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2025-02-21 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Internet Technology >
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Material ID Random Generator (English: MaterialIDs Random Generator abbreviation: MIRG) usage tutorial
Name:
Material ID Random Generator (Material IDs Random Generator abbreviation: MIRG)
Function introduction:
Material ID Random Generator (English: Material IDs Random Generator abbreviation: MIRG), Mu Feng classroom "Rainbow Series" for3dsMax tool, is a small tool developed with MAXScript scripting language, which can randomly assign material ID to editable polygonal objects, and generate and assign a Multi/Sub material named "Bbvbb". It is mainly used in random allocation of Multi/Sub Material.
1. You can assign a random material ID to polygon subobjects of a single object.
two。 You can assign a random material ID to multiple selected objects.
3. Random material ID can be assigned by smoothing group.
4. Random material ID can be assigned by element sub-object.
MIRG tool interface:
Use the tutorials:
1. Assign the material ID to the face sub-objects of the polygonal object:
1. Select the object to which you want to assign the material ID, right-click above, and convert it to an editable poly.
two。 In the max main menu, select script-> run script, select the MaterialIDsRandomGenerator-2.0.0-zh_CN.mse file in the pop-up file selection window, and make sure.
3. In the open tool interface, "Select Mode" selects the default "Polygon"; the option under "Color Mode" is used to set the color range of the generated sub-material, and the default "all" refers to random generation within the full visible color range. " "Red" refers to the random generation within the red range. " "Green" refers to the random generation within the green range. " "Blue" refers to the random generation within the blue range. " "Gray" refers to the generation of random grayscale colors. Here we choose the default "all"; the "number of sub-materials" is used to set the number of sub-materials generated by "multiple / sub-materials". The maximum value is 32. When the setting is complete, click the generate button.
4. The final result:
Second, assign a material ID to multiple polygonal objects:
1. Select multiple objects and convert them to editable polygons if they are not editable poly.
two。 Open the MIRG tool, select "Select multiple objects" in "selection Mode", and set other parameters according to individual needs. Then click generate.
3. The final result:
3. Assign the material ID according to the smoothing group of the polygonal object:
1. Create a cube, and then convert it to an editable polygon, in the command panel, switch to the face sub-object, drag the parameters panel of the face sub-object to the smoothing group section, and select the small faces on the cube. We will find that the six large faces belong to six smoothing groups, and all the small faces under each large face belong to the same smoothing group.
two。 Exit the sub-object level, keep the cube selected, open the MIRG tool, set the selection Mode to smoothing Group, set other parameters as needed, and then click generate.
3. The final result:
4. Assign the material ID according to the element sub-objects of the polygon object:
1. Create an editable polygon object that contains multiple element subobjects (the default teapot object is made up of multiple elemental subobjects).
two。 Open the MIRG tool, set "selection mode" to "element", set other parameters as needed, and then click generate.
3. The final result:
Fifth, select the color mode:
In the previous demonstration, all color modes are selected by default. Let's take a look at choosing other color modes:
Select red:
[parameter setting]
[final result]
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