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"Baokemeng: Zhu Zi": the series is getting better.

2025-01-14 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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This article comes from the official account of Wechat: ID:chuappgame, by Yang Zongshuo

It doesn't look good. It looks good.

For a Pok Ke Meng video game player, Bao Ke Meng: Zhu Zi is undoubtedly one of the most important games in recent years-the ninth milestone in the series and the second orthodox sequel on Switch. More than ten years ago, when we were joking, we were still thinking about the designs of the 9th and 10th generations of Pokemon. In a flash, this distant generation has come.

We have played two "Bao Ke Meng" this year, "Bao Ke Meng Legend: al Zeus" at the beginning of the year and "Bao Ke Meng: Zhu Zi" at the end of the year. According to the producer Game Freak at this year's Japanese Game developer Conference (CEDCC), the two games were basically developed at the same time. "Pok Meng Legend: Arzeus" started in the fall of 2018, and "Bao Ke Meng: Zhu Zi" will be a few months late.

Therefore, you can also see both similarities and differences between the two at the same time. They are all developed from the "wilderness", the experimental field of the eighth generation "Bao Ke Meng: sword Shield". The Legend of Bao Ke Meng: al Zeus is played in a sub-map "open area", while "Bao Ke Meng: Zhu Zi" is in place in one step. has become an open world game.

We can regard them not only as progress in increasing openness, but also as two parallel attempts. On Switch, the Pok é mon series is still struggling (not reflected in sales), and Game Freak is still looking for a way to interpret its game-in 2D, we have a common way to play, but in 3D, this solution is not stable enough.

What can you play in Bao Ke Meng: Zhu Zi? "Bao Ke Meng: Zhu Zi" offers many ways to play. In addition to the traditional Taoist museum war, you also need to solve the troubles of the "Star team" in the Padia area, as well as play against "Baozhu Kemeng". You can see some shadows of previous works in these games, such as the island tour and overlord Pokemon in Pokemon: sun and Moon, the great adventures in Pokemon: sword and Shield, and the leader of Pokemon and Boss in the Legend of Pokemon: Arzeus. After being tested by the players, these games will become part of the new design.

The customs clearance route provided by "Bao Ke Meng: Zhu Zi" is not fixed. As an open world game, you can certainly go to any Taoist hall, star team stronghold and treasure land on the map and go to any road to capture Bao Ke Meng. The main thing that affects you is the level. There is no flexible hierarchy in Bao Ke Meng: Zhu Zi. You may slip into a 50-level area when the team averages 20. As a result, most people will still choose a path with a smoother difficulty curve-the game will not tell you which way is easier and more in line with your current level, and this information needs to be obtained by communicating with friends or querying strategies.

For example, I ran to the fire base of the Star team at an average level of 18 and was pushed by a sunny coal turtle.

Forgot to intercept the picture of the coal turtle, but there are a lot of pictures of Merlot. To me, the Taoist Hall, the Star team and Baozhu Bao Kemeng are not very different. You can think of them as a kind of main task. Although the number is higher than before, it is also more repetitive (of course, it used to be very repetitive), and players may lose interest in the middle of the game.

The owner of the Taoist Museum in Bao Ke Meng: Zhu Zi is more marginalized and less dramatic than before, and only a few distinctive features are easy to be remembered. The owners' configuration of Bao Ke Meng is usually a few Bao Ke Meng of their own department, and finally there is a trump card that is not of their own department. For example, the first Taoist temple I hit by mistake-- the grass dojo, whose owner has two grass bao Kemeng and a tree-- this is a classic little joke. The tree is the second generation of Pokemon. It looks like a small tree, but does not belong to the grass system, but comes from the completely opposite rock system. This also means that fire, poison and flight systems that have good effects on grass systems have become ineffective, while water systems, grass systems and ground systems that are not effective on grass systems can restrain the trees of rock series.

Of course, this matter will not be fooled after the second generation, but Bao Ke Meng: Zhu Zi introduces a new mechanism called "too crystallization". It can make Bao Ke Meng change its attributes-the tree of the owner of the grass department is just a Pao Ke Meng whose attribute is grass. It became a real tree and stopped me from trying to end the game with Bao Ke Meng in the water system.

