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The first episode of Cyberpunk 2077, DLC Shadow of the past, will be released in 2023.

2025-03-26 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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CTOnews.com Sept. 7 news, after waiting for more than a year, "Cyberpunk 2077" the first plot expansion DLC finally got the news, the official broadcast last night in the live broadcast entitled "Cyberpunk 2077: the Shadow of the past" expansion preview, will be launched in 2023.

In addition, version 1.6 of Cyberpunk 2077 is now available, and this update will bring a number of gameplay fixes and improvements, as well as the linked content of the animation "Cyber Rangers"-including new tasks, new clothes and new weapons. Cross-platform progress function has also been added.

The animation "Cyber Rangers" will premiere on Netflix on September 13.

The following is a list of the most important changes in this update.

Bonus: the wardrobe allows you to change the appearance of the suit without changing the armor properties. You can go to any apartment and safe house in V, interact with the wardrobe in the room, create up to 6 suits of clothes you already own, and then switch in the item bar panel.

Three new entrustment intermediaries will provide three new entrustment:

Catch soft-shelled turtles in the building

-delegation type: SOS: badly needed mercenaries

-location: kabuki district, Watson district

-middleman: Regina

Fugitive tactics

-delegation type: theft

-location: Santo Domingo, River Valley

-middleman: old captain

Hangover nightmare

-delegation type: return the goods to the original owner

-location: Santo Domingo, River Valley

-middleman: Rogge

New weapons, 6 new guns:

-River Child (Smart Pistol)

-Line incense LX (technical submachine gun)

Immortal precision rifle: nitpicking (available during entrusting: catching soft-shelled turtles in the building)

-VST-37 (kinetic energy shotgun)

-MA70 HB (kinetic energy light machine gun)

-Nine tail (kinetic energy assault rifle)

5 new melee weapons:

-neurotoxin knife (+ immortal modification: blue teeth)

-punk knife (+ immortal modification: headhunting)

-talons (axe)

-razor (machete)

-deadly (chain saw sword)

Cross-platform progress added cross-platform progress feature. The latest archives are automatically uploaded to the cloud to continue the game on other platforms. Cross-platform progress will provide up-to-date archiving for each type (fast, automatic, manual, etc.). You can use this function after logging in with your account on the main menu or the "read Game" menu in the game. The cross-platform progress feature may be limited when it comes to host versions with regional restrictions.

The content of "Cyber Rangers" adds new secrets related to the "Cyber Rangers" animation in Night City for players to explore, including new equipment and photo mode features.

Arcade game: radish sprint you can now use the arcade in Night City to play new mini-games. These arcades are located in apartments in the North District, Japan Street and the Valley area. Hit the rankings and win special rewards, including cash and goods! If you like the turnip sprint in Cyberpunk 2077, you might as well try and version it. But keep in mind that the highest scores for ontology games and mobile platforms will be calculated independently.

The little one in photo mode, you can take a picture of the little one now! Enter photo mode, go to the "styling" tab, and select the small one in the "people" section. Please note that this option will not be open until the little one is invited to V's apartment.

Gameplay lens axis reversal now applies to photo mode as well.

Increase the rotation angle of the lens in photo mode from 60 degrees to 90 degrees, so that vertical photos can be taken.

Added the option to adjust V's face and body in the prosthetics clinic.

V will not move around when creating characters.

Fixed an issue where a drone dropped and could not be picked up.

Fixed an issue where the fall could not be picked up when it was completely or partially obscured by vegetation.

Fixed the reaction of NPC in case of collision.

Fixed an issue where NPC went into standby or crouched when frightened, but did not play the specified "hands up" animation.

Now that NPC is out of balance or knocked down when shooting, they will continue to shoot blindly.

The street blasting mode introduced in version 1.5 has adjusted some vehicles and optimized the adjustment of many other vehicles.

Added Tingwei Colby's all-wheel drive performance version of CST40.

Fixed an issue where the brakes would reverse at low speed.

Fixed an issue where the access point was exited shortly before cracking Mini Game. After completing Mini Game, the access point will not fail and can be connected again.

Fixed an issue where biological monitoring could not restore health in some cases.

Fixed an issue where the player's health decreased rapidly when NPC used Swiestan to inflict a burn effect on the player.

Reduced the price of the plug-in: target analysis changed the number of production components needed to make the plug-in.

The weapon has modified the stinger attribute of the immortal knife. Now attacks enemies affected by poisoning have a 100% chance of causing bloodshed. Attacks on enemies affected by bloodshed have a 100% chance of poisoning them.

