In addition to Weibo, there is also WeChat
Please pay attention
WeChat public account
Shulou
2025-03-31 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
Share
Shulou(Shulou.com)11/24 Report--
"" I am also a certified person! " "
Zhu Bocheng, a player from e-sports, the head of Game for Peace's professional league, posted his "e-athlete" vocational skills certificate on Weibo and @ Shenzhen Human Resources and Social Security Bureau to express his gratitude.
Subsequently, the official account of the Shenzhen Human Resources and Social Security Bureau also participated in the interaction in the comment area. It can be said that the issuance of the first batch of "electronic athlete" vocational skill grade certificates indicates the formal landing of e-sports 's professionalization and specialization.
From the year before last when e-sports officially entered Asia, to last year when the EDG team won the S11 final, and then to the recent birth of the first batch of "certified" e-sports contestants, the national recognition of e-sports 's project is gradually increasing.
However, some industry voices believe that although e-sports has become a new profession, it is not easy to attract more talents to join e-sports 's industry. After all, there are still systematic problems behind e-sports 's professionalization and professionalization, especially how to solve the "retreat" of professional players.
"01" professional e-sports is very difficult to "grab from the doll"? "I really hope that the news of e-sports contestants' certification 'can be widely spread."
Talking about the topic that the Shenzhen people's and Social Affairs Bureau recently issued e-sports 's vocational skill grade certificate, Li Qian (a pseudonym), who is in charge of enrollment at an e-sports training institution in Guangzhou, cannot hide her joy. She thinks that the emergence of vocational skill grade certification is conducive to breaking the social prejudice against e-sports 's industry.
"e-sports training as a youth skills education, the development of the current situation is actually very embarrassing." Li Qian said that although e-sports 's training is an interest education like music, art and sports training, out of some prejudices, few parents take the initiative to send their children to training institutions to study.
Although in recent years, e-sports "entered Asia" and won the championship in EDG, which has slightly reduced the prejudice against e-sports, in the eyes of many parents, the word e-sports is still synonymous with playing games and playing things, rather than a new career.
"if teenagers like music, painting and sports, parents who have the conditions may send their children to the corresponding training class to study. But if the child says that he likes e-sports, he will probably only get a meal from the parents."
For this reason, most of the students enrolled in e-sports 's training courses in recent years are almost all young people with a certain income. The independent economic base allows them to participate in e-sports 's skills training out of interest.
"for training institutions, it is naturally a good thing to have tuition fees to earn, but to tell you the truth, when adults learn from e-sports, their career prospects and chances of debut are slim, and they can only be regarded as a kind of interest cultivation." Li Qian stressed that compared with other professions, e-sports contestants eat the rice of youth after all.
Because professional e-sports contestants need strong energy, attention, and reaction ability, they all make their debut at a relatively young age. Some retired contestants have pointed out that the golden age of professional e-sports contestants is between 18 and 24 years old, among which the youngest contestant is only 14 or 15 years old.
"most of the students with financial ability and independent decision-making power are over 20 years old, and after one or two years of training, they are nearing retirement age, and few e-sports clubs sign up, let alone take part in the competition."
Joe, who works as an event planner at an e-sports club in Shenzhen, also stressed that e-sports 's training is difficult to "start from a doll", which is one of the reasons for the lack of professional e-sports.
In recent years, in order to incubate professional e-sports players, many e-sports clubs have launched "youth training" programs.
Since it is difficult for parents to pay to send their children to e-sports 's training course, e-sports Club can only invest in costs, food and accommodation, and even offer wages to attract players of the right age to join vocational training and reserve and transfer talents for e-sports 's team.
"however, clubs are about employment, not learning skills. have you ever seen an athlete who plays wild football sign up for a commercial club? no, but this is exactly the current development of professional e-sports."
Therefore, like Li Qian, Joe also pins its hopes on e-sports 's vocational skills rating, so that e-sports can develop professionally and professionally, and promote the transformation of e-sports 's training to systematization and systematization. "I hope that more and more parents will stop talking about e-sports 's training color change."
Obviously, e-sports 's road to professionalization is not only to solve the problem of training, the player's short "golden period" is also a major obstacle on e-sports 's road to professionalization.
After all, there are not many contestants who make their debut at the peak.
"02", "it is difficult to eliminate retirement anxiety" has really won e-sports 's vocational skill level certification, what can be done? "
Not long ago, A Mu was very pleased to see the relevant media reports on professional e-sports players "taking up the post with a certificate." As one of the contestants of e-sports, he is glad to see e-sports officially recognized as a profession.
But at the same time, he also said that the news that professional e-sports contestants were "certified" still could not "cure" the inner anxiety of him and many e-sports contestants. In the past year, he is looking for opportunities to "change jobs" to a good team with more competition resources.
Because the 23-year-old Ah Mu is only two years away from the end of e-sports 's "golden period". Therefore, he must strive for more opportunities to participate in high-level competitions in the industry in order to strive for the top.
"at present, most professional e-sports players will retire at the age of 25, while in the club, after the age of 23, players will be adjusted to play assistant in the competition, and the chances of performance will be reduced. frankly speaking, no one is willing to retire in the dark."
