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2025-01-30 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
If you haven't seen it, hold on tight.
In the past two months, the popularity of animated games has remained high.
First, the best part of "Pantheon" was intubated in the back of the head, and then "Cyberpunk 2077" attracted countless new players and veteran players to come back with "Cyberpunk: marginal Walker", dominating the Steam weekly sales list for several weeks. Then the news that the "original God" announced that it would launch animation in cooperation with the UFO Society made the players all over the world excited.
Just recently, "Ark of tomorrow" officially broadcast the first episode of the derivative animation "Ark of tomorrow: prelude to Dawn" on bilibili. As of press time, the number of broadcasts has exceeded 9 million.
In fact, the game to change animation is nothing new, there are many players on this road, and what really stands out is a drop in the bucket.
But when a number of well-known games come up with mature animation works at this node, does it mean that the game into animation has ushered in a new stage of development? Animation based on the game can create what kind of oasis world. What did they do right? It is worth thinking about behind this.
Roughly speaking, the current methods and strategies of game animation can be divided into three types: one is to restore the plot in the game; the other is to create stories independently with reference to the world outlook in the game; third, as a supplement to the game world outlook (such as prequel).
However, no matter which strategy it is, the purpose of the game manufacturer to adapt the animation is to serve the game product itself.
For example, the Ark of tomorrow: prelude to Dawn, which was just broadcast some time ago, seems to be using the means of reproducing the main plot of the game.
On the whole, the Ark of tomorrow takes the way of restoring the game plot to make the animation, first, it has the consideration of production cost; second, the presentation form of the animation itself has an advantage over the in-game narrative of the Ark of tomorrow. Before the story of the game itself is presented more vividly, creating a new story will make players feel that they favor one over the other. The third is to improve players' awareness of the content of the game, and focus on improving the brand reputation and the number of users of "tomorrow's Ark" before the launch of a new project in Eagle Corner.
The Ark of tomorrow chooses a more appropriate animation adaptation strategy combined with the characteristics of the game itself, and for those games with narrative as the core or no plot at all, it seems to test the animation producers' understanding of the game and the ability to write scripts.
The most representative works in this category in the past two years are "League of Legends: the Battle of two cities" and "Cyberpunk: marginal Walker". The former is a popular competitive game all over the world, with rich world outlook settings but without a clear main line, while the latter is a RPG game produced by CDPR, which is famous for its narrative, and its story presentation and interaction itself is more immersive than animation.
However, they all chose to set the strategy of creating stories independently with reference to the world outlook in the game. The biggest advantage of this adaptation is that there is a freer creative space. The audience is unknown about the direction of the plot and will not be affected by the plot in the game. Sometimes it can even play the effect of 1: 1 > 2.
Of course, this puts forward very high requirements for the production cost and level of animation. For example, the Battle of the two cities is a fist game and Fortiche Production that took six years to produce. The series uses the world's top three-by-two technology, with more than 7000 shots and tens of thousands of hand-painted original paintings.
And behind this, there is "League of Legends" strong ability to attract money and Tencent as a support. And facts have proved that this time and capital dual investment is valuable, in the EDG championship of the game's hottest node, "Battle of two cities" broadcast so that more non-game players come into contact with "League of Legends."
At the same time, Jin Kesi, the protagonist of "Battle of two cities", is also the icon of "League of Legends Mobile Games". The popularity of the series and e-sports events have attracted more new users for the rising "League of Legends Mobile Games" and laid a more extensive user base for the follow-up development of League of Legends's IP.
"Cyberpunk: marginal Walker" also had an immediate effect on "Cyberpunk 2077". After the animation was broadcast, "Cyberpunk 2077" had 1 million active players for four consecutive days and sold more than 2000 million copies.
Some players even commented that if only the animation had been released before the game, all it needed was "you can beat Adam's sledgehammer in the game" and no other slogans were needed. (Adam sledgehammer kills the audience's beloved Rebecca in the animation, so countless players pour into the game to avenge Adam sledgehammer.)
"Cyberpunk: marginal Walker" is indeed planned and produced before the game is released, which shows that CDPR has planned a vision of creating multiple forms of work around the IP from the very beginning.
In October, CDPR unveiled a number of future projects, including a sequel to Cyberpunk 2077. PawelSasko, mission director of Cyberpunk 2077, also posted a message to thank everyone for giving them a second chance, and this is also the opportunity that animation gives them. Given the timing of CDPR's announcement of its plans, it may be the popularity of animation that finally made CDPR make up his mind to continue to do cyberpunk.
From this point of view, excellent independent animation is not only a derivative of the game, it will become a part of the game and have an impact on the plot, style, play, operation and other aspects of the game.
And another way to be part of the game is to have a strong enough connection with the game story.
The Titan Homo sapiens game in World of Warcraft shapes the story, and the story is built into the game.
When we observe the change of the subject, we will be surprised to find that the connotation of transmission is very similar. They either express how humans survive in eschatological times, or how people and machines coexist in cyber times, or ask why people are "people" behind the evolution of science and technology.
Recently, when I watched the animation "Pantheon", I described a world of uploading intelligence (Uploaded Intelligence). When carbon-based people's lives come to an end, they can choose to upload their own awareness to the server to achieve some degree of immortality.
The so-called upload intelligence refers to the process of uploading the human brain to the computer. The mind has not changed, but exists in electronic form rather than organic form. The advantage is that it is free from disease, aging and death.
