Network Security Internet Technology Development Database Servers Mobile Phone Android Software Apple Software Computer Software News IT Information

In addition to Weibo, there is also WeChat

Please pay attention

WeChat public account

Shulou

Evaluation of "FIFA 23": a prelude to bid farewell to the era of "Live and FIFA"

2025-03-29 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

Share

Shulou(Shulou.com)11/24 Report--

This article comes from the official account of Wechat: ID:chuappgame, by Xiong Yu

For me, the first thing I do when playing "FIFA" every year is fixed: change the operating mode of the handle to "second setting". The same is true of most players who have moved all the way from Live Football-the shot should be the button on the left, which has been an old habit for more than a decade.

Every time I set it up, I would think of "live football". Many years ago, the football game was its world, and "FIFA" was in the minority at that time; later, the two heroes were neck and neck; in later days, "live football" went from bad to worse; finally, "live football" fell behind, hardly "juxtaposition", and gradually became a historical term like "BAT".

A year ago, Konami announced that the "Live Football" series had been renamed "eFootball" from "PES" and would no longer sell clients every year, but would be launched as a free game with regular data updates. This year, EA announced that its partnership with FIFA will not be renewed after 2022, and the "FIFA" series will be renamed "EA Sports FC".

Could you have imagined that one day both "Live Football" and "FIFA" would leave? At least nominally, they all left us.

The "eFootball" series endorsed by Mei bosses has also been changed to operate on a seasonal basis, and "FIFA 23", which is released this year, will be the last generation of "FIFA". The production is finally in a good time: in recent years, "FIFA" has almost monopolized the supremacy of similar themes, with no competitors; the new generation of mainframe has become more popular, providing enough capacity for "FIFA"; and 2022 is the year of the World Cup, fans will be more enthusiastic about a football game. All this makes people close their eyes to guess that the game will sell well-it is selling more steadily than call of Duty this year.

With the blessing of being in the right place at the right time, EA handed over a fairly good answer. Under the premise of using the same "Frost 4" engine development as before, "FIFA 23" has brought a very different game experience, and the basic play feeling, card collection online game mode FIFA Ultimate Team (FUT), stand-alone career mode and so on have their own changes, and I personally like these changes.

We will talk about all these contents in detail. Let's start with the conclusion that by the standards of a football game, "FIFA 23" is of course recommended-"FIFA 23" is the most appropriate work for any player who wants to play a game that operates the player's ball, and it even lacks a comparable competitor.

However, in addition to the recommended play, whether to buy it in the first place depends on the situation. If you like the online game mode of football games and want to feel the process of collecting and constantly strengthening the lineup and fighting against the strong, then it is quite recommended to buy. If your play intensity is not high, just want to play a game or two when you are free, and do not pursue to fight with others, then the free "FIFA 22" for members of the mainframe platform has fully met the demand. FIFA 23 brings new things, of course, but are they new things worth $70 for light players? At least in terms of stand-alone content, I don't think it's worth it at all.

From the point of view of the game version, FIFA 23 on PC, PS5 and XSX is the latest version made by the Frost 4 engine. If you want to start, you should give priority to buying the version on these platforms. Among them, the mainframe platform Bug is relatively less, so it is more recommended to buy; PC version because of the use of the new anti-cheating system, produced a lot of Bug, some people can not even get into the game, to buy and so on.

Other versions, including PS4, Xbox One and Switch, are not recommended. The engines of these platform versions all lag behind PC, PS5 and XSX, among which PS4 and Xbox One are still using the engines of previous generations of mainframes, and the Switch version is older and more perfunctory than them.

It is important to note that unless otherwise noted, everything described in this article is specific to the PS5 version.

My colleague Merlin pink staff teacher bought a physical version of the game, the advantage is that you can sell second-hand games at any time, but I always think that the football game or digital version is more convenient (the picture is provided by Merlin fan staff, please help him to identify whether he bought the "second seal" game! (football game, the feeling of playing is the most important! First, let's talk about the basics of the football game: how does it feel to play football?

