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2025-03-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
In the name of the god of war.
On the evening of November 4, the Avengers 4, which had been released for three years, premiered on the CCTV movie channel and immediately topped the online ratings list. Even if the film is always complained about by all kinds of critics when it is released, it still does not hinder the public's love for the film.
After the advance clearance of "God of War: the Gods of Twilight" (hereinafter referred to as "God of War 5"), it gave me the same feeling: a commercial blockbuster with a very high degree of completion.
During this new journey between Kratos and his son Atreus, I can see a lot of things that I have been looking forward to or never imagined:
The still shocking BOSS war show, big or small theme discussion, mutual complaining jokes, and various feelings of tribute to the previous series.
In most ways, Ares 5 is worthy of the highest industrial level in the industry and landed smoothly in a manner that everyone expected.
So compared with the new "God of War" that was turned upside down four years ago, can it still bring players a shocking new experience?
First of all, I need to admit that this question is actually a bit superfluous.
After the new "God of War" boldly overturned the framework of the "God of War" series "Greek trilogy" and re-started to build a new system, "God of War 5" had no reason to throw away the hard-built wheels. What they need to do is to continue to improve and improve on the proven basis of the previous work, so that the wheels become a key part of a car.
In the early review two weeks ago, I had a brief talk about this work's combat system. After the transformation from ACT to ARPG, the new "God of War" made a good start for the series of new games. In Ares 5, the combat system, which takes into account the RPG elements, has become more mature and rich after sewing and mending.
The Blade of chaos and the axe of Leviathan will accompany the player from the beginning of the story, and the player will gain a new weapon in the middle of the game. 3 the weapon still has an independent skill tree, divided into multiple genres according to the style of play, and can cooperate with each other. With weapon accessories, set attributes and rich skills, it is enough for players to build their own style of play.
For players who love certain skills in the previous work, but suffer from their lack of strength, the skills in Ares 5 also add a proficiency system. After repeated use of a skill, it may raise the level to unlock the additional bonus option. Elemental influence, time control, or real damage can all be ways to reinforce this "fresh" move.
Of course, players are not the only ones who have acquired more skills. The number of types, skills and moves of enemy soldiers has also been greatly improved compared with the previous work. Even in the form of judging the enemy's moves, in addition to the two forms of blocking and unblocking in the previous work, new types that require shield moves to interrupt have been added. With a wide variety of terrain props in the battlefield, the combat form of "God of War 5" is painted with richer colors after receiving the bright background of the previous work.
But under the dazzling battle scenes, the problems left over from the previous generation of games still exist.
Ares 5 still uses an over-the-shoulder perspective, which is commendable for a fast-paced battle game. While it presents an unparalleled sense of presence, it also brings certain limitations to the combat perspective.
Like the previous Giants Battle, such as the oversized BOSS Battle that players have been looking forward to, there will be a lot of limitations due to perspective. This may also be one of the reasons why this work still fails to reach the height of the Greek trilogy on the scale of the super-large BOSS war.
Even if we don't mention the special BOSS war, this problem will also be exposed in the ordinary scale battle. In fact, in the previous work, players often encounter reckless situations because of their limited vision. At that time, the solution of the production team was to give the player a "quick turn" to deal with the enemy attacking on all sides at the same time.
However, in "God of War 5", the key position of the lower key is assigned to a new weapon, and the more commonly used "quick turn" has been replaced by a "shoulder key + lower key" combination that is not easy. Especially in the later process, the types, numbers and tricks of the enemy become more and more complicated, which further magnifies this problem, which often makes me fall into the embarrassing situation of being killed by an invisible attack behind me when I am concentrating on the several enemies in front of me.
Reminders from arrows and peer shouts are not enough, but overall, the Ares 5 combat system still has a high degree of completion, and in the previous solid framework, they have not given up trying to break through.
After the release of the new "God of War" in 2018, many players are willing to call Atreus, who shuttles between battlefields without any danger, as the real god of war. So in God of War 5, we can finally manipulate the God of War.
Atreus becomes the protagonist of player control, and it's not as simple as swapping places with Quitez.
After three years of Finnbull's winter, which began with the death of Badrel, the former god of light, the milky son also grew into a small adult with a change of voice. Independence and growth is an eternal topic about adolescence. The growth of Atreus will not always take place under the protection of Kui Yeh.
So as the story progresses, Atreus will leave his father and embark on a path that belongs to him alone. But when he left Kui Yeh to fight alone, he still had reliable companions around him.
It is rare to go on the road alone because Atreus has become the master character, and the "partner position" that has always been occupied by him in the previous work is vacant, which allows Ares 5 to bring many kinds of NPC characters into the protagonist's car. In addition to being able to assist players with their own unique skills in combat, they will also become our chat partners all the way, showing the psychological activities of the protagonists at all stages, but also giving players a chance to know more about them.
For Ares 5, the challenge of rolling out a group portrait for the story is also obvious-the performance of the new Ares will become more difficult to deal with. But in this respect, the performance of Ares 5 is quite excellent.
During the promotion period, the official asked the artist to draw a promotional picture for the game as the story line jumped back and forth between the two protagonists, and the game relied on the intersection of many meetings between them, making a perfect transition with camera language. But it is impossible to compromise in order to hold up the way it is presented. There is always a need to switch roles, but they are thousands of miles apart, when the production team cleverly introduces another film technique: matching editing (match cut).
Usually, matching clips are often used to help viewers focus on two similar things in the lens and complete the conversion of the scene without cutting off the logic or emotional lines. In the game, because everything in front of the camera is virtual, two similar things can become the same object in different scenes.
For example, a knife that can represent both the wife and the mother, so on the "cut point of the fake mirror to the end", which originally had to change the perspective, the patch used to fix the leak instead reached a technique with the characteristics of the game. The flawless matching editing has achieved the splendor of these narrative performances.
