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2025-01-15 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
It was about ten years ago, when I was a junior high school student, that I uninstalled the "counter-Terrorism Elite Online" (CSOL) from my computer. After that, MOBA games became popular at school, and I unfortunately got out of touch with the "trend" and immersed myself in the online mode of FPS games such as call of Duty. I still enjoyed it until I went to work.
But the "call of Duty", which is just right for junior high school students, is nothing more than "American CF" in essence, and it has become more and more unscrupulous on the road of "magic reform" weapons in recent years.
Weapons of World War II, which are either science fiction or magic weapons designs, remind me of the egg crutch (CSOL's OL) from time to time, and then to the dazzling variety of weapons in the store.
If you put a number on the FPS online games on the market in those years, the weapon design level of CSOL can be regarded as one of the best, and even often become a "reference" object for competitors. Even with the current vision and aesthetic point of view, I still think some of the weapon designs in the game are super cool.
Although there is a genuine license from Valve, there is a big difference between CSOL and the original CS.
CS is a buyout game that requires players to set up their own servers and use weapons casually. While CSOL is a typical FPS online game with free props, the server is managed by the operator, and the right to use weapons, balance adjustment and development design are also handed over to the operator.
CSOL is developed by South Korean company Nexon, and national service is represented by Century Tiancheng. It was officially launched at the end of 2008. After a long period of time, players can only unconditionally use some of the weapons in the original CS, such as AK47, AWP Dazhou and other mainstream weapons, they need to spend gold coins to buy the useful life from 3 days to 30 days. Fortunately, the gold coins can come out.
The number of weapons in the original CS is not large. Nexon and Century Tiancheng continue to expand their free weapons and gold coin arsenal, which are not included in the original CS, but have certain well-known guns in reality, and restore their realistic characteristics as much as possible.
For example, the SCAR and XM8 assault rifles, which are actually installed during the national service public test, can be divided into free "standard version" and gold coin purchase "enhanced version". The "enhanced version" weapon restores the real-life "modular" concept of the two guns, spending a few seconds in the game, replacing some parts, and it can be transformed into another gun, regardless of strength, the concept is quite novel.
On top of the gold coins, there are game coins that can only be exchanged for real gold and silver. Weapons purchased with game currency also have an expiration date. If you want to get a "permanent" weapon, you have to participate in some time-limited activities on festivals or anniversaries, either with enough money or enough liver.
"what you can't get is always in commotion." I was impressed by countless game currency weapons, but I never really owned most of them. By participating in activities, whoring to the duration of 3 days of the game currency weapons, enough to make my cash-strapped heart surging for 7 days.
My old account ten years ago has been officially banned and probably stolen. There are several submachine guns in that account, which are zodiac-themed weapons from whoring in Spring Festival activities over the years, such as "White Tiger MP5" and "TMP Golden Dragon", all with the label of "permanent". It's a pity to lose them.
The 2011 zodiac theme submachine gun "Rabbit ear P90" is more pink in color, the harder it is to coat the original weapon with earth gold, paint camouflage, paste a few stickers, and add some modern modified accessories such as sighting scope and grip. And then provide a property bonus on the basis of the original weapon. Such to the original weapon "change skin" routine, the FPS online games at that time have done so, CSOL is no exception.
But CSOL has the ability to change the simple "skin change" into a feature. In 2009, the game was equipped with the first weapon that could not be explained by scientific principles, Zhan Le Lingxian. "Zhan Le Ling Xian" is transformed from the original classic M4A1 assault rifle, looks like an electric guitar, and the sound of gunfire is made into the timbre of an electric guitar.
The characters manipulated by the players fired bullets by plucking the guitar strings and deliberately plucked the chords when changing the magazine. Such an alternative weapon stood out in the game environment at that time and had unparalleled collection value.
2 through a batch of skinning weapons and real weapons on the shelves, officials have accumulated some development experience and the base of players who are willing to krypton gold, and are willing to broaden the thinking of weapon design.
At the same time, CSOL launched PVP "biochemical model" and PVE "cataclysm" mode. These models are completely different from the original competitive models, and have a great impact on the thinking of weapon design in the next few years.
The biochemical mode originated from the CS community server, and CSOL included this mode in a formal game for the first time. The weapon emphasizes power and hit rate, so AK47, which can be shot in the head on a fully automatic basis, has an unshakable position.
Biochemical zombies have dozens of times more blood than ordinary humans, while cataclysm copies are more brittle, but numerous, not to mention some copies contain BOSS. Players have limited ammunition, and the replacement of magazines will leave a fatal firepower window. When selecting weapons, you should not only consider the range of ammunition, but also, like the RPG game, calculate the damage output of the weapon per unit time, such as one second to zombies (DPS).
