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2025-01-30 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
Original title: "Sega MD recognized the most fun ten games, miss a game is not considered a senior player"
MD game, what do you call it locally? We've been calling it a "medium game."
"Small game machine" is red and white machine or bully,"large game machine" is the most familiar arcade game.
At that time, arcade games were already the ceiling in the game, and the picture quality and experience were the best. The performance of MD was infinitely close to arcade, and even in the eyes of players at that time, it was to move arcade back home.
Back then, MD games had a very low share of students. A class might have more than twenty red and white computers, but the number of people with MD games was at most two or three. There might only be one or two people with super-responsibility in a school!
Of course, it wasn't that difficult for players in big cities to own one. And the players in the county and township, see MD games mostly on the new Tianli VCD
And some host shops:
There were also some players who never had the chance to play back then. If you didn't play in that passionate era, you basically had no feelings.
I really want to know how many players were "fooled" by "Video Game Software" to buy Sega MD and SS?
"Video game software" keenly aware of Sega in the domestic market share, so most of the games mentioned are Sega. Many games are mentioned repeatedly.
The current popular games, no matter how high the popularity, there is no feeling, basically said that you can put down.
Look at the games of the early years, any game can make us forget to eat and sleep, and now it is endless to recall.
Today, Xiaobian will bring you the most classic ten classics of the MD era. Welcome to discuss them.
The players of Iron Fist of Wrath could basically tell at a glance that the fighting scenes and actions of Iron Fist of Wrath were borrowed from Whirlwind, and even the main character's actions were very similar.
However, Iron Fist of Fury was released on the MD platform, which occupied a great advantage. In addition, the impact of the action and the easy swing of the fist increased the fun and reduced the difficulty of the game.
The success of Iron Fist of Rage was to bring the arcade games back home in the true sense.
At the time, players thought Iron Fist of Wrath 2 was already the pinnacle.
Iron Fist of Wrath 2 added a combo system. After using a few normal attacks, it could also be connected to other killer skills to deal high HP. This was definitely a pioneering work in the "clearance game" at that time.
There is no such action in arcade games.
If you want to find a game on the MD platform that represents the peak of the horizontal version of the game, it is definitely the Iron Fist of Rage series.
Iron Fist of Rage 3 gives a more advanced feel:
They can run, characters have special skills, and when they pick up weapons, they can make corresponding moves.
The game could be said to have brought the 16-bit MD performance to the extreme. It inherited the advantages of the previous two games, with gorgeous and smooth movements. It also added a power storage system, increased killing skills, and increased the number of hidden characters.
Iron Fist of Wrath is also a rare classic IP that can continue to release new works more than 20 years later. Iron Fist of Fury 4's super-gorgeous continuous segments and combat system attracted many new players.
If Iron Fist of Wrath was the pinnacle of clearance games, then Inheritor of Light was the pinnacle of action games.
Yes, Heir of Light is the most successful ACT game on MD.
It was hard to imagine that MD's action game had added a move setting.
You don't need to fight monsters to level up in the game. You just need to practice your attack skills and skills. After familiarizing himself with the process, he would usually be able to clear the game in one or two hours.
I wonder if you succeeded in breaking through the 100th floor? Many players were slightly lacking in endurance. In fact, they would be able to summon health sprites with slimes later on. Infinite Fire Sword, a knife for a child.
Many years later, I still remember that the front punch, the front punch, the half circle punch, the fist punch, and the front punch are big moves. There was also a hidden spot where he jumped over a rock to get an infinite bomb and jumped on a horse for an afternoon before he succeeded.
Now I want to kill fish again!
"Contra Corps""Contra""was relatively popular on any platform. This MD" Contra "was also the same and was considered one of the most exciting shooting games.
Many people mistake it for Contra 3. In fact, this quality is also competent as the third generation. It's just a little more difficult.
In the Contra series, weapons have always been the core, and this game has four kinds of weapons, each character played out of the effect is completely different.
The battle scene had to be described as "hot." The shock of facing all kinds of strange bosses in the later stages was self-evident.
To be honest, for noob players, playing this game was torture. Although there was health bar, it still didn't last long!
It's painful not to have the ability to predict and backboard. Especially the robot chasing him on the road. It didn't even know where to attack.
Have you ever been disappointed in the game of "Musket Hero" Treasure Company? It never seemed to happen!
This game, called "Musket Hero," was basically the pinnacle of MD shooting games. MD's performance will be thoroughly eaten. Because of its popularity, it was placed in the arcade hall for a long time.
There are many main attack methods in the game. The damage caused by jumping and hitting is extremely high. In addition, close combat skills can be used. The weapon collocation is also very rich. Using the right weapon in the right scene often results in twice the effort.
There were many levels in the game. If the game hall could clear it with one coin, it would take at least an hour!
Fantasy Star RPG games have always been Sega's weakness, after all, the function limits the number of RPG games.
Therefore, many players believe that MD platforms are not particularly suitable for creating RPG games. The appearance of Dream Star completely broke this saying, allowing us to experience unprecedented pleasure here.
