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Why do Adventure Island players want to go back to before the upheaval?

2025-03-31 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

"Adventure Island Online" was launched in 2004, and the games of "QQ Tang" and "strong Dance Troupe", which have been announced to be out of operation, belong to the same period. I looked it up on the official website and found that the latest version was updated in June this year, version number is V190, and the slogan on the propaganda page is "New Journey, start Adventure".

But it is clear that it is now difficult to associate "adventure island" with "new".

As a post-90s, my first MMORPG game was Adventure Island.

For me and many of my peers who were still in primary school at that time, other MMO painting styles of the same period seemed too mature, while "Adventure Island" became a popular game in the social circle of children in the community by virtue of cartoon pictures and relaxed play.

As a horizontal version of MMORPG, Adventure Island had many designs that seemed excellent at the time, including many hidden map levels, beautiful music, and very different career choices, but I believe the most important thing was "life"-20 years ago, it brought a "virtual world" to many players who first came into contact with online games (mostly minors).

Ships bound for Sky City have a fixed departure time every day, and it takes time for ships to fly from port to destination, so traveling together has become a way for many isolated adventurers to make new friends.

Bat demons who occasionally rob ships used to be a novice's nightmare, but the nervousness of hiding in the cabin has become a common memory of old players, as well as the free market in the game, which is always bustling. In the ancient times when the gold-brushing studio did not yet appear, players could find a lot of good things with gold coins in individual stores like real bazaars, and they could also gather in front of the store to chat.

Regularly going to the free market to "go to the market" has also become a large and complex fixed task map for many veterans. Because there is no fast transfer point between regions, in most cases players can only walk if they want to reach a certain town. However, the wild area of the game is long and dangerous, and the feeling of safely arriving in a new town is the same as exploring an unknown area in a soul game.

The 20-story Tongtian Tower is the only way for players to go to hidden areas, and it is also a dangerous journey for beginners. As an online game, the rhythm of "Adventure Island" was famous for being "slow" even at that time. It takes a long time for each level to rise later, and the equipment drop rate is pitifully low, and a weapon with ordinary attributes may be able to accompany unlucky players through the wilderness.

At that time, the popularity of the game weapon sky skis, in fact, the attribute is generally because of such a slow-paced design, compared with other MMORPG players mostly pursue "stronger", "Adventure Island" players at that time showed the "Buddhist" and "leisure" characteristics, but also let "Adventure Island" game experience really have a "adventure" flavor.

Compared with games such as "World of Warcraft" and "Fantasy Journey to the West" that need cards, "Adventure Island", which focuses on "free games", attracted a large number of students at that time, in some black Internet cafes that allow minors in second-and third-tier cities. You can often see this game.

In the era when players still need to go to the game portal to check the strategy, many game information websites have eye-catching "Adventure Island area", and the former 766 Game Network was once known as "the largest adventure island player platform in China". The popularity of the game is evident.

Eighteen years after the home page of 766 in 2010, the game has calmly passed through its 190th new version-as a classic old online game, you can hardly see any discussion about the new content of the game on social networks. whenever someone mentions the word "Adventure Island", it is more just nostalgia and sigh for childhood.

2 like many old online games, although Adventure Island is still in operation, it has long been rampant among players.

For the "Adventure Island", an online game that does not need a point card, the existence of private service mainly comes from the old players' dissatisfaction with the current situation of the game.

If you search for "Adventure Island Private Service" as the keyword, you will find that the version code provided by most private servers is "079", and even the related player QQ group is mostly discussed in the 079 version.

If you're a veteran player, you can see what's special about 079-it's the last big version of Adventure Island before the Big change update.

There may be many complex reasons for the decline of a game, but if you ask Adventure Island players, nine times out of ten they will mention the massive update 12 years ago, a new version called Big change.

From maps, professions, plots, and then to the system and subsequent updates of the game, "Great change" has brought earth-shaking changes to the whole game, and the core point is the acceleration of the overall rhythm.

After the update of "Great change", the experience required for each level of promotion of the character has been halved, the equipment loss rate has been greatly increased, and more fast-moving props have been added.

The acceleration of the pace has also brought about other changes. For example, the upper limit of equipment attributes has been increased, many new ways to strengthen attribute entries have been introduced, and there are also paid items such as "Rubik's Cube" that randomly enhance the attributes of equipment.

