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2025-04-02 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
It is estimated that Kelome did not expect that the mediocre "Contra" of the arcade platform was so popular after the reproduction of the red and white machine platform that it even became a phenomenal game.
For today's players, the first and second generations are on the red and white machine platform. What causes it?
It is because the arcade version of the two works are more difficult, very unfriendly to novice players, but also vertical screen, there is only a dead end for people without backplane ability.
Coupled with the late 1980s, arcade versions of shooting games have emerged one after another, "Contra" does not occupy any advantage.
To the red and white machine platform, "Contra" like a fish in water, became the ancestor of the shooting game, instantly absorbed a large number of fans.
But it is precisely because Contra is a remade version, so it generally does not enter the rankings. Not even on the list of the most popular red and white games.
Contra is very popular on the red and white machine platform from the beginning, but not everyone likes it. Because there was no "continuous fire" button on the handle button at that time, it made the players of the shooting game suffer a lot, and it didn't take long for the handle to toss about like this. Even if you have M, you may not be able to keep it.
At first, few people were able to get through the customs with one life.
In the later stage, the red and white machine handle added the "continuous fire" button, and "Contra" instantly sealed the god, this function seems to be tailor-made for the shooting game.
To tell you the truth, the later "Contra 3" is also very difficult, if you have the perseverance to play "Contra 1" at that time, it is not difficult to get through the customs in one life.
In the early 1990s, with the popularity of red and white games, there were a lot of "rumors".
This is an experience shared by friends from north and south of the Yangtze River:
"when I was a child, I had an electronic pocket watch. I don't know who said it. Press 8.88 seconds and it will become a game machine. I press it every day."
"A lot of harm! yellow pocket watch! 8.88 seconds! press it and wait for several days! there is a yellow plastic piece on the watch rope that says it is a game card!"
"this is true. Now the iPhone stopwatch has an animated display at 88.88 seconds to pay homage to this legend."
"when I was a child, a piece of paper in Hilton's cigarette could be exchanged for a bully with 100 pieces of paper."
"my dad said that when Tetris reaches 999, the game can become a double intercept dragon."
"my classmate said that if I soaked the golden finger of the card belt in alcohol, the character would become transparent and could not be killed, which made me scrap a card."
At that time, "Contra" is surrounded by rumors, we can always hear our friends say that they have seen some incredible pictures, and there has been no way to prove whether they are true or false for many years.
However, there are also some rumors have been confirmed at that time, including the most familiar "horseback riding" and "changelong".
Horse Riding
Did you ever play such special effects at that time?
The first time I saw it, it really blinded my eyes. At that time, the CRT monitor was blurred, so almost all players thought it was riding a horse.
Because each time the display time is very short, over time it is like this in our minds.
"horseback riding" can only have this effect at level 2 and level 4, which we all thought was random at that time. There are also many players who specialize in testing horseback riding, but can't do it. No one knows what the principle is.
But as long as someone can do it once, it will cause a sensation.
So, what's going on here?
Horseback riding often occurs when two people go through two and four passes together, and only 2P can ride a horse.
After knocking down the forts on both sides, the 2P press and drop attack will become a "horse".
At first, one of us had a random effect, but later we knew that as long as 1P jumped, 2P would change into a horse as long as it was slanted.
As shown below:
Today, our experience is enough to explain this phenomenon, which is mismapping.
In fact, this kind of mapping error is the most common in FC games. If the card is not plugged in, or if there is something wrong with the card, there may be a blurred screen. As shown below:
This is the effect that can be made by the original version, just don't insert it too well when you insert the card.
In fact, there are several scenes that can be artificially triggered by this kind of mapping errors. On the other hand, people like to talk about "turning into ghosts".
In order to revolve around this mapping error, there are rumors similar to the "underwater eight levels".
Director ao has specifically introduced this before. Underwater eight levels do exist, but it is a game released by Contra on the MSX2 platform.
In fact, this rumor is not a rumor at first, after all, it is true. But the spread has changed, so that players think that the red and white machine platform can also be triggered.
When rumors turn into rumors, players are the biggest victims.
There happened to be a mapping error at the sixth level, so this became a breakthrough for the rumors.
Legend has it: the last soldier of the six passes leaves, and when he "becomes a ghost" and then jumps on him, he can enter the eight levels underwater. How many players have failed after countless attempts and can try to throw up!
How many players lost their lives in six passes.
Finally, do you know what wonderful things will happen if Super Contra keeps firing S bullets at the seventh pass? At that time, all the little friends on our side did it!
Now playing new games, the total feeling is to follow a process, do not want to study the details, after customs clearance is boring. Sometimes even playing those games with high scores is just so-so, and I don't know how to get a high score.
Maybe the mentality of playing games has changed.
In my spare time, I occasionally reflect on those old games of the past.
Only then did I find that I paid a lot in the game and got a lot of happiness at the same time.
It's just that I don't want to put more energy into playing games now.
Note: some of the pictures in this article come from the Internet, such as intrusion and deletion.
This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era
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