Toule editorial department sometimes plays football at noon, and every time "FIFA" is replaced, a colleague asks questioningly, "have you changed the game? it looks the same as before." For players who don't often play football games, similar confusion always exists, even for light players. That's why I didn't recommend light players to start the game in the first place-if it's just a simple experience, it's pretty much the same to play the previous generation, and "FIFA" over the years will "break a bone" a few months after its release, or even give it away to members of major platforms for free, isn't it even more delicious?

However, players who often participate in online games know that the feel of each generation is quite different. In the "FIFA" reviews over the years, there are often comments that "play like the previous generation", which may only be due to the superficial taste of the commentators-the difference between the two adjacent generations of games is almost as big as "Street Fighter" and "death or Life".

Yes, operations change from generation to generation, but these changes don't always improve. Some seem to be pure changes, a bit like "change for change's sake"-- I often think maliciously, because I don't want to be scolded for changing skin, so EA decides that no matter whether the change is good or not, it has to be changed, and the player must say it is different.

Let's talk about the change in detail. To be clear, I don't want to talk about many of the gimmicks and concepts mentioned by EA in its marketing campaign, what "Hyper", what new activities, there are new words every year. Just from the point of view of a heavy player, I would like to talk about my feelings about nearly 100 actual games since the game was released (more than half of them played against players in FUT mode). As there is no competition for the current "FIFA" series on the market, when I need to explain by comparison, I can only use a large number of previous generations of "FIFA" as a reference to compare it with myself.

Football is very simple, just kick the ball into the door, right? So, let's start with shooting. In a nutshell, FIFA 23's shot is easier than before. In FIFA 22 and previous versions, strength control was critical: the shot was small, the shot was weak, and if it was too big, it would fly into the sky. "FIFA 23" improves this. When shooting with less strength (less than half), the shot will automatically choose a low-level shot, and the larger force will not be as easy to fly as before (of course, Manchu can still fly).

The free kick and penalty system has been revamped. Penalty kicks are easier than before. In "FIFA 22" and previous generations, penalty kicks had to be precisely selected through the left rocker and could be missed by accident. This generation has changed to timing control, and when the shooting button is pressed at the right time, the joystick will only be used to determine the general direction, and there will be no penalty kick because of the rocker.

Penalty kicks are easier now, free kicks and corners are more finely controlled. There are no longer (not allowed at all) auxiliary lines that provide a reference to the ball, but provide more detailed control options: you can not only choose the direction, strength and rotation of the ball, but also precisely where you touch the ball. This is a great change. In the past, different corner kicks, such as rotation, high hanging and low leveling, needed to be done by a variety of cumbersome combination keystrokes, but now there is a very intuitive way to control it, which is more reasonable and more interesting.

Pay attention to the football in the middle of the picture, you can choose different touch points through the right rocker, which can control the rotation and flight trajectory of the ball. Overall, the improvement in shooting makes the experience a lot more comfortable. In addition, previous outfoot shots provide a special button (L2 + shooting button), which is a fairly strong offensive routine in the current version, probably at the same level as the weakened rubbing shot (R1 + shooting key) in previous generations of games, suitable for players to make medium-range shots or long-range shots on the same side of the foot. In addition to being extremely practical, the line of the ball is also quite cool. Friends who have not tried it might as well take a look at it.

The new big shot (L1+R1 + shot button, that is, the previous low ball shot) maintains the historical tradition of "FIFA"-the new system is not very useful in the first year. Simply put, it provides a more powerful and accurate shooting option that takes longer to adjust. This is a bit like a fighting game must kill the operation, when in use the screen will be closer, give a close-up, and shooting from the handle vibration, sound effects and other aspects appear to be very powerful, very striking.

The goal with a big shot brings extra pleasure. Unfortunately, although this function is cool, it is not practical in actual combat. "more power" is certain, and "more accurate" is doubtful. Because the front swing is too long, it is very difficult for you to have a chance to use it in a fast-paced game. Most of the time, you can give the ball away for nothing, and you can only use it smoothly in a game with a large gap in strength. In the 50 or so evenly matched online games I have experienced, only three big shots have been scored and one has been scored, which shows how low its utilization is.

