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Cona: the Bridge of Spirit-- how to shape the ritual sense of empathy

2025-04-14 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

A brief introduction to Kona Spirit Bridge is a plot-oriented action adventure game, as well as a fantasy adventure game with mysterious oriental elements. It also contains excellent exploration and combat elements. As an animation company's first work of transformation, its quality is excellent, and the game was launched in September 21. It also won the TGA2021 Independent Game of the year award. If you want to like Zelda, you will also fall in love with this game, which can be called the high-definition version of Zelda, but also because of its picture quality performance, light and shadow effects, lens music, etc. frame wallpaper, the shaping of the protagonist and partner is also unique, especially the rotten spirit, which can capture your heart every time it appears. In the process of marching, it is also because of this group of lovely friends, but also makes the adventure more interesting and brave.

The protagonist is a soul guide, the deceased have a wooden mask placed in the shrine to commemorate, with time lost to dust, but some souls will be trapped in the past tragedies become extremely dangerous, the protagonist embarked on the journey to help them out of the predicament and into the afterlife. At the beginning of the visit, I went out of the crypt to see the suddenly enlightened white clouds in the distant mountains, giving people a chance to enter the fantasy realm of Qianhe and thousand fathom, and instantly filled with infinite expectations for this world. In terms of plot theme, Pixar series "Journey to Dream" and "Journey of the mind" also have the same philosophical thinking on life and death, which also brings comfort full of childlike innocence. No matter how old you grow up, love fairy tales, heroes and magic.

Second, the ritual sense of resonance is the awe of the present to the past, the known to the unknown, the living to the earth, and life to death. Game interaction is a wizard who shapes the sense of ritual. The sense of ceremony is a way to give meaning to a specific time and occasion. Modern people's demand for a sense of ceremony lies between the needs of respect and the needs of self-realization. The sense of successful ceremony not only creates a sense of mystery, but also provides players with aesthetic, emotional and value resonance. What's more, it is an effective way to convey the game world outlook.

The resonance of ritual sense comes from image resonance, behavior resonance, time sequence resonance and mechanism resonance, and a complete sense of ritual is shaped by the combination of the four. If you feel that the design is not ceremonial enough, the ideal way is to enhance resonance from these four aspects. Because of the form and cost, sometimes it is impossible to meet all the aspects in the design at the same time, usually only emphasize a single aspect, but also can play a subtle effect, creating a sense of ritual with resonance.

1. Image Resonance A suitable image is the basis of a resonant sense of ritual, like a bouquet of flowers that can carry and express all emotions.

[blue Flower Hook Lock] the game is guided by a special blooming blue flower, which can be indexed by archery, and the flower will be in full bloom when the view turns to it, which is used to remind players that they can index archery, which is more natural than using the interface UI. It is a benchmarking case with a guiding way. A good image can arouse players' infinite reverie. In the design of the hook lock, the blue flower stamens are used to index the past, which not only avoids the mechanical setting of the hook lock, but also makes the transient action more poetic and natural.

[mask perspective] in the plot, players will get masks used to commemorate the deceased. The mask itself is the number of weeks of the game. Players can see some hidden rotten spirits and chests when they put on masks, similar to the eye of the sky and lookout skills. As an auxiliary guide, it can help players find in the jungle, the mask itself represents the dead, through the mask to see the world can naturally be associated with the function of psychic perspective. It also makes this behavior appropriate and harmonious.

[White lacquer symbol] White lacquer symbol represents the symbol of village civilization. From the central village to the mountain, the path up the mountain is marked with white lacquer symbol or white lacquer edge. At first, it is a graffiti indication with special graphics, in addition to marking the walking route, on the other hand, it is also permeated with the atmosphere of ancient village civilization.

2. Behavior Resonance A proper behavior can also express the ritual sense of resonance, sending goose feathers thousands of miles, giving light ceremony and heavy affection. Behavior itself can also convey a sense of ritual.

