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How to upload to Steam after Unity is out of the package

2025-04-15 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Internet Technology >

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This article mainly explains "how to upload Unity to Steam after it comes out of the package". Interested friends may wish to have a look. The method introduced in this paper is simple, fast and practical. Let's let the editor take you to learn "how to upload to Steam after Unity is released".

Foreword:

Due to the influence of the version number, many domestic content developers and independent developers have moved to overseas. The Steam platform is naturally the best choice, but the operation steps of steam on the shelves are a bit tedious, and some novices may be confused. Here are some simple notes, hoping to help the novice.

0. Prerequisites:

You need a steam developer account. Note that "each game sold on Steam requires a separate fee of $100.00 USD," and then provide some personal proof (ID card, passport, bank account, etc.).

1. Log in to the developer's account and download steamworks_sdk

two。 Extract the downloaded sdk, for example, if you put it on disk D, the path to the decompression is D:\ steamworks_sdk\

3. Enter the directory D:\ steamworks_sdk\ tool\ ContentBuilder\ scripts, where there are two scripts that we need to change: app_build_1000 and deport_build_1001

4. We can check the appid through the steamworks background, of course, if you have created an application through the background. Then change the number after the app_build_xxx above to your appid,deport_build_xxx, and this number is your appid + 1.

5. Use the notepad tool to open app_build_xxx:

{

"appid"1000" / / change to your APP ID

"desc"Your build description here" / / Don't move, just keep the default.

"buildoutput", "..\ output\" / / keep the default.

"contentroot", "..\ content\" / / keep the default.

"setlive" / / keep the default

"preview"0" / / keep the default

"local" / / keep the default

"depots"

{

"1001"depot_build_1001.vdf" / / define deport file

}

}

Open deport_build_xxx to make changes:

"DepotBuildConfig"

{

/ / write your deport ID

"DepotID"1001"

/ / define the root directory. I write the absolute path directly.

"ContentRoot"D:\ steamworks_sdk_142\ tools\ ContentBuilder\ content\"

/ / include all files recursivley

"FileMapping"

{

/ / enter the path where your game files are stored. * indicates that all the files in this directory are included.

"LocalPath"D:\ steamworks_sdk_142\ tools\ ContentBuilder\ content\ your game name\ *"

/ / you can keep the default later.

/ / This is a path relative to the install folder of your game

"DepotPath".

/ / If LocalPath contains wildcards, setting this means that all

/ / matching files within subdirectories of LocalPath will also

/ / be included.

"recursive"1"

}

/ / but exclude all symbol files

/ / This can be a full path, or a path relative to ContentRoot

"FileExclusion"* .pdb"

}

6. According to the path configured by deport_build_xxx, copy your project to the D:\ steamworks_sdk_142\ tools\ ContentBuilder\ content\ directory.

7. Corresponding to opening the steamworks_sdk_142\ tools\ ContentBuilder\ builder directory, running steamcmd.exe will bring up a command line window.

8. Log in to the steamworks account in the form of command. For example, if your account is user, your password is password, and your verification code is SSS, then the login format is:

Login user password SSS

9. After logging in, you can run the upload command to upload project data to the steamworks platform:

Run_app_build D:\ steamworks_sdk_142\ tools\ ContentBuilder\ scripts\ app_build_xxx.vdf

Enter directly and wait for the upload to be completed.

10. After uploading, log in to the steamworks backend, enter the application management, and then open the steam pipe- to generate the version.

11. Find the build version you uploaded, set it to default, and click Preview to change.

twelve。 Clicking on the preview changes will take you to a new interface, which will show the differences between the comparison and the previous default, and tell you how much you need to download and how much disk space you need.

13. Click Set Build Live Now to set the current build version to the active version. Even if the project is uploaded.

Points to pay attention to:

1. The name of the game needs to be changed to: game.exe

two。 Uploading the game has nothing to do with whether the game is involved in steam sdk or not. In other words, your game can be uploaded normally without access to steam sdk. The significance of connecting steam sdk to the game is to obtain rankings, such as unlocking achievements, such as obtaining current player information, and so on.

3.Unity can be directly connected to the SteamSdk. There is a corresponding unitypackage: https://github.com/rlabrecque/Steamworks.NET on the release page.

At this point, I believe you have a deeper understanding of "how to upload to Steam after Unity is out of the package". You might as well do it in practice. Here is the website, more related content can enter the relevant channels to inquire, follow us, continue to learn!

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