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A brief history of the struggle between human players and flash bombs

2025-02-14 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Some of the glowing images in this article may lead to seizures. If you have symptoms of discomfort while reading this article, please stop reading immediately.

Flash bomb (Flashbang) is a non-lethal throwing explosive device. As its name implies, it emits bright white light when it explodes, stimulating the photosensitive cells in people's eyes. After the white light, one or more burning spots are left in the eyes, causing blindness for several minutes.

Some flash bombs, also known as "shock bombs", make loud noises while glowing, making the target tinnitus and deafening, while disrupting the balance function of the semicircular canal of the inner ear, making it defenseless.

Flash bomb has become one of the standard equipment of military and anti-terrorism forces in modern countries, and it is also a regular in all kinds of realistic theme shooting games. Of course, the flare effect in the game is greatly weakened in order to take care of the gameplay and the physical and mental health of the players.

In CS:GO, if the player looks directly at the flash bomb, the screen whitening lasts only 4.87 seconds. If you do so in reality, it may cause permanent blindness. Even if it is a relatively realistic "escape from Takov", the blinding effect of the flash bomb will not take more than a minute.

Escape from Takov may have produced the most real blinding effect in the game, although it has been weakened, but that's enough. Once the player has a flash bomb, the light on the screen will penetrate the player's retina in an instant, causing potential visual damage. Plus a burst of tinnitus that obscures the sound of gunshots and footsteps, the player's eyes and ears are no longer useful.

The player who is flashed into the game is bound to have a sense of despair that he is unable to control the situation. If you are killed by an opponent during this period of blindness, or if you find that the flash bomb was thrown by a pig teammate, this sense of despair may turn into anger and resentment.

Youtube@Viva La Dirt League's personal attacks on players are obviously not a desirable way to win. The flash bomb breaks the fourth wall, achieving a shooting game that is rare even in competitive games involving players:

Not only attack the characters in the game, but also directly attack the players in front of the screen; not only cause physical attacks on vision and hearing, but also cause some psychological trauma.

1 in film and television and game works, the flash bomb with the highest appearance rate should be the M84 shock bomb produced in the United States in 1995 and still in use today. In order to avoid copyright, game manufacturers will modify the flash bomb modeling slightly, but it does not prevent players from recognizing its prototype. Taking into account these modified models, the number of players blinded by M84 far exceeds the number of targets it has attacked in real life.

M84 shock bomb M84 and fortunately stunned mutant monsters, such as the flash bomb based on M84 in the game "biochemical Evil". And "Dawn Kill" introduced a flash bomb in its linkage with the "biochemical crisis", and from then on, human survivors have a way to flirt with perverted killers.

With the progress of game development technology, the majority of players have put forward higher requirements for the degree of simultaneity of the content in the shooting game. Fortunately, there are many prototypes worthy of reference in reality, and the means to blind players in the game have become varied.

Flash bombs are not only projectile types, but also models that are fired using a gun barrel or barrel. "Escape from Takov" has a "flash spray" that follows the Russian aesthetics of violence-the KS-23 shotgun, which can be filled with up to four rounds of flash ammunition, one after another, depriving targets in a small space of any ability to fight back.

If Youtube@LVNDMARK thinks the four flares are not strong enough, there has been a throwing type of "9-Bang" in the "call of Duty" series. One flash bomb will explode nine times in a row, making it difficult to guard against.

Firefly, the agent of Rainbow 6: siege, has its own "candlelight" device, which also features a continuous flash, which will pop up seven small flares that detonate in a row.

Including Candlelight, Rainbow 6: siege, based on counter-terrorism operations, is full of "non-lethal" equipment, such as launchers that throw shock grenades, land mines and drones that shock players with ultrasonic shock waves. These devices have better control over the enemy than ordinary flash bullets, but can't completely cover the eyes of hostile players like flash bullets.

The purest is Agent Blitz, whose bulletproof shield is equipped with a flash that effectively blinds the enemy and blinds the enemy by turning on the light in an instant.

Similar to this flash, some realistic shooters introduce tactical lights mounted on guns or helmets. The light provided by tactical lights is less dazzling, but at night or in poorly lit rooms, it can also interfere with the enemy's pupils and affect their judgment.