The game plot is very compact, the degree of freedom is high, the picture is concise and the effect is excellent, the close-up is very many, and the encounter with new enemies will make people extremely nervous. The most classic was the cooperation skill, which was both shocking and eye-pleasing.
The animation uses a lot of texture, which also shows the intention of the production team.
We know that MD games are classic, but very few games can become classic IP and continue.
Fantasy Star has not only released several works on MD platform, but also kept updating for many years, and has been released on PS2, NGC, PSP, NDS and NS platforms successively.
"Dream Simulation War 2" some time ago and played a "Dream Simulation War," found that the accelerator has not been able to play, too slow. He didn't expect that this game that he was addicted to back then would feel like this when he played it again.
But I have to say that Fantasy Simulation 2 is the best strategy simulation game on MD, and Generation 2 is also the pinnacle of the series.
Although there is a certain degree of innovation in various sequels of Dream Simulation War, it has always used the second generation mode.
Whether it is plot, characters, colors, music, sound effects, balance, feel are first-class standards, impeccable.
"Comic Zone" the most creative action clearance game, nature is the "comic zone."
It's hard to imagine that in the 1990s, there was already a theme of time travel comics.
The protagonist who was drawing the cartoon was suddenly struck by a thunderbolt and a space-time vortex appeared. A cartoonist wearing a hat appeared out of nowhere. He grabbed the main character and threw it into the cartoon, then picked up his pen and tried to draw various enemies.
After the protagonist falls into the comic, through decryption and victory over opponents, he eventually survives and emerges from the comic story.
As a cartoonist, it's normal for me to know karate 10 dan!
The whole game is played in comics, so we see a lot of things that don't make sense. It is called "a decryption game disguised as a clearance game" by players. There are many scenes in the game that require certain brain holes to complete.
The final BOSS was also a cartoonist. After he discovered that the main character had entered the book, he began to draw all kinds of powerful enemies.
After drawing for a long time, the protagonist was still not killed, so the villain simply entered the game and captured the female protagonist, then fought with the protagonist.
The best ending for the game was naturally that the male and female protagonists returned to reality.
"Youyou White Book-Magic Strong Unification War" MD's strongest fighting game, the most far-reaching game,"Youyou White Book-Magic Strong Unification War" absolutely qualified.
As with "Musket Hero," both are works of Treasure Company.
How many players bought the protagonist for a game back then?
There is a certain difference between the gameplay and the arcade platform. It is a unique feature of the MD host. This feeling is even something that the arcade cannot give.
As the strongest fighting game on MD platform, it has not been surpassed yet.
Every character in the game has so many moves, and the instructions are relatively simple, for novice players, the base only needs to practice so one or two moves can be introduced.
Basically, as long as you start once, you will never forget it.
We didn't see cartoons at that time, but we could call everyone's name: Xianshui, Zhen, Shu, Huanhai, Sangyuan, Pu Fan, Tibetan Horse, Flying Shadow, Ju, Hu Yu Lu (brother), Hu Yu Lu (brother)
The reason why the game is classic is that it is challenging. Back then, if anyone had this game at home, other players would definitely not even want to play arcade games or red and white games. They would directly come and fight together.
Until now, there are still many players who are dedicated to this game.
This game supports four people fighting at the same time, and the degree of freedom is high, the fighting operation is refreshing, the use of continuous skills has considerable difficulty, and the playability is very high.
The Age of the Great Voyage 2. Does hearing that name make your blood boil?
The second generation is basically the pinnacle of the series, and the later versions feel ordinary.
The game is very rigorous, allowing many players to learn a lot of knowledge in this game. My friends are even fascinated with charts and are thinking about drawing coastlines in class.
"Street Fighter 2""Street Fighter 2" in the arcade performance is the most perfect, and transplanted to SFC and MD after more or less shrink.
However, it did not affect the experience and sales at all. At that time,"Video Game Software" also gave high praise to the ported version of MD.
Ported versions include Super Street Fighter 2 and Street Fighter 12-player version
The coordination and speed of the picture are almost the same as those on the arcade. After clearance, the picture and we see above the arcade and not the same, this is also considered a more conscientious production of it!
There are also:
"Devour Heaven and Earth 3""The Legend of Gods""Light and Darkness""Dinosaur Brothers 2""Dune Magic Castle 2""Light Power""Super Endurance""Magic Realm Treasures""Three Kingdoms""The Heroes of Troubled Times""Prince of Beggars""Space Warrior""Arthur Legend""Dolphin Adventures""Sonic""Earthworm Warrior""Emperor's Treasure""Demon City""Taige Determined Biography""Grand Strategy 2""Sledgehammer Dinosaur""New Century""Slam Dunk Master" God List, Tomahawk, Taiping Ji, Overlord Biography, Demon King and Lion, Ninja Wu Lei Biography...
I wonder if you studied them all back then?
This article comes from Weixin Official Accounts: Arcade Feelings (ID: JJQH66), Author: Our Arcade Age
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