[wand knocks on the ground] Kona's wand knocking on the ground is the biggest feature of the game, whether it is opening the treasure chest or discovering new rotten spirits, the crisp sound of knocking on the ground is accompanied by action, full of pious ritual. Changed the traditional game in the traditional game needs to break the wooden box setting, compared with the violence to open, this simple way is more appropriate to the world view, can better reflect the awe of nature.

[skill learning]

The packaging of skills or abilities is also a point of ritual, the player's soul ball, to the soul ball divergence produces soul fluctuations, thus interacting with the surrounding environment. It has been so deeply reflected in the player's operation that everywhere I go, I can't help but press the soul wave, trying to find points that interact with the environment, or index temporary goals. The second impressive skill point is a derivative of shooting skills. The usual way to switch from hitting to shooting is to change weapons, while Kona's spiritual bridge is realized with a staff, after going through untold hardships to climb to the home, stay at the top of the mountain to teach the protagonist, said: your weapon. I feel it has a deeper level of energy. Feel the staff with my heart, try to pull it apart, and finally acquire the skill of archery. I was amazed at this setting and skillfully combined the two weapon forms with my fairy tale imagination. Also let the player experience the real growth, there is a kind of original I already have the device, but the lack of wisdom to explore. Among them, staying behind is like the teachings of a master, allowing the protagonist to acquire the setting of new skills, which seems to be easy to deal with through upgrading, but through a close-up to feel the energy of the mountain, the infiltration of the ceremonial sense of pulling the air makes the game real and more modern.

[shop bell]

Entering the shop will first disturb the bell of the shop, and then push the camera to the inside of the carriage. A clear bell, as if entering a real store, will first touch the bell in the corner of the door to tell the shopkeeper that there is a visitor. Although there is no shopkeeper here, it also creates a feeling of entering the shop. Disturbing the ringtone acts as a behavioral resonance.

3. Time sequence resonates. People are also full of rituals about the order and passage of time. Appear in turn according to a certain rhythm order, follow the step-by-step cognitive process, and push the emotional perception to the most wonderful part in the process of rhythm. At important emotional nodes, savings, delay and release can lead to a better emotional outburst and catharsis experience. Long press, accumulation and delay with chain effect are commonly used interactive means that can produce temporal resonance.

In addition, the fluctuation of the mark is also the embodiment of the resonance of time sequence. as a soul guide, the energy ball interacts with the environment, which can disturb the wind chimes and purify the corroded nature into its original appearance.

[explosive art]

I was impressed by the art of explosion in a total of two places, one is the explosive stone, the other is the explosive beetle, the explosion itself is only the mechanism of delayed destruction, but in Kona, the explosion is set as a delayed frame, the explosion delay is originally a delayed gratification, the fixed frame is to satisfy the stimulus continuously, produce a ritual sense of timing resonance, drop the bomb and then explode, and the beetle or boulder is photographed and fixed in a special shape. At this level, it is time for emergency action and shooting, and then with the sound of the countdown to the sound of the sound of the countdown, roar back to position. The tight time and intermittent shooting operation bring people an extremely enjoyable sense of oppressive excitement.

In addition to Xu Li's heavy blow, Kona can also carry out a stronger rotten blow, which can be produced from both heavy strike and shooting, and it is also Xu Li's heavy blow. The perception of Xu Li in Elfaden's ring is slightly insipid, but in Kona, there is not only a slight vibration on the handle after a certain period of time, but also the light and sound effects of the obviously lighted staff. It not only makes it easier for players to perceive the change of stronger state in function, but also can be replaced by the fluctuation of energy accumulation perceived by the protagonist in emotion. (of course, because the old man ring is more realistic, and Kona cares more about magic and fantasy.)

4. Mechanism resonance method mechanism can maximize players' different sense of presence at different stages of the game, and provide more soothing, nervous and oppressive emotions, such as scenes and BOSS mechanisms. Different degrees of mechanism modes can be set in the game. For example, the dignified experience of the plot, the tranquillity of looking for objects, the tension in the face of Xiaoqi, the fear of boss, and the excitement and expectation of learning skills, bring players a degree of emotional feedback and resonance experience.