In addition, because the human camp of the biochemical model can win as long as it is not mutated by zombies within a time limit, humans do not have to insist on the high output of killing zombies, but it is enough not to let them close to themselves. to this end, we will also choose some weapons that can fight zombies hard, or have the effect of repelling.
In view of the fact that the original CS weapon appears to be powerless in front of zombies, officials have every reason to launch new weapons to treat players'"lack of firepower phobia".
At least at the beginning, the authorities intended to adjust the balance of weapons applicable to different models and divide their opportunities to display their talents. Such as the light machine gun "Destroyer" MG3 and the heavy machine gun "Terminator" M134, these two game currency weapons lack versatility in competitive mode, but they are regulars in biochemical mode and cataclysm.
M134 rotary machine gun reassuring firepower follow-up game currency weapons, generally make their own unique functions, mechanisms and creativity, some may learn from other games, the other is completely original.
The strength gap between some game coin weapons and gold coin weapons lies in the additional attack mode. If a weapon with a blade is installed under the gun, you can press the right button to launch a melee attack; if you install a grenade or tracking missile launcher, the right button will of course become a trigger to control these extra firepower.
The revolver, which was launched five years earlier than "Watch Pioneer", can be used to hit a series of shots with the right hand. It seems that it is just a skin-changing submachine gun with a scope, but in fact, it comes with a second one that can be pulled out at any time in combat for double holding, which is worthy of the name "buy one get one free".
Instead of completely abandoning the scientific nature and completely embracing the interesting shapeshifter gun, it will take more work. For example, the toy gun made with the theme of building blocks in the game can not only shoot building block bullets that are as lethal as conventional weapons, but also can, like the enhanced version of SCAR, after some disassembly and assembly, form a building block rocket gun car to shoot a rocket with explosive effect.
Some weapons need to accumulate the number of bullets to hit or wait for a certain amount of time to recharge before they can use another attack mode, such as mixing several rounds of incendiary and explosive ammunition between conventional bullets, or obtaining unlimited bullets and self-aiming BUFF in a short period of time.
Veteran players of 3CSOL all feel that the official weapon design begins to "release myself" at some point, but players have different opinions on exactly when. The main reason for the withdrawal of a large number of players from the CSOL can also be attributed to the official "self-release". To be exact, it is a vicious Bug produced by the combination of several new weapons and props by chance.
The most popular biochemical model is not immutable, and officials have been using subsequent updates to match the strength of the human and zombie camps. "biochemical II" actually contains different kinds of zombies and their own zombie skills, while humans can collect additional ammunition or special weapons by collecting airdrop supply boxes on maps.
Whirlwind AK, which joins the game with biochemical II, can be resurrected indefinitely after death in biochemical III, unless humans kill zombies with a head shot (fatal blow). Since then, the store has set up a new krypton prop "fatal blow", which can raise human damage to head damage in a short period of time, and the impact on the game ecology is self-evident.
"fatal strike" corresponds to the number key 6, commonly known as "Kai 6". At the end of 2010, the store mounted an axe "whirlwind Skull-9". Whirlwind is very heavy, there is a certain delay in the attack, it is this feature that players take advantage of to find Bug.
In short, switching to other weapons during the attack delay not only does not interrupt the attack, but also gives this attack a high damage bonus that other weapons enjoy. If combined with the previous "fatal strike", killing zombies in seconds is no longer a dream.
It's not over. CSOL held Spring Festival activities in those years, taking the opportunity to launch new weapons, and the skin-changing submachine guns that you can go whoring for nothing is just an addition, and the powerful "artifact of the year" that needs to be acquired by Krypton is the real highlight.
The 2012 "God of the year" is "Black Dragon Gun". The attack mode of "Black Dragon Gun" is a large number of flames fired at the front of the muzzle, which is close to the attack range, but has a wide range and enough damage. "Black Dragon Gun" has to be loaded after each shelling, but it can be switched to other weapons and wait for it to reload automatically in the background.
The design of the Black Dragon Cannon itself was not out of the balanced framework until it was discovered that its large-scale mass injury and automatic loading of switched weapons, combined with the BUG of axe switched weapons, was a perfect match. At this point, "Black Dragon Gun", "whirlwind" Bug, "fatal strike" props, trinity, completely opened the gap between Tuhao and civilian players.
According to the scoring rules of the "biochemical III" mode at that time, humans would only calculate the score if they thoroughly killed the zombies in the form of a head shot. Under the temptation of scores, humans are no longer United against zombies, and players standing at the back of the line will deliberately retain their strength and wait for their front-row teammates to be killed in seconds after being mutated by zombie attacks.
