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2025-02-14 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
All my teammates said yes.
ThatFriendlyGuy ("that friendly guy", hereinafter referred to as TFG) is a maverick Twitch anchor.
His most common game is "Escape from Takov", which imprisons players in a city with many bandits and few supplies, forcing players to burn and loot and do whatever it takes to survive.
But he always adhered to pacifism. During his thousands of hours of career, Takov offered to say hello to every player he met. With the exception of several plug-in users who were deceived and assassinated by his positive overtures, he never killed a single person.
A screenshot of game data from November last year: 710 hours, 0 hit, although that means his gaming experience will be greatly reduced. A large number of quests from NPC require killing AI enemies and other players, completing these bloody quests to unlock new weaponry, some of which can significantly improve player survival.
Some quests also require the player to kill the enemy in fancy style, but he doesn't care and has a good time. Because he knew the valuables on the map and the refresh points of the AI enemies like the back of his hand, he went out without a gun or even a melee weapon for self-defense, and at most a few non-lethal flash grenades, but he still made a lot of money.
He will actively share the wealth he has found with every player he meets in the game. In most cases, he will be killed by other players after making money, or directly. But sometimes he comes across players or enthusiastic fans who are willing to exchange and trade materials, who volunteer to act as bodyguards to escort him off the map.
In the picture, TFG is sharing booze with passers-by who just shot him, not just in Takov, but TFG is also trying to challenge pacifism in other games. For example, when he was in the strategy of "biochemical Evil 8", he did not kill any of the enemies of miscellaneous soldiers, only BOSS, and successfully cleared the customs.
After the release of call of Duty: modern Warfare 2 (call of Duty 19), TFG set himself another challenge: not to kill any opponent, reaching the full level of the game.
The so-called "full level" refers to level 55, which is the highest level of characters in season 0, and can unlock all weapons, equipment, character specialties and serial kill rewards of call of Duty 19. On November 16, call of Duty 19 entered its first season, with a pass and lifting the level limit. Since the pass level is independent of the character level, there is no new content to unlock above the character level 55.
After 138 games that took a total of 23 hours and 25 minutes, TFG achieved his goal before the launch of season 1, and soon uploaded his record and upgrade ideas to Youtube. The statistics in the video show that his total record is 0 kill and 2678 dead, but the win-lose ratio is 1.35, that is, he has won in 57.4% of the games.
TFG said he wanted to follow his pacifism to the end, but he didn't want to disappoint his matching teammates. Fortunately, there are plenty of ways to score and even contribute to the team in call of Duty.
First of all, call of Duty has a variety of game modes, some of which often have special victory goals. It is true that killing an opponent can gain an advantage, but there are not a few players who are addicted to the pleasure of pulling the trigger and taking life, but forget the original mission goal.
The two most common modes of TFG match are "kill confirmation" and "stronghold warfare". In the "kill confirmation" mode, the player drops the dog tag after death, and the opponent with more dog tags wins. You can get points and experience by picking up dog tags, so what TFG has to do is to walk through the hail of bullets with equipment and expertise to increase speed, fighting for as many dog tags as possible.
The "stronghold warfare" requires the warring parties to compete for the score of the target point on the map, the target point will change position every time, and the party with the highest score within a limited period of time wins. In this mode, continuous occupation of the stronghold can earn a large number of points, and TFG only needs to use a riot shield that can resist bullets to survive long enough in the stronghold.
Secondly, call of Duty 19 takes modern warfare as the theme and designs a large number of non-lethal tactical equipment. Although at the beginning of the challenge, the TFG level was too low to get the equipment, and often ranked last in the line.
With the growth of the level, TFG's game experience and team contribution are gradually increasing. Newly unlocked binoculars, suppression of mines, inflatable bait and other equipment, can give him certain assists points. He is also equipped with "cold-blooded animals" and "haunted" characters to avoid being detected by the enemy, and immune to binoculars and radar marks to facilitate walking around the map.
The telescope can highlight that the enemy has two items of equipment that are at the core of TFG's "slave sharing" tactics. The first item is the aforementioned riot shield, which is not unlocked until level 37, but makes the subsequent brushing work get twice the result with half the effort. The front of the shield is completely bulletproof and unbreakable, which not only increases TFG's chances of survival, but also helps teammates attract firepower. When the shield is severely attacked by the enemy, he can also get no less than the score of killing an opponent.
The second item of equipment is a bait grenade, which can make false gunshots and harmless explosions to distract attention. As long as there is an exchange of fire between ourselves and the enemy within the sound coverage of the decoy bomb, TFG will get a large number of points, and the higher the density of the exchange, the faster the score will be brushed.
The bait bomb caused TFG to readjust his tactics. He is equipped with an "extra tactical" specialty, raising the 2 decoy shells per life refresh to 3, and carrying an "ammunition box" with a "breaking the limit" specialty to increase the cooling rate. in order to get a continuous supply of bait shells from the accelerated refresh of the ammunition box, allowing noisy sounds and scores to cover the whole game.
TFG finally decided to use a special combination, in addition to a variety of supporting nature of the "serial kill reward". Serial killing reward is a tradition of call of Duty, which allows players to call air raids or all kinds of powerful equipment, which generally requires players to kill multiple players without death.
However, in this play, players can choose to change the reward condition from the number of enemies killed to points, even if TFG never kills, there are rewards available.
4K or 500pm allows players to use reconnaissance drones (UAV) TFG to select reconnaissance drones and anti-reconnaissance drones with very low score requirements, focusing on marking and interfering with enemy marks on radar. Once the enemy's drone takes off, he will replace the knife in the sub-weapon position with a locking bazooka, blow them all down, get a large number of points while protecting his teammates, and kill two birds with one stone.
After TFG's weapon-grade brushing routines filled with bazookas were formed, TFG scored more than 5000 points per game, often ranking in the top three in a team of six, and it was only a matter of time before he rose to level 55 at best.
"call of Duty" has always been no shortage of accurate and ruthless killers, and there is no shortage of top experts who play level 55 within 23 hours. But never hit the full level, but also contributed a lot to the team's victory, such a legendary feat, only TFG has really done it.
The success of TFG also provides a new way for many call of Duty players who may not be as successful as him: even if they can't kill anyone, or even become someone else's game experience, they can get a good game experience with a different mentality and style of play.
This article is from the official account of Wechat: game Research Society (ID:yysaag), author: Zhaoyue
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