In the online game, strong shooting can only be used when the opponent's defense is not in place and there is no close contact at all. of course, there are a lot of opportunities when playing computer. Football is not shooting at the beginning, and you need to bring the ball to the goal before shooting. So, let's talk about dribbling and defense. The change in dribbling of "FIFA 23" is that the separation of the ball and people has become more obvious, which is a feature of new-generation versions such as PS5, which is more obvious than "FIFA 22" in this work. As a result, this makes active steals more meaningful, making players more likely to lose the ball, and accordingly, players have to be more careful in dribbling.

This is not to say that the defense has been strengthened, it is just the opposite. "FIFA 22" is the blocking generation, the key point of defense is to put defenders in the right position in the penalty area, and then they will block a large number of opponents' shots. Therefore, the income of the station in "FIFA 22" is much higher than that of steals, and it is more feasible to set up a bus. But in "FIFA 23", although the player can also make a key intercept, but the effect is not as good as "FIFA 22", at this time the player can only adopt a more active defensive strategy and take the initiative to encircle and grab, which makes it more critical to skillfully use the right rocker to cut people.

Easier shooting and weaker blocking make FIFA 23 a more offensive football game, and you may find that the total number of goals scored in most games is higher than in previous generations. All in all, I am quite satisfied with the game changes made by FIFA 23 in terms of "playing football". Is it a better football game than FIFA 22? I'm not sure, but it does bring enough novelty.

Of course, there are still some old problems in the series, and apart from the strange Bug, AI is still hard to be satisfied. Many players in the right position are indifferent to the ball in front of them, turn on the mode of watching the ball at close range, and keep their eyes defensive, causing blood pressure to soar.

This is a problem that hasn't been solved for many years, and I'm not sure if it's intentional-EA seems to be deliberately lowering the AI of players who don't operate, in order to make players' cuts and operations more valuable. This kind of treatment also makes some sense, if all the AI processing is more reasonable than the players, then the players will only compete not to operate the players, the game will have nothing to play.

Online games, once a year, what are the new changes this year? As we mentioned earlier, if you want to play an online football game, the most appropriate choice is "FIFA" FUT mode, which is also the biggest motivation for many players to buy "FIFA" in the first place. In recent years, FUT has become the focus of the "FIFA" series. This is a year-round operation, continuous activities of the online game, at the same time, the strongest players were born in this model, and even professional "FIFA" events are carried out around this model.

First of all, a brief introduction for players who do not understand this model: FUT is a model that draws cards or lessons to draw cards to build their own teams. Players can acquire all kinds of players by opening card packages, completing tasks, completing lineup creation challenges (SBC), and consider the "chemistry" between players (tacit understanding points) to match the lineup and form their own teams.

As a draw game, it certainly has problems with bad luck and getting stronger with money, but on the other hand, because the game is overturned every year, the version is updated faster, and in the later stages of the game each year (probably after May), even players who don't pay at all will have a strong lineup. In addition, because of the strong competitive elements of the game itself, in many cases, a strong lineup will not necessarily help you win. Generally speaking, this is a model with equal emphasis on competition and cultivation.

FUT has changed a lot this year, first of all, the method of chemical calculation has changed.

You can think of chemistry as an extra bonus for players, and on top of each player's basic attributes, through the appropriate lineup, they can get stronger attributes. In the early days of the game, full chemistry is a must for almost all teams, and relying on chemistry to match the lineup is also one of the fun of the game.

In the past, chemical bonuses were mainly obtained through the connection of neighboring players, and players in the same country, league or club would receive additional bonuses. When a lineup was full of chemistry, it could reach up to 100 default points. Sometimes, this is a rather tedious system. "FIFA 23" simplifies it so that there is no longer any connection, as long as the players are in the right position and a specific number of players from the same country, league or club are in the lineup, they can add chemistry and get related attribute bonuses, up to 33 points of tacit agreement when full of chemistry.