[scene mechanism]

Rich scene puzzle solving interactions, from the beginning of caves, Stonehenge, jungles, villages, to cliffs, hilltops, and finally to giant trees and scorched earth. Time and weather often change, sometimes the night of lightning and thunder, sometimes the scorched earth of smoke and fire. Each scene has distinct cultural characteristics and corresponding declassified elements. Caves mainly cover up their horizons with darkness and create a sense of mystery. Jungles, hilltops and cliffs mainly make use of the intricacies of natural topography, and often feel that when there is no way, they may turn around and detect the next exit. By strengthening the light and shadow performance of the entrance, it makes people feel bright and enlightened, and it is also a good way to shape the beginning of a new chapter. Interaction with the scene also includes lifting the fallen stone sculpture, moving the offset stone, and using some imperfect states to prompt the player to strengthen the target. The success criterion of scene decryption design is based on whether it gives people reasonable and unexpected feelings. It is reasonable to build on the player's existing cognition, but the unexpected is beyond the player's imagination. The source produces, with the help of tools to the precise object, each link design is different will give people a different feeling, but also to avoid the repetition of play.

The main form of ritual sense of scene riddle solving is the verification of terrain by graphics. For example, in the Shinto checkpoint, the order in which the central candlelight flashes corresponds to the order in which the player needs to shoot arrows to light the stone lamp. There is also the final journey to find Taro, which requires shooting gems embedded in tall trees in a limited time sequence, and each gem shot will emit a light effect to guide the next one, skillfully linking the complex journey with solving puzzles.

[monster mechanism]

The diversity of BOSS mechanism has a direct impact on the playability of the game, and it is also criticized that the repeated challenges of players bring bad experience in many games. The plot of an independent game is usually a go-through, but the boss battle is usually challenged many times to succeed. Only when players improve their operation level and find out the habits of boss can they succeed in the challenge. It is necessary to set up different boss mechanisms at different levels to bring freshness to players. Early boss is easy to be stiff by players, players in Xu Li big moves, often 100% can make monsters stiff, which can be relatively easy to win, but also make up for the lack of player dodge, shield and other operation ability. Then there is the improvement of all-round ability requirements. For example, the river boy will dodge randomly in three pools, and the flower shrine will run in circles with the players. Boss often takes place in half the blood volume, or change the conventional attack methods, more impressive later boss will always seize the player's settings, born to hold the player in the palm of the hand, squeezed into a red half-blood, gloomy music plus the protagonist's painful expression, immediately fear, so that the challenge is difficult, but also push the combat experience to the best part.

In addition to the regular boss mechanism, some unique settings will also be impressed by the boss, such as the corrupt Taro, who will hang a light on his chest, and when players inadvertently shoot, they will have the chance to hit and extinguish it, causing the boss to be blurred for a period of time, creating a certain output window for players. For example, the gem on the twig can also be targeted to weaken the combat effectiveness of boss, of course, these so-called "weaknesses" are also more hidden by boss protection, such as in the back, in the abdomen, the need for players through special positions, to accurate strikes. Hidden weaknesses of boss, immediately let boss become more flesh and blood, fresh up, but also let players feel more story.

Different combinations of monsters, combined with special terrain, can also become a special "boss war". For example, the last pass of the shrine requires shuttling back and forth on three trees, attacking enemies in the air, treetops and tree trunks respectively, including air, long-range projection, close threats and other different forms of attack. Players need to try and make mistakes again and again to get the best attack sequence and means. In the special terrain, it makes the little monster full of challenge.

Third, the method of shaping the ritual sense of resonance 1. Image resonance-contextual association image resonance is the most basic part, and it is also the most commonly used way for designers to express the sense of ritual when thinking about the plan. brainstorming is often used to select the most suitable image, but the more basic part, the more flexible way of thinking. Usually when I see an excellent design, I always think, if I can think of something, if it is not as good as the author's, how can I think of the author's step. In the part of the blue flower index, if I think of the forest, I will only think of using vines or dandelions to index, but in the English context, we can try to express it as Something attracts me in the English context. In the unique context of English, it is not difficult to come up with This flower attracts me. It not only expresses that I am attracted by the flowers, but also expresses the beautiful appearance of the flowers. Make use of the polysemous nature of the word between Chinese and English to help us make association and analogy. Blue flower attracts me, and verbs in English usually have good associative implications. if brainstorm is difficult in Chinese context, we can first express the basic semantics in English, and then translate it back to image association brainstorm. It also proves that the essence of language is a way to look at problems and understand the world. If you look at the problem in a different language, you can solve the problem from a different perspective.

