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The on-screen comment game adds a super-difficult anti-piracy mode, but it is thought by players as a hidden benefit.

2025-04-11 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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On-screen comment players, such as horror. Nowadays, more and more minority independent games are using anti-piracy measures-in order to reduce the impact of piracy on game sales, developers will add some small "organs" to game programs to weaken the sense of experience of pirated players.

For example, some games will come with a super double difficulty "difficult mode". Once the system identifies the current game as an illegal copy, it will automatically turn on this mode, making pirated players suffer.

Recently, a Japanese developer encountered an own incident because of the use of this anti-piracy method. The own game took place in a game called "bullet screen Demons: red Forbidden Fruit" (DANMAKAI: Red Forbidden Fruit).

"bullet screen Demons: red Forbidden Fruit", which was released in 2020, is a barrage shooting game produced by the Japanese peer association "Mori Nakamoto Cat House". Its overall play and painting style are very similar to the "Oriental Project" series, and its selling point is also "difficult" for fun.

This kind of niche, low-cost and difficult game has always been one of the disaster areas of piracy. So in order to prevent the impact of piracy in advance, the developers of the game added a much more difficult "difficult mode".

Although it is already a very difficult bullet screen game, the "difficult mode" of "bullet screen Demons: red Forbidden Fruit" still makes the game suffer, please climb to another tall building:

It not only increases the number of people who come to disturb, but also greatly increases the physical strength of BOSS, but also forces you to play mini Mini Game between different scenes, even after playing BOSS.

Its developers commented on the model as: "it's not fun because it's too torture."

This kind of flip card Mini Game will pop up suddenly while playing, which is very exasperating, and this "malicious" mode will only start automatically when the game system detects that its body is an illegally copied pirated program. In this way, pirated players can leave angrily after being tortured to dirt, and in most cases, it can play a certain "warning" role.

But the developers of bullet screen Demons: the Red Forbidden Fruit obviously underestimated the players of the on-screen game--

Not long ago, an English game website published a strategic article about "bullet screen Demons: red Forbidden Fruit".

This playbook article is not to describe the clearance skills of the game, but to share the ways you have found to unlock the hidden mode of the game.

At the same time, the author of the article also carefully described the characteristics of the so-called "hidden mode": the second half of the game increased the interference, the difficulty also greatly increased, but also added interesting Mini Game …...

Yes, he regarded the anti-piracy "difficult mode" as a "hidden mode" and enjoyed it as if it were a treasure.

Not only to face up to difficulties, but also to ask for trouble-this strong willingness to suffer, people have to sigh the magic of on-screen gamers. Shortly after the playbook was posted online, it was soon discovered by one of the developers of on-screen Demons: red Forbidden Fruit.

The developer posted his complaint on Twitter and quickly became a hot topic in the on-screen video game circle.

After that, the game's production team was quickly interviewed by some game websites about "how are you feeling?" They just answered "very funny" a little helplessly and stressed again that "this model is really not funny".

But this has aroused the rebellious mentality of some bullet screen gamers, who have said they want to try it-perhaps for these players, this is the fun mode of the game.

This article comes from the official account of Wechat: game Research Society (ID:yysaag). Author: Gollum Pig.

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