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2025-04-16 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
In your memory, which game did the biggest BOSS in Red and White come from?
This has to mention which shooting game called "final Mission", which was directly called "Contra in the Air" by pirates at that time, which can be regarded as taking advantage of a wave of heat! However, the quality of the game is indeed remarkable, and it was also quite popular at that time, and many players have reached the realm of life clearance.
(at that time, many games were played by both men and women.)
There is a big gap between the American version and the Japanese version, and the main publicity is the image of the 1P male lead.
At that time, we always thought that this game really had something to do with Contra. After all, the two protagonists were also red pants and blue pants, and the characters were very similar.
The way the game is played is very similar to the arcade game lost World, but it has nothing to do with CAPCOM. It is developed and released by a company called NATSUME.
The whole map of the game: does it feel familiar?
The biggest BOSS in the game is the four hurdles. We faced BOSS from the beginning, and then circled it around it for at least ten minutes. Yes, this BOSS is so big that it takes a lot of effort to make a circle, as you can imagine.
As shown in the following picture, if the editor does not circle the protagonist, you may not be able to see it! Smaller than an ant.
However, even such a huge BOSS is nothing in front of the protagonist. All its forts can be broken down one by one, it will not concentrate its firepower, otherwise the protagonist will not survive.
Players who are familiar with arcade games will find similar scenes in many flight shooting games. The same is true of the "female tiger fighter" in the final BOSS battle. Face the BOSS as soon as you come out, then aim at the weakness one by one, destroy every link, and finally face the satellite directly.
In the red and white machine games, a lot of BOSS looks powerful, but when you really operate it, you will find that these BOSS are all strong outside.
The final BOSS of "final Mission" does look tough enough, and it uses a skull to fight the scene, but to be honest, it's really easy to hit! The weakness is too obvious!
So, what other games in the BOSS seem to be very powerful, but are not real?
With the exception of Contra, all other games that die at the touch of Dragon teeth are difficult to become popular.
In particular, such as "Dragon teeth", do not talk about death as soon as you touch it, and there are still many enemies, it is not easy to be hit, and if you die, you have to start all over again, it is absolutely impossible to become a phenomenal game.
However, the game also has a certain degree of innovation, which can be transformed into different forms when eating different weapons. Especially after getting the sword and stick, it is basically invincible, even BOSS is also seconds.
The bigger the BOSS in the game, the more useless it is. As long as you keep the sword unchanged, you will win the BOSS scene.
When I played this game, I never saw the final BOSS. It was very difficult and piracy was a circular barrier.
Use a chain or darts to hit BOSS, and you will get up after a challenge, and you won't be killed for a long time.
The same is true of Contra and Contra. Bigger BOSS tends to die quickly and may even be killed in seconds. The weakness is directly exposed. Players can kill in seconds as long as they have full firepower and certain skills.
The rock beast god statue, the Yin beast god statue, the king ghost, the king creates the devil heart and the Yin beast have all enjoyed this treatment!
In the past, when we played the three levels of BOSS "Rock Beast", we even rarely touched our tentacles and protruded directly to our mouths. Finally, BOSS's head exploded with the tentacles.
Both the first generation and the second generation of BOSS are relatively brittle.
In the later period, the rock beast god reappeared in 4 generations, and only then did we know its true strength. In the past, vegetable chicken was mainly 8-bit computer, which could not depict its "cruelty".
There is still a long way to go after the player when he has been killed.
If the weakest BOSS in the Contra series is created by the King of Heaven, I believe all the friends here will not object to it.
As long as there is an accelerated L or S, I dare to go straight forward and fight it, and I can definitely blow it up before the alien hatches. After clearance, the reward is 500000, and there is also a life casually. It's worth fighting for!
In the early days, the whole Baguan was in the belly of the king ghost, which can be said to be the largest BOSS in the series.
Although the third generation can also encounter this thing, it must not be hard, adding defense and health, and the speed of alien hatching is extremely fast.
Each version of the Cruise Cruise series will leave players with an egg, and in the end, BOSS is the most rubbish.
You don't even need to fight. You look at it and die.
Whether it is the arcade version or the FC version, there is a tradition.
A BOSS is huge, but it is so weak that it can be killed in seconds with or without firepower. In the end, BOSS is basically ineffective, and we can even get through customs without firing a single shot.
But in the middle of these levels is extremely difficult, BOSS attacks are very different.
As long as you get through the previous hurdle and see the final BOSS, you can fight through it with your eyes closed, and there is even a lot of direct conversation, and BOSS explodes actively after the plot.
"Squirrel Battle 2" the most worrying BOSS, his purpose is: don't do it, I'll do it myself.
To tell you the truth, the best experience of this game is definitely teammates cheating each other, as for breaking through customs, it is not a proper job.
The most interactive games can hit teammates with boxes, or hold them up, breaking the restrictions on the playing of red and white games, and turning a cross-border game into a fuse for "friends to do".
Not to mention playing together with a big small partner, even if the brothers play this game also have to fight, each time after getting started is not to cross the border but to kill each other.
If father and son, father and daughter play together, it is a more harmonious picture: "you can't jump over here, I'll lift you over!"
What the game "artillery" fears most is not the huge BOSS, but the agile, bouncing BOSS.
Many people find it difficult because most of them are biochemical BOSS, one by one is better than the other.
Have you suffered from this guy, too?
The larger 4-pass BOSS, although its weakness is relatively small, is the best to deal with. As long as we pay attention to the position of the missile and the timing of firing the shell, we can easily win it.
There are also:
The BOSS of the Birdman team doesn't look very big, but this is actually what the protagonists see after the robot is integrated. The figure in the original setting is equivalent to the Godzilla level.
"Locke people"
The last BOSS that appeared in "Punch-Out" was huge, let alone crushed to death.
The Legend of Ninja Dragon Sword
Now playing new games, the total feeling is to follow a process, do not want to study the details, after customs clearance is boring.
Sometimes playing those games with high scores is just so-so, and I don't know how to get a high score.
Maybe the mentality of the game has changed!
In my spare time, I still like to reflect on those old games.
It always reminds me of that carefree green days.
This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era
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