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Unity launched UOS, an one-stop cloud service solution, and CDN in the game test phase is completely free.

2025-01-15 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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CTOnews.com, December 13, Unity announced the launch of an one-stop game cloud service solution (Unity Online Service, hereinafter referred to as UOS) to help developers easily use cloud services to accelerate game development.

According to reports, as the first member of the UOS family bucket, Unity launched a remote resource pack update service UOS CDN that runs through every cycle of game development. This online service not only seamlessly interfaces with mainstream resource management systems, including xasset and Addressables, but also comes with a number of features that significantly improve development efficiency. At the same time, UOS provides developers with competitive CDN prices and promises to be completely free during the testing phase of the game.

As a CDN-based resource management system, UOS CDN has been open to all users for trial, free of charge during the trial period, and a no-threshold unit price of 0.15 yuan / GB after the game is officially launched.

In addition, through the UOS service entry in xasset package, developers can upload and host resources on UOS CDN in only 3 steps after completing the resource packaging on xasset, and then experience more convenient resource hosting and version management services.

The distributed packaging tool provided by xasset not only realizes on-demand packaging and reduces computing waste, but also uses automatic grouping mechanism to quickly optimize packaging quality. On the other hand, the clear workflow built by Buckets and Badges allows the dependency between resources to be visually previewed, which in turn helps developers to quickly optimize packaging quality using automatic grouping.

▲ implements hot resource updates by issuing (Release) and badge (Badge). At the same time, the subcontracting mechanism can not only quickly generate subcontracted data, but also automatically peel off the data that is not in the installation package, helping developers flexibly control the size of the installation package. In addition, xasset can automatically update scope planning based on minimum resources, automatically hot-change loaded content without restarting, and monitor the speed, progress and size of each download item in real time. The consistency of multi-platform loading interface in xasset also makes cross-platform operation of single coding possible.

In terms of performance, xasset has load balancing technology, which enables all highly intensive and time-consuming services to be handled more smoothly, while asynchronous progressive recycling avoids GC stutters. The installation package resource encryption mechanism with extremely low performance overhead not only increases the security protection for the resources, but also does not impair the running fluency, and even helps some devices improve the IO performance by about 10%. The support for simulation mode allows the editor to skip packaging and run quickly, or seamlessly debug the hot load process of the real machine after packaging, so as to achieve another iteration of efficiency for developers.

CTOnews.com has learned that UOS CDN can provide developers with professional online AssetBundle redundant resource detection by integrating with UPR, a performance analysis solution owned by Unity, to help developers locate redundant resources efficiently in the current release; at the same time, it can also visually show packaging granularity and dependencies, and issue online real-time detection reports to help developers deploy and optimize accurately.

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