Ah Mu said helplessly that after entering the profession, he found that what was more difficult than becoming a professional e-sports player was to get excellent results in a limited "golden period", especially to become famous in international competitions.
According to the "Analysis report on the Employment situation of Electronic Athletics" released by the Ministry of Human Resources and Social Affairs in 2019, there are about 100000 domestic e-sports professionals and more than 5000 e-sports teams and clubs are in operation. It can be said that such a base is actually not low.
"if you look at it, there are probably hundreds of clubs and teams that are often active in domestic competitions, but there are only a dozen or so who often participate in international competitions, and the 20 or 30 contestants who are famous for their performance are often the same."
In a short period of seven or eight years, it is conceivable that it will be difficult for professional players to move from "10 1/10000" to "tens of thousands". As a player of e-sports, his career is much shorter than that of other athletes who retired at the age of 35.
So, why does striving for the top become a "psychological burden" for professional e-sports players? Did you become famous in World War I just to prove your worth?
In this regard, A Mu shook his head and sighed. E-sports 's income should be linked to the competition, bonus and performance.
"e-sports contestants can be regarded as high-paid occupations. At present, the general salary in the industry is more than 10,000 yuan." However, compared with the "dead salary", the bonus sharing of professional players is the key point. In general, the bonuses for e-sports events in China range from 1 million yuan to 1 million yuan. As for international events, the prize money can often be as high as US $60 million to US $20 million.
If you can win the championship in the competition, according to the "industry practice," the bonus contestants and teams will be divided at 6:4, and the contestants can roughly get more than 100,000 yuan or even millions of yuan.
In other words, if you get on the "big ship" of the head team and win an international e-sports race, the contestants can earn an enviable bonus in a limited "golden period".
However, after all, it is only a small number of people who have the halo. If they cannot reach the peak and reach their heads early, many professional e-sports players will face "difficulties in life" after enjoying seven or eight years of well-paid life. What else can retired professional e-sports players do besides playing games?
Who will be responsible for the transformation of "03" retired contestants? "retired e-sports contestants, it is very difficult to transform."
Li Qian's colleague, e-sports coach A Ding, used to be a professional e-sports player. As a "loser" who did not become famous in the first world war and retired sadly during the professional "golden period", he admitted that he was very glad to be able to successfully transform into coach e-sports.
Many of the contestants who retired in the same period have experienced the throes of career transformation.
After all, as a "minority" profession, the optional direction of transformation of professional e-sports players is very limited, and the threshold for transformation is not low.
"the most appropriate one is coach e-sports, and the other is e-sports, the referee of the event." Ading found that in most of the recent news reports about e-sports contestants "holding a certificate", they also mentioned the increase in the demand for "professional e-sports referees" positions.
But think carefully, whether coach e-sports or e-sports referee, no matter how big the demand is, it is difficult to meet the rapid iteration of the industry and the transformation of a large number of retired e-sports players. After all, only three or five referees are needed for a match, and a medium-sized e-sports training institution only needs about ten coaches.
"some people also say that when professional e-sports players retire, they can transform game anchors to explain games. After all, they are familiar with the game. But to tell you the truth, if unknown and ininfluential players retire as e-sports anchors, the traffic is probably not as high as the game anchors who entered the game early in the morning."
According to the analysis of people in the industry, at present, there is a large gap in e-sports 's industry, such as event planning, event operation, and so on, but this puts more emphasis on planning and operation ability. professional e-sports players who have been playing games for seven or eight years as soon as they make their debut, it is difficult to be competent in this kind of management.
In particular, professional e-sports contestants are generally young at their debut age, resulting in low academic qualifications and skills in industries other than e-sports. According to data released by the Ministry of Human Resources and Social Affairs, 46 per cent of professional e-sports contestants have high school degrees or below, which is why it is difficult for most retired e-sports contestants to make the transition.
In recent years, educational background has limited the transformation of retired e-sports players, and has once become the focus of media attention. Naturally, there are not a small number of contestants who choose to study "remaking" after retirement.
"it is precisely because of the short career and the difficulty of transition after retirement that most parents are unwilling to let their children get involved in e-sports, and at the same time make young electioneering palms anxious." Ading stressed that as a job that cannot be "the older it is, the more valuable it is", the opportunity for transformation is very important.
[conclusion] some people in the industry believe that compared with "professional certification," society can provide retired e-sports contestants with corresponding skills training, ability enhancement, and transformation mechanism, so that more people who love e-sports can be relieved of their worries. E-sports as a profession, a job.
However, e-sports, as a new and minority profession, is destined to be difficult to form a systematic transformation security system like retired athletes in a short period of time. E-sports 's professionalization still has a long way to go.
This article comes from the official account of Wechat: understand Notes (ID:dongdong_note), written by: Shenle Editor: Qin Yan
Welcome to subscribe "Shulou Technology Information " to get latest news, interesting things and hot topics in the IT industry, and controls the hottest and latest Internet news, technology news and IT industry trends.
Views: 0
*The comments in the above article only represent the author's personal views and do not represent the views and positions of this website. If you have more insights, please feel free to contribute and share.
Continue with the installation of the previous hadoop.First, install zookooper1. Decompress zookoope
"Every 5-10 years, there's a rare product, a really special, very unusual product that's the most un
© 2024 shulou.com SLNews company. All rights reserved.