Reclassify weapons in the long sword category:

-A kitchen knife becomes a knife.

-Tomahawk changed from blunt instrument to sword and belongs to a new category along with the new axe "claws": axe.

Machetes, machetes, and the new machete "razor" belong to a new category: machete.

The butcher's meat cleaver changed from the standard version to the immortal version. If the player already has a butcher's meat cleaver, it will be replaced with a knife. If the player already has the specification for the butcher's meat cleaver, it will be replaced with a rarer knife of the same level.

Adjusted the balance of the sniper rifle. Now you can kill the enemy only after the player has upgraded the large category of the weapon. Reduced the damage output of sniper rifle Watchman. Now the sniper rifle "cat" is easier to control when recharging.

Reduced the price of the kinetic energy pistol "automatic slaughtering machine" in the vending machine.

Fujitsu artifact now has a new immortal effect that increases damage when hitting NPC's face. A heavy attack still has a chance of stunning the enemy. When holding the weapon, the game console will continue to vibrate.

Now sniper rifle zero five has a new immortal effect that can produce a larger explosion and ignite the target. The more enemies affected by the burning effect, the stronger the player's critical strike rate and loading speed gain. The weapon now comes with its own scope and requires a body attribute of 20 to be equipped.

Now the assault rifle has a new immortal effect. Now the bullet has a better chance of missing the target and has a certain chance of exploding, creating a cloud of biochemical smoke. Biochemical clouds are bound to poison nearby enemies.

Now the submachine gun Yinglong has a new immortal effect. The weapon causes a significant increase in the probability of electromagnetic pulse explosion and an increase in magazine capacity.

Remove the sight slot of the technical precision rifle (MMUE 179 Achilles and widow maker). If the player already has this type of rifle with a scope, the scope will be removed and placed in the item list.

Now different types of knives will have different return times and will be explained in their respective prompts.

Fixed an issue with extremely low damage to Sijibao after reading 1.3 and 1.31 archives.

Fixed an issue where ammunition can still be purchased / made when the upper limit of ammunition is reached, thus wasting money / components.

Fixed an issue where a mantis knife with a damage plug-in could emit glare when used.

Melee Agile attacks now do not apply the state effect of weapons that are currently equipped and pulled out.

Feats have added new toxin feats: selling copper and iron and making things worse (ninjitsu practice skill tree), replacing feats: poison and neurotoxin, respectively.

Fixed a feat: manipulation does not work against JKE-X2 modesty and DR-12 quasars.

Rebalance the feat: a hundred steps through Yang. Now extra damage can only be done within a specific distance.

Fixed an issue where players have a feat: creating something out of nothing, using raw materials with task tags to make items, the material will not be removed from the item list.

Quests have added more secrets to Night City for players to discover. Due to some technical difficulties, the version of the previous generation host will not include this content.

A number of small-scale modifications have been made to the interaction of V in the apartment and the safe house.

Players can now set how long V sleeps in bed.

Advanced Animals-fixed an issue where the Lizzie Bar was closed during normal business hours.

The dream continues-it is now easier to climb from the secret control room to the roof through ventilation ducts.

The way home: Valley area, way home: bad land-now if the player destroys Dramane, the quest will fail normally.

Flying Bird-now the Scorpion's car will no longer make a picture error when driving down the slope.

Sparganum-fixed a problem with a cough animation delay that caused a picture error.

Buck Lavers Love Song-after completing the mission, Karim's martial arts band will be on sale at the Cherry Blossom Market and can be purchased at any time.

Stolen goods-fixed an issue where the optional target "waiting for an opportunity to resolve the guard" would show up until the end of the mission after using a quick crack to kill the enemy.

Hunting-fixed an issue where the game may never be saved after the hyper-dream experience.

Pick up-fixed an issue where leaving in the middle of a mission may cause all battle music to stop playing.

Open World delegation: press Freedom-fixed an issue where Regina's follow-up mission would get stuck if Max died during the commission.

Entrust: high body temperature. -fixed an issue where an enemy was generated before the delegate, causing the player to be unable to use coolant on the demon after being killed.

Entrust: high body temperature. -fixed an issue where Hekuzi's car would slowly drive away and then disappear directly into the player's view.

Delegate: hot item-fixed an issue where you can kill Rebecca before activating the delegate, thus blocking the progress of the task.

Delegate: more people die than others, goods can't be thrown away-fixed an issue where players can talk to some dead NPC at the funeral home.