When you know that the opposite side is going to crystallize the grass system, you can use the fire system to deal with the battle with the Star team. You need to first use 3 Pokemons to defeat the enemy's 30 Pokemons in "Let's go" mode. It sounds very difficult, but in fact, there is no need to operate. "Let's go" mode allows Bao Kemeng to fight independently, very quickly, and it can be finished in about two or three seconds, which is a good thing for customs clearance level.

Gaga killing is followed by the team leader of the Star team, which is a relatively difficult battle, but there is not much to talk about. Compared to the match, the plot of the captains of the Star team is more attractive.

Baozhu Bao Ke Meng Battle is similar to the previous "Bao Ke Meng" or "Bao Ke Meng" battles, which is also the result of a series of nearly two generations of experiments, which reflect the independent side of Bao Ke Meng, even if there is no human being. They can also be used as nodes to advance the plot.

Treasure Master Bao Ke Meng is relatively big. "Bao Ke Meng: Zhu Zi" offers a lot of ways to play. In addition to the above 3 adventure routes (Taoist Hall, Star team, Baozhu Kemeng), you can also spend all kinds of ingredients on picnics, or buy clothes in different stores to become "Pok Ke Meng warm". You can even take classes at school! For customs players, the content of "Baokemeng: Zhu Zi" is quite substantial, and the overall customs clearance time is almost twice as long as the previous "Baokemeng: sword Shield".

For the core players, the "Taijing" of Bao Ke Meng: Zhu Zi is a big change to the combat system, and players need to think more about it. Some of the players I know have a good opinion of it-but considering that the game has just been released and the game has not been officially held yet, we are not able to fully evaluate the system for the time being.

Compared with "AlZeus", what are the characteristics of "Zhu Zi"? Some friends may have played the previous "Legend of Pok é mon: al Zeus". Compared with it, "Bao Ke Meng: Zhu Zi" has become a seamless open map with more emphasis on exploration. At the same time, as an orthodox sequel, the combat part cannot be absent.

The vast map of Padia doesn't excite my desire to explore too much, on the one hand, hierarchy considerations, and on the other hand, the early mount performance of the game will also prevent you from going to certain places.

The core pleasure of the open world of "Bao Ke Meng: Zhu Zi" is to capture Pokemon, which I also felt in the process of capturing it-- it's a bit like the prototype of "Pok Ke Meng" in the future. from the experience of "Bao Ke Meng: al Zeus" and "Bao Ke Meng: Zhu Zi", it is a good idea to combine the capture of Pokemon with the open world. However, the capture process of "Bao Ke Meng: Zhu Zi" is more complicated than "Pok Ke Meng Legend: al Zeus". You still have to go through the battle process if you can't just throw the ball to knock out Pokemon. In contrast, you can let Bao Kemeng fight automatically on the big map in "Bao Ke Meng: Zhu Zi", which reflects the different emphasis of the two games.

With the gliding ability, my action power is much higher, and the difference between the two is also reflected in the proportion of multiplayer games. There is almost no multiplayer system in the Legend of Pok é mon: al Zeus. You can only exchange Pokemon online with your friends. Bao Ke Meng: Zhu Zi obviously does more work in this respect. You can take risks with your friends through the function of "Alliance gathering Circle", or play Taijing hole together to conquer the powerful Bao Ke Meng.

The adventures of my friends'"alliance circle" didn't go well. After several disconnections, the game crashed, and each time I had to reopen a room and re-enter a six-digit, alphanumeric password. This reminds me that when we play the trial version of Monster Hunter: rise, we can only identify each other by password, but when it comes to the official version, the "join a friend's room" system is obviously more convenient.

The map function of this work is a little flawed, and you need to zoom in to the maximum two levels to see others. I have played a lot of online games on Switch, and few games adhere to this password online system except for Pokemon. I don't know why Game Freak is doing this, it may be a technical problem, or there may be some reasons behind it, and we can only hope that it will change in the next work.