2. behavioral resonance-the exposition of the sense of ritual in the "interactive ceremony" of symbolic activities is to regard human beings as social animals with symbolic behavior and human symbolic activities as a positive and creative process. Let the behavior have a sense of ritual that resonates, as long as the behavior setting is a symbolic activity.

With regard to this, we can lock in the ritual object, magnify the core movements with a high sense of experience, and give certain meaning to the actions that can be done directly in life, although it may affect the efficiency of action, but it gives people more peace of mind and certainty in action, such as prayers before meals and ringtones before entering the door. They are all positive and creative symbolic activities. Percussion is suitable for many scenarios, including taming, obedience, and being set to capture the rotting spirits very well. Opening the treasure chest and so on are all derived from the action of capturing rotten spirits. Shooting behavior is to borrow the power of mountains and rivers, is a creative process; the wind bell before entering the door is a positive and humble process; all kinds of settings will make the behavior give a certain meaning of awe and rise to a symbolic activity.

3. Time sequence Resonance-experience refinement of the original core but simple action refinement into smaller experience rhythms, such as induction, response and unlocking. Lock, focus and release. The key to an overrun car is to have different feedback according to the distance from the car, making the car start with a more ceremonial sense. Zipper lighter, first open the cover with a clear metal sound, and then slide the flint, accompanied by the sound of the fire will be lit, the ceremony will focus on the details of the fire also create a classic of the times. In the game design, the ceremonial moments in reality are often connected with a certain part of the game and the award ceremony.

4. Mechanism resonance-the mechanism resonance of bedding effect is mainly due to the layers of cushioning effect in the design of play, which is divided into emotional matting and cognitive matting. In the scene puzzle solving part, mainly cognitive groundwork, first given a suggestive figure, players need to find out the rules to unlock the scene according to the given graphics corresponding to the scene. The pre-given graphics, dynamic effects, or plot are all preset groundwork, and the optimal cognitive groundwork is interspersed with life common sense or metaphor, because a person's subjective interpretation of the situation will directly affect his behavior. A good definition of scene design consists of a set of rules that continuously govern the player's behavior and regulate the player's motivation. It also contains the subjective psychological activities of unique explanation, choice and judgment of human behavior. When the players unlock it step by step, they suddenly realize and resonate. In the boss experience section, in addition to the challenge difficulty has a cognitive matting effect, but also integrated with a lot of emotional matting, almost all follow the emotional curve of large and small humps. For example, in the breaking phase, boss speed increases, and will wait for an opportunity to catch people with bare hands, and for example, in a monster cluster, it will randomly appear on the treetops around and around, and so on. Some uncertain settings will cause mood fluctuations to increase sharply, and then give a cue rendering of sound / light effect / vibration touch, thus greatly increasing players' fear in the face of unknown situations.

Fourth, the conclusion is "to be a wizard who pays attention to ritual".

There are many ways of ritual innovation, the "shape" of imitation will eventually become homogenized, while the "meaning" of deep play will enhance the height of the game, or open up another blue ocean. The ultimate mission of ritual is to integrate into the DNA of the product, making people feel amazing at the first contact, interested in the process of continuous contact, and natural and harmonious after many contacts. As if it should have been designed in the first place. Kona's staff percussion, Soul Wave, Blue Flower Index and so on are all wonderful moments that precipitate in the player's memory.

Do a good job in the ritual setting of the game, achieve a deep resonance, and form some kind of emotional ripples between the game and the players. Can not help, will let the player feel: this game understands me!

This article comes from the official account of Wechat: GameTube (ID:GameTube), author: Zhixiao

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