Delegate: olive Branch-fixed an issue where the task step "talking to someone in the trunk" would be reactivated if Alex Pushkin's car exploded.

Delegate: put all your eggs in one basket-fixed an issue where NPC reacted incorrectly after a battle at a California hotel bar.

Delegate: Trevor's last trip-fixed an issue where Trevor's body would not be refreshed in the freezer.

Fixed an issue where the "suspected organized crime" incident in the North District would not drop Psalm 11:6.

The polycarbonate nanotextile technology expert strap (the outer cover of the technical expert set) has been added to the global drop.

Lightweight hardened rubber media steel head shoes (media set shoes) have been added to the global drop.

Some radio news broadcasting conditions related to entrustment have been readjusted. The aim is to make the game broadcast more radio news.

UI has added the item preview function. You can see what the V equipment looks like before you buy the item.

Added an option to turn off radio subtitles under the Audio category in Settings. The radio subtitle is off by default.

Now the items in the storage area will correctly display the sale price in the prompt.

Reclassify some of the options and categories in the game settings.

Fixed an issue where double-byte character languages (Korean, simplified Chinese, Japanese, traditional Chinese) displayed in the read menu screen overlap with archive file names and dates.

Fixed an issue where the number of equipment that can be used in different fields will not be updated after disassembling the equipment.

Optimize the performance of the item list and vendor screen.

Fixed an issue where black rectangles will always appear in the screen in some cases.

A number of small adjustments and improvements have been made to character creation, production menus, message menus, pop-up messages, and task trackers.

Added the ability to enable extra content through the extra content menu.

Fixed an issue where the number of available attribute points displayed on the upgraded screen was incorrect.

The neon rims of motorcycles now have different colors.

New hairstyles have been added to character creation.

Fixed the problem that the vehicle deviated from the road surface when it was generated under certain conditions.

Fixed an issue where vehicles on the road pierced each other when slow HDD mode was enabled.

It deals with a problem that the parts cannot be destroyed and float when the vehicle is destroyed.

The dynamic resolution adjustment is improved.

Fixed an issue where the recoil animation would not be played when a gun fired the last bullet.

Sibling cannibalism-fixed moulding of grass and floor on the way to Lai Xuan's office.

Audio increases the sound effect of loading a weapon when carrying others.

Improved the sound effect of throwing knife.

Faith is a bullet-now the music of the sixth Street Gang party will become louder.

Declaration of War on the Law-fixed an issue where leaving the area without killing the goon after the market triggered a battle with the goon would result in unlimited play of battle music.

PC exclusively adjusts the graphics preset scheme to provide higher quality settings.

[Steam Deck] fixed an issue where a dedicated preset scheme does not use the correct graphics settings but uses superelevation settings.

[Steam Deck] fixed an issue where the game did not respond after trying to change the key binding.

Host specific [Xbox Series S] has added a new performance mode, which can be enabled in Settings > Video > frame rate mode. This mode can provide 60 FPS with dynamic resolution adjustment of 900p (in the range of 800p and 1080p).

Brazilian Portuguese support has been added to the Portuguese CD-ROM version of the game (PlayStation package code: CUSA-16579 and CUSA-25194). For more details on language support, see Xbox and PlayStation.

It deals with a problem of obvious delay when switching between the first-person perspective and the third-person perspective.

An issue of input delay caused by enabling optical tracing mode on next-generation hosts has been addressed.

Stadia adds missing keystroke bindings for switching walks and putting away weapons.

Others have added support for Razer Chroma.

Fixed a temporary reduction in FPS when opening a map or item list on PC and Stadia platforms.

Some adjustments and improvements have been made to the localization of Arabic.

REDmod game module tools

The following changes take effect only in PC games with REDmod installed.

Game module users have added support for new module folders. New modules compatible with REDmod should be placed in the\ Cyberpunk 2077\ mods folder. The game still supports reading old game modules from the archive directory, but the old modules will not appear in the REDmod directory. It is recommended that you add new folders when adding new REDmod-compatible modules to get the best experience.

Added the command line parameter "- modded" to run the game with the game module enabled. This parameter also allows you to enable or disable game modules using REDlauncher and GOG Galaxy.

The automatic recording function is extended to cover the data related to the game module.

Game module makers have added functionality to allow reading of modified tweakdb.bin and .redscripts files.

The function of reading mods.json descriptor is added to the module that the user has installed.

A separate audio thread has been added to facilitate the modification of sound effects.

Fixed some problems with TweakDB memory allocation.

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