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Arcade games deliberately create contradictory designs, betraying teammates can get high scores

2025-02-21 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

The setting of arcade games is mainly based on multi-player participation, so many games must be played with the cooperation of many people in order to be effective.

Now we use the simulator to experience the game always feel that something is missing, in fact, it is the fun and atmosphere of multi-person cooperation.

However, during the game hall period, although there was an atmosphere of multi-person cooperation, it was not necessarily fun. After all, the game technology is high and low, if two players who do not match the technology work together, it will be quite a pit, and the master may be affected to death by vegetable chicken.

General experts like to work alone, if other small players join, kill him first and then continue. There are many ways for experts to harm people.

Originally, there are already many contradictions between players, but the game also has a design that deliberately creates contradictions. When we often watch videos, we will find that even master players may accidentally hurt their teammates in the course of operation, resulting in disruption of the rhythm.

For those players who cooperate seamlessly, they don't know how long it will take to practice hard before they can really have a connection.

Do you still remember the catch in Captain Hook? it was easy for four people to catch their teammates.

If you know someone, you will just throw it, and then AB will not lose blood.

If you don't know someone, once you throw it out, people will think you're provocative.

What is puzzling is that when a character comes on stage after death, he will be caught when he has body protection.

Today, the editor will take a look at the classic arcade games with you to see which designs create contradictions.

"Zero Secret Service" this is a game that creates contradictions.

You can play for four people, but whether it's throwing people or buckets, it will hit your own people.

The more people attended, the more chaotic the scene became. There are often accidental injuries between players.

Did people often encounter this situation at that time? BOSS was not killed, but the men and horses on both sides were left with blood.

Throw the enemy out, unexpectedly can hit one of our own, but also lose a little blood.

In the state of residual blood, if you are hit by an enemy soldier from your teammates, you may die directly, and there is no protection between your teammates. Because of the existence of this design, the game hall led many friends to work on the spot.

In other games, throwing boxes is absolutely no harm to teammates.

But in the "zero team special strike team" advised you not to throw, no matter who hit is not good, this thing damage thieves high.

If it were an explosive bucket or a meteor hammer, the damage would be worse.

And this happens all the time.

It's better to be alone.

BOSS, you can play as much as you want. There is no one to burden you.

"Quick whirlwind" hurt teammates, this is definitely the "quick whirlwind" start.

Any attack could hit a nearby teammate. If you want to save your life, you must be active, but as long as there are more people involved, there is no guarantee that you will not be accidentally hurt.

Not only can attack teammates, but also the characters can not penetrate, in actual combat may block the way of teammates.

Worst of all, throwing people will harm your teammates. And the damage is not low.

When there are a lot of people, many people are afraid to use Mayor Haag because his sitting area is too wide. If you don't pay attention to it, your teammates will be seated.

There is no invincible effect in the game. If the protagonist meets Hugo's big seat after falling to the ground, it is "a tragic death".

During the period of "Quick whirlwind 2", it was completely impossible for two people to cooperate. Because the damage caused by one's own person is even higher than that caused by the enemy. Although it is released on the SFC platform, it is not acceptable!

When it comes to the "whirlwind 3" period, accidental injury can be used to add points. Like the following picture: 100 points for one punch

In the game hall version, players have only one life to play, and must reward their lives at 10000 minutes, and then get more chances by flogging the corpse BOSS. When the body is whipped, it is basically stable.

But sometimes, players are thousands of points short of rewarding their lives, but they dare not move forward because of their residual blood. What should they do?

At this time, if your teammates have enough blood, and the two know each other, it doesn't matter if you take a few punches and get a few points. After the reward for life, the two can move on.

I remember many years ago, when we hit the biggest piece of food, if it was not full of blood, the person who wanted to pick up the food had to be beaten first and ate it until there was residual blood, so that we could get the maximum score.

The two thugs in the "violence buster" game are so powerful that they can lift not only humans, but also cars and tanks. After lifting things, you can attack others with your feet.

I haven't figured out for years how to put my teammates down after lifting them up. If you throw it out, you'll lose two bars of blood.

Game halls often see two players who do not kill the enemy, but catch each other to engage in infighting, when they go to see BOSS, they are all bloody, and they are killed two or three times.

Like Captain Hook, characters can be caught when they are invincible. However, there is no "Captain Hook" protection mechanism, residual blood will die as soon as it falls.

In addition, what other games also have the design of cheating teammates? "X-Men" is the game that can hold the largest number of people in the history of arcade games, and six people participate at the same time, which is the equivalent of a LAN game. When throwing enemy soldiers in the game, do not hit your own people, it is very painful.

But six people in the scene, several people are falling, in any case can not be avoided!

The Lightbringer is obviously a game in the western magical world, but it can use pitching skills, and the damage to teammates is relatively high when using pitching techniques. Many players of this game must cooperate with each other and share the spoils evenly, otherwise it will be very difficult to play.

Although the "famous general" was accidentally injured when throwing people, the good thing is that he did not lose blood. Interestingly, if you are beaten by the enemy, you can also bump your teammates around you.

"Midnight Kill" also has similar accidental injuries, but fortunately, it does not lose blood, only a little bit of rigidity, the impact is not very great.

This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era

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