In order to make the equipment achieve the desired performance, the use of a large number of Rubik's cubes to "wash attributes" is one of the reasons for widening the player gap. In addition, "launching more new classes" has also become a major update in the later period of the game. "Great change" version brings three new characters at a time, and then new career choices appear almost every six months. The connection skills between different characters in the same account also increase the overall libido of the game.

By training secondary characters to strengthen the attributes of the main character, the connection system brings new choices to the game. for the game, "cataclysm" is undoubtedly a more "modern" transformation, making the rhythm of the game more in line with the trend of the times; but for players, the "adventure island" that has fallen into the "volume" environment has also lost its original characteristics.

When you have a fast move, you won't spend time waiting for a boat in the port; when you can easily get rare equipment, you won't have any special feelings for the props in the game.

Although there are more career choices, the functionality of a single career is greatly reduced. For example, before the "great change", the "sacred fire" for warriors to raise the group health limit, the "sacred prayer" for priests to enhance their experience, and the "light work" for flash to increase movement speed are all indispensable for the team, but after the revision, everyone seems to have become a heavy firepower exporter who runs fast and long.

But if it is the "big change" that led to the decline of the game, it does not seem to be accurate, because in the later stage, almost all the players who persist have found the benefits of plug-ins.

The powerful plug-in has gradually become a new choice for ordinary players. After experiencing the convenient functions such as invincibility, full-screen suction and automatic attack, few players are willing to return to the era of manual upgrade. Because the map is limited, a large number of ordinary players have been grabbed the training space by the plug-in party, and then joined the ranks of plug-ins.

Download links for plug-ins can almost be found in any player forum and community, coupled with the official attitude of turning a blind eye, which chills the hearts of many old players. At that time, the "Shadow double Dao" profession in the game was even divided by players into "manual knife" and "science and technology knife" (technology refers to plug-in), indicating that opening and hanging in the game has become the mainstream way of playing.

Just as Warcraft players miss the vanilla era, veteran players of Adventure Island miss the version before the upheaval, and even 10 years later, you can still download different private server versions from various channels, and their content basically stays before the game revision.

Out of curiosity, I joined a group of adventure island players who are still active to see how private players play games now. But when I opened the calendar of the group announcement, I found that the most involved was the "backgammon game" held every Sunday, a Mini Game in which players spent time waiting for a boat in the port before the upheaval.

Even if it is an old player, there is little discussion on such topics as "professional intensity", "Boss play" and "equipment attributes". A group friend told me that the reason why he chose the private service rather than the official sequel and mobile game version released later was because he felt that it was not a game with the original adventure island, and everyone just wanted to find the feeling of childhood in the private service. "

3The Nexon launched "Adventure Island 2" in 2014, and National Service also attracted a lot of attention when it launched its internal test in 2017. The qualification for the first test was hard to get, and many players chanted "Yeqing Hui".

But nowadays, when you type "Adventure Island 2" in all kinds of search engines, the first thing you can see is "Why Adventure Island 2 is cold".

The answer given by players is usually the same-Adventure Island 2 has almost nothing to do with the previous work beyond its name.

In addition to inheriting some of the previous character designs, Adventure Island 2 has undergone earth-shaking changes from the perspective of the game to the way it is played, not so much an innovation to the previous work, but more like a "sandboxie online game" made by the popularity of Minecraft, and then put on the name of "adventure island".

The "innovation" of Adventure Island 2 does not get much recognition, of course, there are some players who enjoy the game, because Adventure Island 2 inherits the leisure atmosphere of the previous film to a certain extent, even if players do not pursue character promotion, you can also have some fun from using the game as a "Mini Game hall". But obviously, for those players who want to maximize their childhood memories, such a sequel to "selling dog meat" is not satisfactory.

In fact, after a few years, "Adventure Island 2" has become the feelings of some players to some extent, just like many old online games who have fallen into the dust of history. from time to time, people come to the post bar to ask, "is the game still running?"is it still worth getting into the hole?"it's not like the first generation at all."

Players who are used to cold words from the outside world in this game usually reply: "if it's cold, it will be closed next week."

Players of old online games often look for private servers and sequels on a whim, but in the final analysis, what they are looking for is not a game client that can evoke memories, but those memories themselves.

As some old players say, the real client that belongs to "Adventure Island" at that time is NetEyun Music.

This article is from the official account of Wechat: game Research Society (ID:yysaag).

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