of creating a sequel, a sequel called "Final Fight: Seven Sons" on the PS2 platform, that is, "Quick whirlwind 4".
To be honest, the game would have been very popular if it had been developed at that time, because it was a clear version of the game in 3D.
Unfortunately, the development of the game was suspended due to a change in marketing strategy. Now we can only view the information about this game through the traces left by the early years.
The completion of the game has been relatively high, it is a pity to be interrupted.
But after that, CAPCOM rebuilt another PS2 action game, "whirlwind: survival of the fittest" and "Final Fight: Streetwise". Unfortunately, although the name is also called "Quick whirlwind", it doesn't connect us with the familiar game we used to play in the arcade.
Interestingly, Cody retired from the game because of a leg injury and was later captured by Father Bella, the younger brother of the original BOSS Berg, who became the first protagonist of the game.
Finally, Father BOSS Bella:
So what other games in CAPCOM were supposed to develop sequels but had to give up in the end?
To what extent has the picture quality of the "Devil World Village" and "Devil World Village" series reached today? I believe that some time ago, many players experienced it on the NS platform.
Although the game is more classic, but the difficulty will at least persuade more than 50% of the players, the fault tolerance rate of the game is really too low. After the improvement of picture quality, the difficulty has also increased a lot, but fortunately, after so many years of experience, everyone's level has improved significantly.
In fact, CAPCOM created related 3D works many years ago.
Three years after the release of "Super Ghouls'n Ghosts", CAPCOM began to build a 3D work of "Devil's World Village" for release on N64 platform. In fact, it is also intended to test it in the 3D game market.
However, it is a pity that the game has just begun to be developed, and the 3D plan of "Devil World Village" has been cancelled because of the adjustment of marketing strategy.
Nowadays, the picture of the game can no longer be found on the Internet, and only a few sketches can prove that the game did exist. In fact, "Devil World Village" is really only suitable for small fuss, it is no problem to make an adventure action game, if you make a relatively large game, it is completely unnecessary!
"Dinosaur crisis" and "biochemical crisis" GBC version of "Dinosaur crisis" is a familiar PS survival horror game, which was no less popular than "biochemical crisis" at that time. Unfortunately, there are few sequels in the series, so it gradually steps down the altar.
In the hot era of this game, almost all platforms want a piece of the pie! Including a completely out of place handheld platform.
At that time, it was M4 Ltd that developed a portable version of Dinosaur crisis for the GBC platform.
The original idea was to create a scaled-down version of the Dinosaur crisis, preserving the look and feel of all the original maps, plot lines, dinosaurs and the original. In other words, make use of the original characters and plot of the game to create a game that fits the GBC operation.
This kind of operation is quite common in all major game platforms. As long as the game IP is popular, someone will pay for it no matter how much trouble it takes.
In the end, the GBC version of Dinosaur crisis was completed, but it did not go as expected.
On the other hand, CAPCOM's "biochemical Evil" also had the idea of being transplanted to GBC.
We know that biochemical Evil is a survival horror game released by Capcom in 1996. After the fire, Hotgen was authorized to take charge of the transplant of GBC. It was originally planned to release the GBC version with 4mb cassette in 1999, but it was eventually shelved.
Now we can find a lot of videos on the Internet to prove that the completion of the game has been quite high. And the picture quality is very good on the GBC platform.
So what exactly did CAPCOM release on the GBC platform?
That is: "Resident Evil Gaiden", "biohazard rumors"
In fact, it can be seen here that every game released by CAPCOM is for excellence. If the quality is not good, you would rather overturn and redo or just give up.
This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era
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