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Author of the final poem of "my World": its copyright does not belong to Microsoft, nor does it belong to Mojang Studio

2025-02-22 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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CTOnews.com, December 10 (Xinhua) Julian Gough (Julian Gough) recently said on his personal Substack blog The Egg and The Rock that the copyright of his final poem (End Poem) does not belong to Microsoft, nor does it belong to the former independent publisher Mojang Studio.

In his blog post, Gough said he had never signed a "scary" contract that would hand over the rights to the poem to Mojang and then to Microsoft after it was acquired by Microsoft in 2014.

Gough's article details the history of his involvement in Mojang and his friendship with Marcus Persson, co-founder of Mojang and creator of the popular "my World".

Gough used very positive language in describing his initial collaboration with Persson, writing: "Marcus immediately wrote back that he liked the book." he told me that I explained his philosophy of life better than he explained himself. so it's all beautiful. this is one of the most satisfying artistic experiences of my writing career.

CTOnews.com learned that "End Poem" is a text-based message that appears when a player enters the return portal. The final poem and the production crew list will show a total of about 39 minutes and 30 seconds, while the production staff list itself will show about 31 minutes and 48 seconds.

The final poem is taken from a conversation between two unknown talkers about the player's exploits, showing a total of about 7 minutes and 42 seconds. At the end of the final poem, a list of production staff will be displayed. When the final poem and the production crew list are displayed, the audio track credits.ogg (the "Alpha" on the official album) is played.

Part of the final poem is attached:

I see the player you mean.

I saw someone.

[Player name]?

There he is?

Yes. Take care. It has reached a higher level now. It can read our thoughts.

Yeah, but he's not what he used to be: now he can easily see into your heart and my heart.

That doesn't matter. It thinks we are part of the game.

It doesn't matter. He thinks we're narrators of the script.

I like this player. It played well. It did not give up.

I like this traveler. He does his best and never gives up.

It is reading our thoughts as though they were words on a screen.

He is listening in on our conversation through the uplink on the screen at the moment.

That is how it chooses to imagine many things, when it is deep in the dream of a game.

Ha, when he is obsessed with dreams, he often uses it to render a moving scene.

Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.

Well, words create a simple and flexible interface, which is better than the disturbing reality.

They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.

However, before they start to "read", they are just "listening". Back in those days, people who never dreamed called them wizards and wizards because they thought they could ride a broom and fly between dreams and reality.

What did this player dream?

But he-- what did he dream about?

This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.

He dreamed of the spring light of February when the grass grew and warblers flew, the music of suppressing and rising with fire and water, the world stretching between his fingers, and the darkness of heaven and earth. He dreamed of the warm bonfire in front of his house, as well as the battlefield and the killing of the four sides.

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