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After the player's experiment, he found that there was a serious randomness problem in "Bao Ke Meng Zhu / Zi".

2025-01-29 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Entry-level programmer questions.

In the more than ten days since the release of Bao Ke Meng Zhu / Purple, poor optimization and large and small BUG have obviously become the biggest problems affecting the game's word-of-mouth fermentation. although most of the existing BUG are not so deadly, there are always one or two vicious problems that affect the core experience of the game.

On November 27, an overseas Bao Ke Meng player posted a post saying that he was aware of the pseudo-random problem in the player's battle. At first, he found that the hit rate of his elf "snow demon girl" was ridiculously low when releasing the skill "ice breath". After a total of 14 tests, the player is basically convinced that the skill with a hit rate of 90% is impossible to hit when used in the first move of the first hand. after all, the probability of such a situation is only 1/1000000000000.

The hit rate of the Pokemon game is a clich é topic, and almost every player has personally experienced the evil event that the hit rate is too high. So that a considerable number of players have complained that there is a big difference between the hit rate written in the skill panel and the actual hit rate.

However, in Zhu Zi's generation, under the test of Baokemeng players around the world, the possibility of pseudo-random problems in the game is getting higher and higher. For example, this BUG usually appears in the first move, some moves can not be hit no matter how hard they try, while some moves will definitely hit under certain circumstances. Whether it is carrying props that affect the hit rate or using harmless skills, it is applicable to this pseudo-random mechanism.

With the deepening of investigation and research, it is generally believed that players will apply the same set of random numbers in every game, which means that whether all moves are hit or not has been determined before entering the game. If you can master these rules in advance, you can completely get rid of the luck of the game.

Domestic well-known Pokemon player "pocket fan AG" has also personally done an experiment, and it has been proved that as long as it is used properly, a skill with a low hit rate such as "absolute zero" can be hit with a hundred hits.

In fact, this kind of BUG that rejects random elements appeared as early as two years ago in Baoke Sword / Shield, but the problem at that time was limited to poisonous Pokemon, so it didn't make much of a stir. However, Zhu Zi's situation is something special. if the authorities do use a fixed random number table, then the future players will be reduced to a funny scene of first-hand victory, and even Wolfey, the world champion of Pokemon in 2016, lamented that this is the most serious problem he has seen since playing with Pokemon.

Fortunately, Zhu Zi's qualifying match will officially open on December 1, and the current pseudorandom problem exists only in the free game. Maybe the random number judgment of the qualifying game is different from that of the free game, or maybe the game developer Gamefreak will urgently push a patch to fix the problem in these two days, but in any case, there is not much time left for them.

This article is from the official account of Wechat: game Research Society (ID:yysaag), author: Okny

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