In the 25-to 30-hour main line process, Ares 5 can always hold out a hand to grab the player and immerse people in it. Whether it is so meticulous that you can feel the feedback from the PS5 handle with the jingle of chains, the BOSS performance, which is still stable, or the "racing drama" that complements the soundtrack, you can get rid of the tiredness of breaking through all the way, and keep on going.
The variety of vehicles in "God of War 5" is far more than imagined, and people can't help but look forward to the appearance of "God of War go-kart". Although the process practice of this work is basically the same as that of the previous work, it is far ahead of the work in terms of satiety. This is due to the fact that the game has deleted a large number of processes that match the settings, but are also clearly procrastinating. Transmissions no longer need to circle around the Temple of Tyre, which surrounds the Lake of the Nine realms, and some unskilled puzzles have been massively reduced or simply deleted.
Along the way, the friends, led by our "belt chat" Mimir, kept talking with us full of practical information and fun. Even as we flew around looking for treasure boxes and smashing jars, our son and other teammates did not forget to complain that our old father was "always so curious", just like telling the players behind the fourth wall.
In terms of the immersive experience of the game, Ares 5 doesn't have much to pick on. Then the only thing left to be tested is the most important plot.
3 unlike the new "God of War", which opened the way for the new series, "God of War 5" obviously faces more challenges after deciding to reduce the trilogy to two.
It not only wants to take on a plot that has just been rolled out, but also has to put all the open lines and dark lines back together, putting the final curtain on the adventure of Kratos and his son in northern Europe. It is obviously not easy for both to be done in the same work at the same time.
In the new "God of War" in 2018, the core issue that needs to be clarified in the plot is the process of mutual understanding between father and son. Before the role of 25 hours of the main line process, excellent completion of this task.
The theme of this work "Wolf and the Bear" is actually "Father and son". In "God of War 5", this problem of father-son relationship, which has been solved to a certain extent, will usher in further discussion. As mentioned earlier, when the son reaches the adolescence of self-awareness, the quarrel between the father and the son is inevitable, not to mention that the father of Atreus is an extremely powerful Kratos.
In the narration of this theme, "God of War 5" is not stingy with the plot. Not only from the perspective of the two protagonists, they both want to think of each other in their own way, but also reflect more control samples of family relations through the stories of other characters, and tell it in a three-dimensional way.
But beyond that, there are many topics to be discussed in God of War 5: the relationship between free will and the prophecy of fate, or what can be called the true "god of war", but the space left to them is not as abundant as that of "Father and son." it always makes people feel bad.
This may be the drawback of changing the trilogy to the end of two parts.
It is widely said that "God of War 5", originally subtitled "Winter of Finnbull", will end before the twilight of the gods, especially in the later stage of the game, and the progress of the plot has obviously speeded up a lot. Fast enough to focus on the content of only one sentence, including the previous work in different boundaries of different time flow rate settings, mysterious trumpeter and Yemengade crossing and other foreshadowing It can only be barely recycled.
Most of the time, the atmosphere is already in place, but the grand scenes in your mind don't give you a chance to taste them in detail, only to quickly move on to the next scene after a quick glance. If you still use Avengers 4 as an analogy, it's like a pity that all the heroes have opened the portal to assemble the battlefield without giving them the camera.
This also leads to some characters in the later stage, the behavior motivation of the characters is not enough, there is a suspicion of forcibly happening for the plot. In contrast, it is the plot and dialogue in many branch lines that are fuller.
In the main flow of Ares 5, there is a reasonable explanation for the emergence of the feeder plot. Either you do something wrong to distract yourself, or you distract yourself before the war. There are not many games in which the world is about to end, and you are willing to help your neighbors find pets.
The protagonist and partner will ask us in the form of dialogue whether we want to solve the feeder line, which not only retains the sense of substitution but also leaves the decision to the player. Not only that, most of the plots in these branches are very consistent with the situation of the current main line and the theme of discussion, and the description of the characters makes people wonder whether it is the main line that has been cut off.
It is worth mentioning that the characters controlled by the protagonists in the spur line before and after the completion of the main line may change, and the best feeder experience is actually interspersed with the main line, but generally speaking, although the story of "God of War 5" has not been comprehensive, but it still gives a complete and wonderful narrative.
It is obvious that many plots have been set up to take care of everyone's feelings as much as possible. For example, in the handling of one of the key plots, it was thought that with the progress of the general trend, the protagonists would carry out tolerance to the end. But it may be worried that some players will feel too "Notre Dame", and arranged a character to help players vent in an emotional way.
Like a large-scale top commercial blockbuster that cannot afford to fail, it can pick out a lot of points to consider if it is serious about the details of the plot. But in every aspect that needs it to do well, it does touch the standard line of top students.
In the level of Ares 5, it is not easy to do this. In the end, Santa Monica Studios chose a completely reasonable way to land the game, which is both a sequel and a final work, with the smoothest posture, which may also be a good ending for Ares.
4 when the new version of Ares was released in 2018, producer Cory Barlog was moved to tears because the game received an average media score of 94%. Four years later, new producer Eric Williams also burst into tears with a good score of 94.
The tears for the first time were burdened with doubts about the producer's decision to carry out bold innovation. In my opinion, it may not be easy for the producer to successfully complete the task under the tight schedule.
The producers of the new series of two generations of "God of War" are just like the "what is God of War" discussed in this game. The same title can be either the dead soul of Sparta regardless of the common people, or the rational old father who cares about the nine realms.
From the god of war to man, and then from man to god of war, it is worthy of the name of "god of war".
This article is from the official account of Wechat: game Research Society (ID:yysaag), author: sleep with algae
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