A weather-beaten outline "whirlwind" Bug has not been repaired for a long time, and melee weapons such as "Qinglong Yanyue Dao" have even inherited this Bug. Players who could not accept the "selling teammates" game began to retreat, while the remaining players began to regard Bug as a feature and normality, and gave the biochemical model a distinctive nickname: "rear passion".
Players have no way to know whether officials were aware of the existence of the Bug and whether they deliberately indulged the Bug in the game for a long time, thus forcing players to buy game currency weapons and props that have become a "rigid demand". All they know is that it was not until 2016 that officials admitted and fixed the "whirlwind" Bug--, and then it was the turn of the long-term beneficiaries of the "rigid demand" props to withdraw from the pit in large numbers.
Although it took me many years to realize that I had also been a victim of whirlwind Bug. But I have no intention to attribute the decline of CSOL to this single Bug or the imbalance of some equipment, which runs counter to historical materialism.
In the "whirlwind" Bug swept the biochemical mode of time, CSOL officially launched weapons have ushered in several upgrades, weapons strength has long been out of balance. The appearance of the weapon has also experienced changes from realistic style, science fiction style, magic wind, and then to today's full screen "fairy knight-errant style", extremely grandiose.
At the beginning of the introduction of biochemical mode and cataclysm copies, CSOL, as an online game that must be constantly updated, can no longer get rid of the fate and original sin of equipment-driven games: the new equipment strength is proportional to the growth of zombie strength, and the numerical expansion; while the old equipment makes way for new equipment and is forced to withdraw from the environment.
This vicious circle is compounded by an attempt to save the enhanced system of environmental weapons, but the enhanced materials need to break down other weapons to obtain the FPS prop payment model peculiar to that era. Officials must regularly develop more powerful and fancy weapons to attract players, along with high game currency pricing and a lottery system that does not give players stable access to weapons to maintain revenue.
The password box, jokingly known as the "urn", requires players to buy deciphering chips to open the lottery for a long time, not to mention players and their wallets, weapons developers probably can't stand it. For more than a decade, CSOL has updated as many as hundreds of characteristic weapons, and it has overdrawn all kinds of ideas for design inspiration, and now it has become a "fairy fighting method". I am not surprised.
I admit that many of the weapon designs born by CSOL after I quit the pit are difficult for me to accept. It is true that they have strong attributes, but the weapons are full of impractical parts, and even a large number of sharp parts, so they are not afraid to break their hands.
Thanks to a tuhao friend, I actually experienced some weapons. Strength, balance, price and other factors aside, their mechanisms are really interesting and fun to use. I especially like the robotic arm gauntlet that incarnates players as Iron Man, which is loaded with 500 rounds at a time, has a machine gun speed, and needs to be recharged but "extremely harmful" laser attacks.
However, the power of the "fairy" weapon overshadowed the "robotic gauntlet". The robotic gauntlet has to be aimed at at least, while the pistols and swords of the "fairy era" can release "fighting skills" and swordsmanship around the character, automatically attacking close enemies without even aiming.
I have also experienced today's biochemical model. All kinds of "chivalry" are hunting down zombies with weapons I have never heard of. What I remember most is an unattractive pistol that can summon black holes to absorb zombies and give sustained damage. At the same time, it is convenient for "chivalry" to use mass attack weapons to concentrate on killing them, and there is no need to think about rigidity and repulsion.
Although in the introduction to the official website, this is a weapon made by "alien" technology, I would applaud these wild weapons ideas, but I can't help but sigh that these ideas were born in CSOL, rather than the shooter games that are also equipment-driven and collect weapons as one of the selling points and pleasures, such as "No owner's Land" and "Destiny" series.
But to be fair, according to my experience with a new account, new players can survive in a CSOL environment without krypton or microkrypton.
Officials will give direct gifts or activities to new players and players who return to the pit to distribute a batch of game currency weapons that have not yet been fully refunded to maintain their basic game experience. The black box data of weapons that could not be seen a decade ago are now written in the weapons introduction, and the recommended ratings of weapons in each game mode are listed for players who are too lazy to watch, for fear that the novice will use the wrong weapon.
CSOL sets up the war on a room-by-room basis, and homeowners can completely adjust the room settings, disable some of the weapons that are too powerful and upset the balance, or simply modify the game mode to experience the most authentic biochemical mode of a decade ago.
The authority of the homeowner and the game currency weapons that haunted me at that time are all in my hands, and I would like to have a few friends in Dora to recall the unique happiness of ten years ago. I hope someone will talk to me then.
This article is from the official account of Wechat: game Research Society (ID:yysaag), author: Zhaoyue
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