Each player needs to add up to three default points, and there are many ways to do this. Take my pioneering lineup this year as an example, this is a mix of La Liga, Premier League and Bundesliga, in which there are only two people from different clubs, so the French national team and the Bundesliga coach are used to fill the chemical gap. This description may be a little complicated, but you can quickly understand it after playing with it.

FIFA 23 also introduces a new type of acceleration, in which players are divided into three types of acceleration: long, controlled and explosive. The characteristic of the long type is that the start speed is slower, but the time to reach the maximum speed is faster, while the explosive type is on the contrary, and the control is in the middle. Although it is still unable to change the status quo that speed is king, this change still gives different players their own range of advantages. This change is certainly not limited to FUT mode, but FUT can change the attributes and acceleration types of players through chemical and tacit understanding systems, resulting in more strategic games in the game. Nowadays, Harland, who has three styles and three reverse feet, is very popular, and there is a lot of Ronaldo who eats the tacit understanding of architects, which is a phenomenon that can hardly be seen in previous years.

The chemical changes in my full chemistry lineup not only make it easier to form a team, but perhaps more importantly, it makes the SBC more time-saving. SBC is to provide a designated lineup in exchange for all kinds of reward task, in the connection chemistry period, its calculation is often more complicated, now the speed of doing SBC can be greatly improved in theory.

Of course, "doing faster" doesn't mean the SBC is easier-it just depends on whether the EA will design enough disgusting tasks. In addition, the rules of player transposition have also been changed. The previous "FIFA" could change the position of players through props, but the rules were very strange, such as the striker could change position to the back, but the defender could not play the back-this is very different from the reality. Now, each player has his own specific position, only in these positions can they get a chemical bonus, which is more in line with the reality of football.

Finally, a whole new submode has been added to the FUT game, which is called "moment" mode. This model will allow players to experience some well-known segments of football history, or the rise of a player or coach, each task is very simple, mostly a segment of a game (such as a 10-minute offensive scene in the game), providing players with a series of challenges. This may remind you of this year's "NBA 2K" series launched the Jordan model, they are mainly stand-alone content, with a certain narrative, these stories are classic fragments about the history of the sport.

But compared with the Jordan mode, which can change the camera picture style, the moment mode is much rougher. Most of the tasks are fairly simple and boring, the rewards are stingy, and the details are not very elaborate-you are obviously the Mbappe of Monaco in the story, the Paris Saint-Germain against Paris Saint-Germain is the current lineup, and even more outrageous, there is also a Mbappe in the Greater Paris. What does this mean? Do all good players have to beat themselves? Forget the game, one selling point is the storytelling mode and this kind of acting experience, which is really outrageous.

Having said that, "I was reborn as director in Paris", I am glad that this model has joined FUT. After all, this kind of content is more or less a little more advanced gameplay design, and many of FUT's previous tasks, such as "scoring 20 balls with Championship midfielders", were boring and rude, and did not take the player's game experience and time seriously. This type of design has converged in recent generations, but it still exists.

Compared with this content, the moment pattern is a good change, and hopefully this is just the beginning.

About FUT, is that roughly what it is? If you are a veteran player, you can still get a familiar feeling in FUT. Its charm lies in the process of collecting, strengthening, forming a lineup and participating in competitions, and its torture lies in bad luck, stupid and tedious tasks and SBC design, as well as the unique experience of smashing handles when losing.

The rewards for fighting with players are relatively rich. In the last two generations of FUT, the mechanism of DR and weekly games has been changed. DR only needs to win eight games a week to get full rewards. Weekly games have added qualifiers that are ready to play, while reducing the number of weekend finals from 30 to 20. On the whole, the "liver degree" has greatly decreased.

If you decide not to play this mode, congratulations! If you decide to play, be sure to keep a good mindset and deal with luck and victory more easily.

Career mode, skyscraper and a new wall finally, let's talk about stand-alone mode, that is, the most playable career mode.

