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2025-01-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
CTOnews.com Sept. 26, Shenzhen Culture, Radio, Television, Tourism and Sports Bureau issued a circular on openly soliciting the opinions of Shenzhen on some measures for Building an International Capital of e-sports (draft for soliciting opinions), with a view to cultivating e-sports 's leading enterprises.
Shenzhen hopes to vigorously introduce domestic and foreign industry leaders such as e-sports game research and development, e-sports event operation, e-sports media, etc., to support relevant enterprises to set up regional headquarters, functional business headquarters and R & D centers in Shenzhen, constantly cultivate and strengthen the main body of e-sports market, and improve the ability of large-scale e-sports event operation, production and communication, and commercial development.
In addition, the "opinion" will also provide an one-time subsidy of up to 5 million yuan to newly introduced leading domestic and foreign enterprises or relevant institutions. Support the innovation and development of e-sports Club.
Shenzhen also plans to rely on local e-sports game leading enterprises to create a number of e-sports clubs and introduce a number of high-level e-sports clubs.
CTOnews.com has learned that it is proposed in the "opinions" that e-sports professional clubs registered in Shenzhen and given the name of the "Shenzhen" team and participating in international and national top professional leagues will be given a maximum of 2 million yuan per season; those who have excellent results in the competition can be given a maximum reward of 5 million yuan according to the category, influence, and ranking of the project.
The "opinion" shows that Shenzhen plans to give full play to the advantages of Shenzhen's high-tech industry development and e-sports game research and development, focus on the key links of e-sports 's industrial development, open up the upstream and downstream of the industry, expand and extend the industrial chain, research and develop a number of e-sports products with the unity of social and economic benefits, and gather a number of leading enterprises and clubs with the unity of professionalism and creativity. Hold a number of e-sports top-level competitions with the unity of industry influence and social attention, and build a number of e-sports venues to achieve the unity of event functions and comprehensive utilization after the competition. We will speed up the construction of e-sports industrial ecology with the agglomeration of resource elements, perfect industrial layout, complete infrastructure, outstanding brand characteristics, remarkable fusion effect, high-end talent gathering and excellent development environment. To build an international capital of e-sports that leads Guangdong-Hong Kong-Macau Greater Bay Area, radiates the whole country and faces the world.
The "opinion" points out that it is necessary to build multi-level venues for e-sports events. Plan and build 1-2 large-scale professional venues for e-sports events that meet international top competition standards, support e-sports enterprises, e-sports event operators, e-sports Club and social forces to invest in the construction of e-sports event professional venues, encourage the use of existing venues and idle space to renovate and expand small and medium-sized e-sports venues, and promote the development of e-sports industrial agglomeration. Plan and build an e-sports-themed industrial park with industrial elements such as e-sports R & D, event operation, e-sports live broadcast, training, derivatives development and so on. Support to build e-sports product research and development, clubs, brokerage services, teams and other incubators and mass innovation space; enhance the energy level of e-sports 's industrial development. Support the use of cloud computing, big data, artificial intelligence, virtual reality, augmented reality, mixed reality, 5G, blockchain, naked-eye 3D and other new generation digital technologies to enhance e-sports 's content production and dissemination capabilities, and promote the development of e-sports 's live streaming, brokerage, information, training, equipment and other surrounding industries.
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