The "alliance circle of friends" is equivalent to connecting their respective worlds together and keeping their progress. You can imagine that everyone is taking risks in the same world. As different adventurers, you have played in this dojo, and I have played in that dojo, and we can each advance the plot process, and we can also play Taijing group wars and exchange treasure dreams together. At the same time, if there are both Zhu version and purple version players in the Alliance Friends Circle, you can also share the exclusive wild Baoke Dream.

In terms of the plot-because it has not been on sale for less than a week, it is not very good for me to describe the detailed plot of "Bao Ke Meng: Zhu Zi" here, but the performance of the week's purpose plot is quite excellent, and both the Star team line and the Baozhu Bao Ke Dream Line have a very high level. the performance in the final stage is almost one of the top in the series. At this point, I am completely satisfied with Bao Ke Meng: Zhu Zi.

The plot is good, so I won't put the pictures of the important plot. Generally speaking, my current experience in "Bao Ke Meng: Zhu Zi" is slightly lower than that in "Bao Ke Meng: al Zeus", which is probably because there are fewer things in the latter and the whole is more compact. on the other hand, "Bao Ke Meng: Zhu Zi" takes on more functions of "orthodox continuation", purely as the ninth generation of Bao Ke Meng. The current performance of "Baokemeng: Zhu Zi" is fairly qualified, and given the subsequent updates and possible DLC, we may be able to expect more.

Seriously, it looks really. "Bao Ke Meng: Zhu Zi" is very funny, and after 30 hours of game time, I think it's time to say so. Recently, "Bao Ke Meng: Zhu Zi" is the orthodox sequel of "Bao Ke Meng" which I think is the funniest and the best plot.

But on the night of the launch, I thought the exact opposite of what I think now. Before getting the ride Pokemon, the game showed a serious lag, walking, turning, talking, interacting, and everything seemed rough and unpolished. Bug will appear frequently in the game, they are not serious, it is just something wrong with the model, but it quite affects the overall perception.

During the first 10 hours of Bao Ke Meng: Zhu Zi, I complained about it, and this unpleasant detail filled the early process of the game-when you enter a city with joy, you find that the shops all over the street are actually clones of four or five kinds, and the perspective will be reset when you go out the door; there are a lot of copy-and-paste houses that can't get in, and NPC, which takes Bao Kemeng for a walk at a low frame rate. In the wild, as the number of Bao Ke Meng has been reduced in equal proportion, you are likely to accidentally step on a few; when you are online with your friends, you need to enter a password that is not easy to read, rather than adding it through the friend system. And I have no idea where I should go.

Wearing the ground is a common occurrence.

The height of the tropical dragon is 2 meters. Although there are individual differences, the tropical dragons in "Bao Ke Meng: Zhu Zi" are almost this big. You know, in this world, "Bao Ke Meng" is not the only game series. I love Pokemon, and I know it is improving. But I can't help comparing it with other games, even if they're not the same type at all.

Before playing Bao Ke Meng: Zhu Zi, I had been playing games on two other mainframe platforms. Further ahead, it's a Switch shooter, and I don't want to name them, because that doesn't mean they're more fun than Bao Ke Meng: Zhu Zi, but-- they know what players see at first glance, what players are more interested in in the last few hours, and how to make their games "look" more complete.

There are few stores that don't have to load, and the rest of the stores don't have a good experience.

If it's all such a scene, don't be such a big city. this is the problem of "Baokemeng: Zhu Zi". It's a good game, fun and improved, but it doesn't have a good look.

I can't say that the function of Switch restricts the performance of Bao Ke Meng: Zhu Zi, because there are games with better picture performance on Switch. Maybe the combination of the open world and Switch led to this result? I don't know, but in the winter of 2022, I think I really need a better Switch.

It is difficult for me to evaluate "Bao Ke Meng: Zhu Zi" with a score or a sentence. From the point of view of plot, play and picture performance, it may get three different scores, but it always gives me a good experience and an expectation for the future. In the winter of 2022, Pokemon is trying to get better.

"I want a new one."buy it!" Advantages

+ Open world makes exploration more fun.

+ too crystallization pair to increase the depth of the battle.

+ Xinbao Kemeng designs a color

+ High-level plot

Shortcoming

Too many − Bug

The number of − frames is unstable

− games occasionally collapse.

− has no battle tower.

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