If you compare making the perfect career model to building a skyscraper, EA's annual tinkering with the model is like spending a whole year building a row of bricks. In most cases, this model may not change much even for five or six years (it spans a mainframe generation! ), the occasional tinkering may also be very bad, such as the transfer animation added by previous generations, which only opens the mouth and does not speak, like a clumsy silent film.

As a career model enthusiast, I have to say that the pace of change in this model over the years has been disappointing. Both the club career model of running the club and the player career model of playing players are disappointing. The growl of the producer or investor came to my mind: "it is FUT who makes money, what is the career model? don't take the time to do it!" So it was perfunctory.

However, EA also understands that sometimes you have to bring something new in order to continue to perfunctory players. So, in some years, they have made extraordinary efforts to bring about changes that go far beyond "building a row of bricks for skyscrapers" and reaching the level of "building a wall". For example, the modification of the manager mode by FIFA 20 also adds some strategies to the training of players.

Fortunately, this is the building year of the EA, and what has changed is the player's career model.

Player career model adds more role-playing elements in the player career model, you will play a player, gradually grow up, lead the club to victory, and get a higher salary! Does that sound like fun? In fact, as a football game, the core of this model is to play one game after another, in which players can choose to manipulate the whole team or the players you play. in addition, the "FIFA 23" generation has added a new highlight moment to play the game.

Highlight moment is a system in which players don't have to play the whole game, and the system will pick the best moments of a game for you, such as defensive moments, or when defending the opponent's key attack. Players only need to play these clips and will soon be able to play a game. The advantage of this model is that it is easy, but it is also the only advantage-EA's definition of "highlight moment" is confusing, many clips are mediocre, and they are often forced to cut off at inexplicable key nodes. In short, from the original intention of the design, this is a great idea, but the actual experience is sometimes not satisfactory.

This year's career has brought a whole new system of personality growth. Players' choices in different situations will gain personality points, and additional attribute bonuses can be gained through this system. From a bonus point of view, with the new skill tree system of "FIFA 22", the player career model finally has a whole new growth model which is different from "FIFA 21" and previous works, and it is also a bit fresh to play.

I actually expect a performance to affect more things, but at present it is probably the most popular feature in the attribute player career model that is finally able to "spend money". Previously, no matter how well my players played and how big their contracts were, the "salary" was always a bunch of meaningless numbers. In FIFA 23, wages finally have value, and players can choose to use the money to shop and invest. By buying things such as high-tech mattresses, players can gain different personality points and further enhance attribute values, while investment can generate money and further return on investment-of course, it is also possible to lose money from high-risk investments.

I don't understand why the risk of investing in sports equipment is "high" while the risk of making a small loan is "low".

Players have been imagining the system for many years, and we finally saw it in FIFA 23. Its arrival is certainly a good thing, but unfortunately the current system is not fun at all. It's just money to buy a few attributes, and what you can buy doesn't seem to be interesting-yes, I can dig a pool at home, and I can even add my attributes through this pool! But then what? All this shows on UI that I have built a pool, and nothing else. This is especially true of investment. Since spending money is ineffective and not very interesting, what is the use of getting more money from investment?

Perhaps this boring game is a symbol of realism, from which we can see what well-paid football players with money but no place to spend feel when faced with a mountain of money. Emptiness.

To be honest, the title is full of "high-end" and "top" to describe luxury life. This system makes me feel a bit like my experience in career mode. Ten years ago, I was able to open a file in career mode and forget to eat and sleep for 100 hours. Now I try this model for every generation of "FIFA", but I'm never fascinated by it again. Maybe I am the one who has changed, but there are still many games that I can't let go when I pick up. So I think maybe there are too few new ideas in this model. Yes, there is something new in the "FIFA" stand-alone model every year, but there are not many of them, and it is hard to say how well they are done. I briefly estimated that, at the current rate, I would probably play the perfect football career model in 2087.

The end of the era, where to go in the future? In the FUT model, EA launches a special color card called "the end of the era" every year to commemorate the retirement of players or the departure of teams that have played for many years. In addition to their powerful properties, they are also of commemorative value. In "FIFA 23", the term used to describe player cards is also particularly suitable for the game itself: the last generation of "FIFA", the era is over.