The weapon accessories customization feature of "Escape from Takov" has a high degree of freedom, and there are also players who fill their guns with tactical lights and blind their opponents with light before dumping bullets to achieve a pre-emptive effect.

Reddit:u/DaweVader in addition, a few loopholes in the game will apply a catalytic effect on the bright light of the flash bomb, so that the player in front of the screen completely loses the desire to fight.

Battlefield 1, in the background of World War I, has flare flares that can be fired with flare guns, and the ammunition will continue to glow for a period of time. Because of a vicious Bug that is unique in DX12 display mode and has not yet been repaired, the light can sometimes become as bright as Degas Altman has come to the battlefield.

Bilibili @ demon laugh 2FPS players basically have a history of blood and tears related to flash weapons, but no one has a better say on the topic of flash bombs than CS players. This is not only because the CS series has a long history and many players, but also because the flash bomb plays a more important role in the CS.

CS, one of the achievements of flash bombs in CSGO, requires players on both sides to fight for several rounds on a fixed map, and players who are familiar with the map will set up their guns early at the corners where the enemy may appear. What can effectively break this deadlock are throwing props that can be used without being exposed to enemy fire, such as grenades, flares and smoke bombs. Even if no actual damage is done, just distracting the enemy for a moment is enough to change the situation.

Back in the days when CS1.6 and offline local area networks were in vogue, flash bombs were an effective strategy to attack hostile players. After some players throw flash bombs, when they see their opponent's screen, face, and even the whole dark room suddenly brighten, they know that someone has been hit by their own flash bomb and rush out of the bunker to fire.

At that time, the situation was very similar to this video bilibili @ Shark and Xia Bo were still circulating such anecdotes at that time. Some new players who came into contact with CS for the first time thought their computer crashed when they saw the screen turned white, so they were scared to restart the computer immediately.

Until CS:GO introduced bait bombs to make fake gunshots, flash bullets were the cheapest throwing props in the CS series. According to the 5V5 game calculation of the CS:GO competitive mode, each player can buy up to 2 flares, a round of the game has a chance to appear 20 flares, and a whole game has at least a dozen rounds.

Thus it can be seen that for CS players, being "white" (the white verb here) is a common occurrence.

Bilibili @ Kabi classmate high-intensity CS professional players, but also have to experience the destruction of flash bullets every day.

In August 2021, CS:GO data research site Leetify analyzed more than 5 million games to find out the relationship between the blindness time of a single flash bomb and the level of the game. The survey results show that the higher the Rank, the deeper the players' understanding of throwing props, and the more likely they are to be "white". Professional players are also more likely to be blinded than casual players, with an average blindness time of 3.02 seconds.

Both professional and amateur players have thought about using certain means to eliminate the adverse effects of flash bombs. However, CS:GO is a more traditional FPS game, and there is no equipment to effectively resist flash bullets.

Still take "Escape from Takov" and "Rainbow six" as examples. The former has a variety of sunglasses and bulletproof masks, which can reduce the blinding time affected by flash by percentage. The latter's defense equipment is at its peak, with smart glasses that are directly immune to the effect of flash blindness, as well as defense devices that actively shoot down incoming flash bombs.

Welder glasses that "escape from Takov" can reduce blindness time by 45 per cent to CS:GO. Counter-terrorism elites have gas masks and terrorists wear sunglasses, but everyone is equal in front of flash bombs and enjoys exactly the same white screen time.

The only game mechanism that CS players can take advantage of is to manipulate the character's perspective. As long as you turn around and don't look at the direction of the flash, you can minimize the impact of the flash, and the flash bomb that explodes behind you can cause blindness for less than a second. This operation, commonly known as "back flashing", is far from the reality and can only be understood as a compromise to gameplay.

Youtube@AnderZel also said earlier that master players are good at using projectiles, throwing flash bombs that explode in the air from a variety of tricky angles, taking opponents by surprise. "back flashing", as well as turning around and turning off computer monitors before the flash bomb explodes, are not long-term solutions.

