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How real is the weather in the game?-- A brief analysis of the temperature system in the game

2025-01-29 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

1. What is the temperature system in the game? the temperature system in the game is mostly used in role-playing games and simulation games. In role-playing games, the purpose is mostly to bring players a more real world atmosphere and sensory experience, while in simulation games, it is more to take this as an indicator, which requires players to regulate or balance a kind of value.

Here we start with some games including temperature system on the market to explore how people design based on temperature system at present. The games investigated here include: the breath of the Zelda wilderness, the steam age, the long night, the great immortal simulator, my world, My Origin and so on.

two。 What affects the temperature of the environment generally speaking, the corresponding area in the game will have different temperatures, most of which will be affected by two factors, one is the terrain, the other is the weather. These factors are taken from the real natural phenomena in real life, in order to achieve the purpose of simulating a more real world atmosphere. In fact, in the real world, there are many factors that affect the ambient temperature, including latitude, topography, land and sea location, ocean currents, vegetation, weather and human activities, among which weather and topography are the two most easily perceived factors. it is also a widely used element in the game.

① topographic factors include plains, mountains, hills, basins and plateaus. Among them, the most intuitive is that the higher the altitude, the lower the temperature. Generally speaking, the plateau temperature will be low.

② weather factors generally include rain, snow, wind, sunny days and so on. It is more intuitive that the ambient temperature decreases in rainy and snowy days. It is worth noting that the wind often does not affect the ambient temperature, but in some games, the wind acts on the character's temperature perception: the stronger the wind, the lower the somatosensory temperature.

3. What affects the player's temperature ① ambient temperature: the player's external temperature generally depends on the ambient temperature, and the player generally has a bearable temperature range, too cold and overheating will have different behaviors.

② equipment material: the player's equipment material will affect the temperature range that can be withstood. For example, plate armor and heavy armor will make the player less heat-resistant but more cold-resistant, while cool fabrics will be vice versa.

③ equipment elements: the player's equipment elements will also be affected. For example, in Zelda, heat resistance is worse and cold resistance is stronger if you wear fire weapons, and vice versa if you wear ice weapons.

④ scene objects: scene objects generally affect the player's temperature, but will not affect the temperature of the entire scene, such as bonfires, hot springs and so on.

⑤ food: food affects the player's temperature. For example, in Zelda, players will have time to increase their ability to resist low temperatures if they eat warm grass and fruits.

4. Temperature corresponding to some games ① players need to maintain their own temperature, such as the level in the blizzard climate, players need to maintain their own temperature.

② players need to maintain the temperature of the scene, and the fun level needs to maintain the temperature of the room.

③ players affect the temperature of monsters, such as monsters at levels that are too hot or too cold to run or self-explode.

5. Interface performance of the game will generally have the temperature distinction such as: extremely cold, cold, room temperature, hot, hot.

① is presented in the interface with icon data: it can directly see the temperature range and the current temperature situation, and can notice the temperature change in time.

The ② environment behaves differently at different temperatures: the environment can create a more real world atmosphere, for example, cold generally reflects snow, ice and mountains in the big world; overheating reacts as hot sun, volcano, burning, etc.

③ characters behave differently at different temperatures: the corresponding player behavior will change in different temperature ranges, such as cold players just trembling, while extremely cold players will hug and jump slightly and so on. This is also one of the elements to create a more real-world atmosphere, and it also corresponds to the degree of negative state that players endure, such as being hurt in cold areas for 3 seconds and extremely cold areas for 1 second. Some may be generated directly, and some may need to be superimposed with BUFF to produce.

6. Specific cases followed by a specific analysis of some game examples.

[1] long Night "long Night" is a thoughtful first-person survival simulation game that searches for resources in a closed world in order to survive for a longer time. Among them, the character has the following four perceptual attributes: temperature (somatosensory temperature), fatigue, thirst and satiety, which will further affect the weight-bearing and health value of the character. In this game, temperature is what is said at the beginning of the article, which is a kind of numerical value that needs to be balanced and regulated in the simulation game, and the setting of temperature in this kind of game will be more complex and meticulous.

Several states of ① temperature: ambient temperature, wind-cold temperature, somatosensory temperature and temperature state

In long Night, the author makes a distinction between ambient temperature, wind-cold temperature, somatosensory temperature and temperature state. That is, the actual temperature felt by the player is not consistent with the ambient temperature.