At this point, the silicon-based man has become the creator of the virtual world in some form. Assuming that the technology is fully mature and without any side effects, the world order will be intelligently rewritten by uploading.
As the philosopher John Hiller said, chlorophyll is the place of photosynthesis and neuroproteins are hotbeds of consciousness. Neuroproteins may not be the only substances in the universe that can support intentionality and consciousness. But metal and silicon certainly can't do that.
As a result, the memory of carbon-based people has become a magic weapon to activate upload intelligence, which in turn allows it to escape.
In the animated Pantheon, the heroine Maddie's memory of playing the game "Reign Winter" is rooted in her father's mind of uploading intelligent David Kim.
David, a carbon-based man who used to be an engineer at the company that uploaded the intelligent system developer logo, is a highly intelligent programmer who is keen to polish algorithmic models. The Winter World is a MMORPG game based on playing warriors with different skills and defeating the villain BOSS.
You can think of it as a copy of World of Warcraft. You know, the animation name "Pantheon" is based on the organization in Blizzard World of Warcraft, the high-level council of the Titan. According to public information, members of the Pantheon are: Amansur, the father of the gods, Agrama the Avengers, and Nou Gannon, the guardian of knowledge. They are a group of people who shape the world and maintain it, while at the same time looking for their own kind in the universe.
In the animated Pantheon, finding love and the same kind are two major themes. Specific to David, he is looking for the love between father and daughter. When McGrady was ten years old, when David finished his work every Sunday, father and daughter would play "Winter Field" together. In the game, David acts as a close-range attack warrior and Tracy McGrady acts as a long-range attack shooter. They cooperate with each other, one attacking and defending while the other flying into the air to shoot.
When the orcs besieged David, he shouted, "drop your shield and help me clean up." As the attack continued and there was a serious loss of blood, McGrady shouted in a high voice, "you are badly hurt." Then, Tracy McGrady saw the right time to fill a tube of potion and successfully renewed his life.
However, there were so many orcs that father and daughter were outnumbered and fell on the battlefield. In this round of gunpowder-filled games, onlookers can naturally detect the tense smell in the air from time to time, but the unfamiliar and clumsy cooperation between father and daughter has also reconciled the atmosphere of the battlefield.
From the other's point of view, this scene also has a warm taste. As we all know, three C's must be taken into account when designing video games: Character, Camera and Control.
In which the role has a dual identity. The first identity is the incarnation of the "warrior" and "Sagittarius" who perform the player's behavior in the game world. The second identity is the person holding the game controller, tapping the keyboard or clicking the mouse. They have thoughts and feelings, plans and misunderstandings.
Obviously, the scene of father and daughter adopting the second identity and fighting side by side in the bedroom is warm enough. This also explains why his wife Allen recorded the above scenes and became the grocery store she used to express her thoughts when she missed her husband David. This second identity is also the key to the fact that David did not become a cyber electronics worker or even managed to escape.
At this moment, the game is the source of the convergence of thoughts, the oasis of uploading intelligence against the old order, and the hope of finding rebirth.
Singularity is approaching, consciousness immortal PC era, father and daughter in the bedroom each operate a computer, with the help of keyboard, mouse and other interactive tools to control the game characters.
Today, technology has significantly changed the pattern of human interaction. At the same time, it also promotes the evolution of the game "Cold Winter Domain", where players can interact with players and NPC by wearing VR headset and touchable clothes.
If you upload intelligence only as a solution for the continuation of carbon-based life, it would be too belittling human imagination and self-control. Assuming that the rules of the virtual world never intersect with the rules of the physical world, this is indeed a beautiful utopia.
Another assumption is that virtual world rules will infiltrate physical world rules and have a destructive impact on existing rules. In the animated Pantheon, an Indian Union telecom company has also successfully developed uploading intelligent technology. Their primary concern is to shape the rules of uploading the smart world, just as the physical world has gone through NCP → TCP / IP → DAO.
To achieve this, the Indian Union Telecom uploaded an engineer, Chanda. As a carbon-based man, his job is to write technology patents for uploading the smart world. As a silicon man, his job is to accelerate the rules that shape the world of the future. The latter is a world similar to the human world, but that world can rotate at the speed of a human world.
He lost himself and thought he was the prophet of the future world. The singularity is close at hand, and he thinks the technology behind uploading Uploaded Intelligence will be greater than the industrial revolution, and the way UI interacts will reshape business, healthcare and infrastructure. After uploading smart hands, human beings can delegate power and enjoy the success forever.
But he ignored the flaw. This defect, also known as zero-day loophole, has been an error since the birth of the uploaded intelligent system, but this is not an error code, but is used to control and limit uploading intelligence. With the superposition of the number of overclocking uses, uploading intelligent thoughts will decay and eventually become unconscious bit characters.
This mistake is not a mistake but a mistake. Donald A. Norman pointed out in "Design Psychology 1" that when the goal is correct, but the required action is not reasonably completed, there will be mistakes, that is, flaws in execution. Mistakes occur when the goal and the plan are not right at all.
Errors encountered by uploading intelligences can be subdivided into errors caused by violations of rules. As a result, Chanda uploaded smart technology to national intelligence agencies in order to save itself.
Just like the virtual world created by game designers, if the goal and plan are wrong, it will cause players to make mistakes. Players who are bound by the rules will also feel confused and lose confidence in a large area.
It's time to repair confidence, so that when you upload intelligence, players will hope and move on.
This article comes from the official account of Wechat: ID:Coreesports, author: draft trio
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