What are the principles of Handler?
本篇内容主要讲解"Handler的原理有哪些",感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习"Handler的原理有哪些"吧!
总流程
开头需要建立个handler作用的总体印象,下面画了一个总体的流程图
从上面的流程图可以看出,总体上是分几个大块的
Looper.prepare()、Handler()、Looper.loop() 总流程
收发消息
分发消息
相关知识点大概涉及到这些,下面详细讲解下!
需要详细的查看该思维导图,请右键下载后查看
使用
先来看下使用,不然源码,原理图搞了一大堆,一时想不起怎么用的,就尴尬了
使用很简单,此处仅做个展示,大家可以熟悉下
演示代码尽量简单是为了演示,关于静态内部类持有弱引用或者销毁回调中清空消息队列之类,就不在此处展示了
来看下消息处理的分发方法:dispatchMessage(msg)
Handler.java...public void dispatchMessage(@NonNull Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); }}...
从上面源码可知,handler的使用总的来说,分俩大类,细分三小类
收发消息一体
handleCallback(msg)
收发消息分开
mCallback.handleMessage(msg)
handleMessage(msg)
收发一体
handleCallback(msg)
使用post形式,收发都是一体,都在post()方法中完成,此处不需要创建Message实例等,post方法已经完成这些操作
public class MainActivity extends AppCompatActivity { private TextView msgTv; private Handler mHandler = new Handler(); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); msgTv = findViewById(R.id.tv_msg); //消息收发一体 new Thread(new Runnable() { @Override public void run() { String info = "第一种方式"; mHandler.post(new Runnable() { @Override public void run() { msgTv.setText(info); } }); } }).start(); }}收发分开mCallback.handleMessage(msg)
实现Callback接口
public class MainActivity extends AppCompatActivity { private TextView msgTv; private Handler mHandler = new Handler(new Handler.Callback() { //接收消息,刷新UI @Override public boolean handleMessage(@NonNull Message msg) { if (msg.what == 1) { msgTv.setText(msg.obj.toString()); } //false 重写Handler类的handleMessage会被调用, true 不会被调用 return false; } }); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); msgTv = findViewById(R.id.tv_msg); //发送消息 new Thread(new Runnable() { @Override public void run() { Message message = Message.obtain(); message.what = 1; message.obj = "第二种方式 --- 1"; mHandler.sendMessage(message); } }).start(); }}handleMessage(msg)
重写Handler类的handlerMessage(msg)方法
public class MainActivity extends AppCompatActivity { private TextView msgTv; private Handler mHandler = new Handler() { //接收消息,刷新UI @Override public void handleMessage(@NonNull Message msg) { super.handleMessage(msg); if (msg.what == 1) { msgTv.setText(msg.obj.toString()); } } }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); msgTv = findViewById(R.id.tv_msg); //发送消息 new Thread(new Runnable() { @Override public void run() { Message message = Message.obtain(); message.what = 1; message.obj = "第二种方式 --- 2"; mHandler.sendMessage(message); } }).start(); }}prepare和loop
大家肯定有印象,在子线程和子线程的通信中,就必须在子线程中初始化Handler,必须这样写
prepare在前,loop在后,固化印象了
new Thread(new Runnable() { @Override public void run() { Looper.prepare(); Handler handler = new Handler(); Looper.loop(); }});
为啥主线程不需要这样写,聪明你肯定想到了,在入口出肯定做了这样的事
ActivityThread.java...public static void main(String[] args) { ... //主线程Looper Looper.prepareMainLooper(); ActivityThread thread = new ActivityThread(); thread.attach(false); if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); } //主线程的loop开始循环 Looper.loop(); ...}...
为什么要使用prepare和loop?我画了个图,先让大家有个整体印象
上图的流程,鄙人感觉整体画的还是比较清楚的
总结下就是
Looper.prepare():生成Looper对象,set在ThreadLocal里
handler构造函数:通过Looper.myLooper()获取到ThreadLocal的Looper对象
Looper.loop():内部有个死循环,开始事件分发了;这也是最复杂,干活最多的方法
具体看下每个步骤的源码,这里也会标定好链接,方便大家随时过去查看
Looper.prepare()
可以看见,一个线程内,只能使用一次prepare(),不然会报异常的
Looper.java... public static void prepare() { prepare(true);}private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed));}...
Handler()
这里通过Looper.myLooper() ---> sThreadLocal.get()拿到了Looper实例
Handler.java...@Deprecatedpublic Handler() { this(null, false);}public Handler(@Nullable Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class