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After two years, Nvidia open source PhysX 5.1physical simulation engine SDK

2025-04-07 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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CTOnews.com, November 10, 2010. At the end of 2018, Nvidia announced the open source PhysX physical simulation engine, while the last open source version of PhysX was PhysX 4.1 SDK in 2019.

Two years later, Nvidia quietly opened up PhysX 5.1 SDK. PhysX 104.0 / PhysX SDK 5.1 is now available on GitHub, including 662k lines of code, documentation, and related resources.

CTOnews.com learned that PhysX SDK is a scalable multi-platform physical solution that supports a variety of devices from smartphones to high-end multicore CPU and GPU. PhysX has been integrated into some of the most popular game engines, including Unreal engine and Unity3D.

In 2008, Nvidia acquired AGEIA, the developer of PhysX, which focused on promoting physical accelerator cards for games. Since Nvidia's acquisition, PhysX has focused on GPU acceleration and the once proprietary SDK. Five years ago, Nvidia began to open source SDK and CPU paths.

According to Nvidia's official announcement, in terms of new features, PhysX 5 includes the previous NVIDIA Flex library functionality, as well as signed distance field collisions, all of which can only be run on GPU.

In terms of the new CPU functionality, PhysX 5 now allows users to define custom geometry, which means that cylindrical shapes or block-based implicit worlds can now be supported. In addition, the parallel computing performance of large-scale simulations of CPU and GPU has been significantly improved.

Nvidia announcement: click here to view

GitHub page: click here to view

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