At present, it seems that if you want to minimize the harm of flash bombs, you can only find a way out of the game. Peripherals are a more reliable idea, such as sunglasses or game-specific Blu-ray glasses, which can reduce the damage caused by glare to the eyes.

ScreaM, a former Belgian professional, was taken in 2016 in the same way. We can adjust the brightness, contrast and color saturation of the monitor. It's just that there will be players who go to the other extreme and simply adjust the monitor to the reverse color display, and the explosion of the flash bomb makes people black in front of their eyes. This solves one problem and creates another: the anti-color game screen hurts the player's eyes as well.

Bilibili @ another effective way to be in the vanguard of dry rice is the player's self-made game module. CS:GO has a history of ten years, and the origin engine used in the game is even older, and for experienced module writers, modifying the flash effect is just a matter of whether or not to want it. With the help of these modules, even players with certain diseases can fully enjoy the happiness of CSGO.

In September 2017, a player posted on the CSGO section of the Reddit forum that the pure white highlights of flares would give him a headache because his eyes were too sensitive. He tried "back flashing", but he could not avoid being accidentally injured by the flash bomb of his teammates. He followed the advice of netizens, let the sun shine into the room as much as possible, set the brightness of the monitor to a minimum, and finally put on sunglasses, resulting in a headache.

So he asked the community to make a "black flash bomb". Just a day later, several module writers on the forum have launched several flash bomb modules designed to significantly reduce the brightness of the screen when the flash bomb explodes. After the author's discussion and file integration, the last thing left is a "don't blind me" module made by the player "dev7355608", which completely cured the landlord's headache.

In May of Youtube@MrMaxim2022, another player modified the game file and proposed two alternatives to the white screen: a black screen, or a black screen mixed with blurred vision.

Tinnitus caused by Reddit:u/stndg flash bomb can also be solved by corresponding modules. In January, Slovak professional Zero tweeted that CS:GO 's flash bomb would emit a noise of 2600 hertz, which is very similar to the noise heard by some real tinnitus patients and is likely to aggravate the patient's symptoms.

The next day, Zero came up with a module that changed the noise frequency of the flare while retaining its original effect of masking gunfire.

To date, the community has never reported that these modules that modify the effect of flash bombs will trigger anti-cheating tests. The developer V Society has never taken the initiative to adopt or incorporate these modules, and the community is used to interpreting this silence as the unique laziness of V Society.

Players also began to envy the more user-friendly "flares" in other shooting games. For example, in the FPS game Valorant, which needs to be eaten with character skills, several characters have special blinding skills to block the enemy's field of vision by emitting different colors of light, although the essence is not much different from the flash bomb, at least without the pure white light that kills people.

Even the controversial Battlefield 2042 has the perfect design to end the above discussion. The game's second season updated with a "concussion grenade" and added a deja vu menu option: adjust the white screen flash effect after the explosion to a black screen.

In order to attract more people to use the game, future shooters will probably emulate the design of CS:GO community module, Valorant and Battlefield 2042, allowing players to sacrifice some authenticity for a more eye-and ear-friendly experience.

It is true that most players want the flash bullets in the game to be as black as possible, but we will also see some special cases. The following warrior, for example, uses a lot of lighting, converts a normal monitor into a large Yuba, and finally sits in front of a computer, turns on CSGO, and enjoys an immersive experience.

Bilibili @ red deer blyat this kind of behavior has attracted the imitation of many players at home and abroad. A foreigner watched the above video and then came up with an idea, just replacing a screen with a wider range of brightness and setting the brightness to the maximum, which made the flash bomb shine as bright as a star.

Youtube@3kliksphilip is difficult to use common sense to infer the true intentions of these players, we can only give specious conjectures. Rather than fiddling with peripherals, they may also be working on a special way to resist flash bullets: minimizing the potential impact of flash bullets by increasing the tolerance of their eyes to high-frequency flashes.

This kind of life-and-death test is very dangerous, no one is recommended to imitate, but it deserves our full respect. May they be safe, and may every FPS player become a golden eye as soon as possible, and will no longer be bothered by the harsh white light in the game.

This article is from the official account of Wechat: game Research Society (ID:yysaag), author: Zhaoyue

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