When wind-proof temperature is added < wind-cold temperature, somatosensory temperature = ambient temperature + wind-cold temperature-clothing warmth bonus-clothing windproof bonus

When Fangfeng addition > wind-cold temperature, somatosensory temperature = ambient temperature-clothing warmth bonus

The temperature reflected on the main interface is the "body temperature state". When the somatosensory temperature is greater than zero degrees Celsius, the body temperature will not drop, but when it is lower than zero degrees Celsius, the body temperature will drop. The rate of decline and rise depends on the value of somatosensory temperature. This leads to the next indicator: the rate of temperature change.

The rate of change of ② temperature

The game makes a seven-step distinction on the rate of change. ① falls very fast, ② drops slowly, ③ drops slowly, ④ does not rise, ⑤ rises slowly, ⑥ rises slowly, ⑦ rises very fast, which affects the temperature state of the main interface. When the temperature state will be 0, the player will continue to bleed. In this way, a closed-loop circulatory system of temperature and life is formed.

③ interface performance

01Mel-presented as icon data in the interface

Main interface UI: the main interface displays the current temperature, energy, satiety, thirst, health, and the speed of change in the main interface in the form of UI, which can make players pay more attention to these values. At the same time, these values are a very important part of supporting the game and need to be paid attention to in real time.

Different states of temperature: according to UI, there are three different states of temperature, as shown in the figure below. When the temperature is close to zero, it will be warned in advance, and when it reaches zero, it will begin to bleed. These will be distinguished on UI.

The speed of temperature change: the number and direction of small arrows, together with the dynamic effect, reflect the speed of temperature change and give players a sense of urgency.

TIPS hint: when the temperature state changes, there will be TIPS tips from the first-person perspective to remind players how to raise the temperature, possible illness and so on, which can be regarded as a small guide to help the game.

Information panel: in the information panel, you can see a more detailed overview of the values.

02mer-the performance of the environment at different temperatures

The performance of the environment can give players a more immersive experience and a more real feeling. The change of the environment at different temperatures here is mainly the change of the weather. For example, the temperature is the lowest in a snowstorm. It can be seen from the environment that the weather is very cold; strong winds combined with rain, snow and dark weather will also give people a cold feeling.

[2] Legend of Zelda: Zelda in the wilderness as an open world type of game, simulating real physical effects is an essential part, and Zelda does build an extremely real world. On the basis of reality, the game can make a lot of interactive games and brains that seem to be natural. Among them, temperature is also a dimension that increases the sense of reality, and it plays an important role.

Here we analyze Zelda's temperature system through the performance of the interface:

① is presented as icon data in the interface.

Temperature display: Zelda records the current temperature in the interface through a ring thermometer-style UI. The ring is divided into eight parts, including three cold parts, three hot parts, and three large temperature types.

Show temperature change: when a large temperature type change occurs, the ring thermometer will send out the corresponding flash dynamic effect to prompt. (see the effect of the moving picture below)

② is presented in the big world with the relevant performance of the role.

Character action: when it is cold, the character will make a shivering posture, when it is too cold, he will hold his chest and jump his feet, he will breathe out of his mouth, and there will be a cold, shivering sound in the sound effect. Generally through the performance of the role, with the flickering of the thermometer, you will be able to realize your cold state for the first time, and you will lose blood when you are in a cold state for a long time.

When it is hot, Tong Tong has sweating action and temperature UI indication, but when fire prevention-related food is used, it will have related protective effect, as shown in the following figure.

Weapon: ice sword can cool down, fire sword can heat up

Clothing: part of the clothing has the corresponding protective effect, the interface is shown as follows

Food: some foods have related protective effects, which will be reflected in the main interface after consumption.

③ presents in the big world as the performance of the environment

The environment can render a cold and warm atmosphere, for example, the mountains are very cold, there will be a barren environment, frost will form on the stones; the snow field is very cold, there will be snow and snow in the sky; the volcano is very hot, and the whole scene is emitted with flaming tongue particles.

Zelda's temperature and element reaction are closely combined, and some element attributes with temperature can form a variety of interactive games, and in such a big world, each additional dimension is set, dimensions and dimensions are combined to form more diverse possibilities at the speed of multiplication, which is also one of the charms of the open world.

7. It is concluded that the dimension of increasing temperature in the game can bring players a richer sensory experience and more simulate the feeling of the real world. In terms of interface performance, in addition to clearly expressing temperature-related information and functions in the interface, we also need to consider the atmosphere performance in the big world. In terms of functional design, it is clear that the temperature of the environment and the temperature of the players are affected. Based on the temperature system, many creative games and contents worth exploring can be made.

This article comes from the official account of Wechat: GameTube (ID:GameTube), author: he Ye Wuyue

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