"FIFA 22" launched the end of the era Bell, this is my favorite SBC card in the previous generation. What era is this? In an era I'd like to call "live and FIFA", especially in our country, the influence of "live football" is so indisputable that it has been in decline for many years and is still being mentioned. The competition between "FIFA" and "live" spans 20 years, which is rare in the history of games, and at the end of this era, we also see the end: one side wins.

The times that followed don't seem to change much, but things are not so absolute-many years ago, someone told you that "reality" would lose to "FIFA", and still lose to this extent, can you believe it? Just like in the era of PC games, someone told practitioners that one day the market share of PC games is not even a fraction of that of mobile games, who will believe it?

But times are always changing. A new challenger will appear, maybe the "reality" is not over, or it may be a new partner that FIFA is threatening to look for. The challenger will not suddenly become as powerful as the current "FIFA", but it will always appear, and it will become more and more popular because of advantages that we can't imagine yet.

On the other hand, FIFA does need to do better.

Although the overall gameplay improvements are satisfactory, the lucrative game has made mistakes in many details at the pupil level. Let me cite a few examples casually. There are a large number of translation errors in the Chinese version of each generation of FUT, including typos, machine translation, language errors, and expression errors. Sometimes both simplified and traditional versions are mistranslated, and the errors are different.

Bug is never absent. Take this generation alone, what scoreboard does not show, UI obscures the game picture, unknown card dies, and friends online search can not find people, toss for a long time suddenly their own good, there are inexplicable "large traffic errors" forced login, avatars display errors …... These Bug, like Bao Ke Meng or racehorse Niang, can also be passed on from generation to generation and inherit from each other. I have experienced the problem of having to log in again when using a physical card in several generations of "FIFA", and you can imagine how this Bug was finally solved-the physical card itself was removed.

This is still the performance of the mainframe platform known for its "stability". By contrast, this generation of PC players encounter a much more single and pure Bug: their main problem is that they can't get into the game, because the PC is said to have adopted a "new anti-cheating system." This may be a strategy: the whole big Bug, so that players will ignore the huge amount of small Bug.

In bilibili's search for "FIFA23", the highest ranking result is "FIFA23 can't get in." at the moment, EA is undoubtedly the company that knows how to make football games, but the problem often doesn't lie in game production. More of the above may fall into the category of "sincerity" or a kind of spirit and orientation-we haven't even begun to talk about the course funding orientation of FUT and the more insincere versions of the previous generation and the previous generation (Switch).

For all this, would FIFA do better if it faced fiercer competition?

Therefore, I think the end of the "Live and FIFA" era had better be a new beginning. There is no eternity in a dynasty. The question is only when. There are many things worth paying attention to. What will happen to "EA Sports FC" without the name "FIFA"? Can FIFA come up with a set of developers who don't look outrageous? Can the football game launch a new game that explodes the market like the FUT model?

Of course, this is a very distant thing, and it is still the world of "FIFA". Players who like football games might as well enjoy the new games and, most importantly, the once-in-four-year World Cup. I have never seen the World Cup in winter, and there is a lot of time in this year's schedule that we don't have to stay up late, and we don't have to worry that our national team will lose in the game, which is enough to keep calm to watch the fighting between the European and American powers!

Real things can make games more interesting, which is the unique charm of competitive sports games.

Advantages

+ the new season! World Cup year!

+ gameplay does bring about an upgrade.

Shortcoming

− various BUG

− FUT still induces the course fee.

Welcome to subscribe "Shulou Technology Information " to get latest news, interesting things and hot topics in the IT industry, and controls the hottest and latest Internet news, technology news and IT industry trends.

Views: 0

*The comments in the above article only represent the author's personal views and do not represent the views and positions of this website. If you have more insights, please feel free to contribute and share.

Share To

IT Information

Wechat

© 2024 shulou.com SLNews company. All rights reserved.

12
Report