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2025-04-05 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Servers >
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This article mainly explains "how to encapsulate the Lua of memory block objects in JAVA". Interested friends may wish to have a look. The method introduced in this paper is simple, fast and practical. Let's let the editor take you to learn how to encapsulate the Lua of memory block objects in JAVA.
For 3D libraries, API involves a large number of operations on memory blocks. To create Buffer, map, and shader, you all need to enter a data block. Most data blocks are read-only, and a few need to be written back. For read-only blocks, the wrapper layer can be replaced by lua string and writable by userdata.
Bgfx itself abstracts a structure called Memory to uniformly describe such memory block objects. As defined by bgfx, the construction of the Memory is determined by the user, while the release is usually managed by the bgfx, not the caller.
That is, the user is responsible for constructing the Memory object, copying the data into it, and then passing it to bgfx's api. However, if you construct a Memory object that is not passed to bgfx, it will cause a memory leak (because there is no way to release it directly); nor can you use a Memory object multiple times (passing it to bgfx multiple times), because once passed to bgfx, you lose control of the object.
At this point, I believe you have a deeper understanding of "how to encapsulate the Lua of memory block objects in JAVA". You might as well do it in practice. Here is the website, more related content can enter the relevant channels to inquire, follow us, continue to learn!
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